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Baldur's Gate III | OT | Bear in Mind, Your Choices Have Consequences

But also - sometimes getting a bad roll just results in much more fun interactions. It's ok to fail, so no need to save scum all the time.
Yes, I may have used the term wrong. Avoid losing lots of progress because of a lost battle or something. But I hardly ever use it during dialogue options. It's fun to let whatever happens happen.
 

calistan

Member
Ok, so I caved into the hype and bought this game.

Never played a D&D fame before for long (played Pillars a bit).

I have no idea what the hell I’m doing. How did this game sell so well? Is everyone into D&D all of a sudden?

My first real fight in the first dungeon against the thieves left me obliterated - and the point is, I don’t even know what to do. lol

How the hell do the skill points recharge? For a game this complex the tutorial is really lacking…

Anyone else had a similar experience at first? At the time being I’m not really sure it’s worth banging my head against. Am I expected to source internet turtorials just to learn how to play this.

I’m a bit puzzled given the praise of this game. What am I missing.
I've never played a D&D game before and I've never been a huge fan of complicated RPGs, but I just loved this.

Took a while for the combat to click though. I was kind of muddling through until I figured out that you're meant to treat it like a tactical battle game. Take the high ground, use whatever is in the environment (especially chasms), and most importantly split up your party before triggering a big fight. That's absolutely critical.

You can do all sorts of cool stuff, like hide a couple of people in the shadows, put a ranged attacker in the rafters, and walk up to the enemies as if you were alone. And then if it all kicks off, boom! Obliterate them with surprise attacks. Saving beforehand lets you backtrack if you completely messed up, so it's zero risk.
 

Caio

Member
Today or tomorrow we should know when the XSX/S Version will be released, it's my turn now to play it on my XSX, with Patch 5 included :D
 

JimmyRustler

Gold Member
I hope it is able to click for you!

Definitely a tough line to tread, if they tried to dump all the info at once like a typical game tutorial I think it'd be a disaster, there is just so much stuff, I don't think any info would be retained. It's a good feeling slowly uncovering more mechanics as you go, if you can get over the initial hurdle.

My biggest 'aha' moment early on was learning how the cooldowns work, and how they get replenished. Anything taking a "Level X spell slot" is limited use, and the squares tell you how many uses you have left. Cantrips can be used as much as you want. I know it seems overwhelming, but it is actually amazing how well it all works together. just hovering your cursor over any kind of ability will tell you all the info you need about it.

Use the short and long rests as much as needed. Save scum like crazy (just hit F5 basically after any battle, or when you think about it). And just experiment and have fun. It's a slow burn, but a truly excellent one.
I’m playing on PS5 mate. Makes it so much more confusing. LOL

And yes, I already noticed myself how important saving is. I quick save basically after every single conversation now.

5 hours in, I not just only learned how the campfire works but also that you can move the characters who are jot in a conversation… while your main character is having the conversation. Don’t think I actually ever saw that in a game.
 
I’m playing on PS5 mate. Makes it so much more confusing. LOL

And yes, I already noticed myself how important saving is. I quick save basically after every single conversation now.

5 hours in, I not just only learned how the campfire works but also that you can move the characters who are jot in a conversation… while your main character is having the conversation. Don’t think I actually ever saw that in a game.
Ah, that does add another layer to the complexity I think. I got the PS5 version and I do think it actually controls great with a gamepad considering how much there is to it. But it definitely helped to learn the ropes on PC, before moving to console. But you got this

giphy.gif
 

calistan

Member
One other combat tip, if you haven't found it already, is to check the activation radius of enemies before you approach them.

Don't know what the shortcut is on PS5, but you get a red shaded area that shows where you can walk unseen and where you'll start having to roll the dice. Keep characters outside that if you want to make stealth attacks. Useful during fights too - it's like moving units in Advance Wars.
 

DelireMan7

Member
Finished it this week-end. What a masterpiece !

Loved it. A bit "tired of it" here and there because it's a long game but there was always something interesting to pull me back fully in.

The additional epilogue is nice but honestly the ending was pretty good for me. I see why people complain about it but I liked it : short, simple and efficient. It wraps up nicely the aftermath of the game events.

Took me 100h and I didn't do "everything". There is full areas I didn't even explore, several companions I didn't recruit etc... I like to play roleplay, so if doing X stuff was not fitting my character, I am not doing it. Plus with the tadpole stuff, we are in a rush to cure it so I wanted to roleplay that as well : no time to do everything.
And what I like in cRPG is that no doing something is a "valid" way to "complete" it. While it's never the case in every other mainstream gams where there is check boxes everywhere screaming at you "You didn't do this !"...

I really want to do several runs. Taking a small break because I know my others runs will probably be the same length than the first xD.
Some many classes, choice, companions etc... I want to test.
 

magnumpy

Member
I've never played a D&D game before and I've never been a huge fan of complicated RPGs, but I just loved this.

Took a while for the combat to click though. I was kind of muddling through until I figured out that you're meant to treat it like a tactical battle game. Take the high ground, use whatever is in the environment (especially chasms), and most importantly split up your party before triggering a big fight. That's absolutely critical.

You can do all sorts of cool stuff, like hide a couple of people in the shadows, put a ranged attacker in the rafters, and walk up to the enemies as if you were alone. And then if it all kicks off, boom! Obliterate them with surprise attacks. Saving beforehand lets you backtrack if you completely messed up, so it's zero risk.

that's the thing! part of the appeal of this game is living with the consequences of your actions, be they good or bad.

not that I'm telling you you're not playing it "the right way" or something. you should play it however you like of course, but it's great that the option to live with the 'consequences of your actions' is available to you. or you can do it like I do: use multiple playthroughs to "save scumm" or not "save scumm." I plan to do it both ways, save scumming and not save scumming, but the game is so long and the amount of time just a single playthrough takes (I am still working on my first playthrough!) means this game will take me years to "finish" xD

plus their is always the "evil kill everything" play through and multiple play styles to experiment with. you get a hell of a lot of game for your $59.99!
 

bitbydeath

Member
Possibly already asked but does anyone know why my Orc character sometimes fails a dice roll when trying to do a simple attack?
 

Gaelyon

Gold Member
Possibly already asked but does anyone know why my Orc character sometimes fails a dice roll when trying to do a simple attack?
Simple attack require a hit roll, that you can fail. The difficulty of these rolls depends on multiple factors including the armor class of the target, advantage/disavantage and so on. you can check the calculed result after each roll on the bottom right of your screen.
 

Osthyvel

Member
I dont really like turn based games, i do love rpg/adventuregames etc, i have some time of now from work, i really wants something new to dig deep in, so i am thinking about this or ff16...

What do you fellow gamers think, is it possible that i might like the combat in this, or will i regret buying it...

Give me som advice here, its even on sale on psn so 😬
 
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Gaelyon

Gold Member
If you like CRPG this is one of the best ever made. It's turn based but tactical combat, not classic FF style, more like FF tactics or x-com. It use D&D 5e rules so everything is based on D20 dice roll and modifiers. You can push, throw, put everything on fire, use water to freeze, lightning conduct though water or ice, objects can be broken, moved etc. It's very tactical with tons of spells and abilities. There's also lots of dialogue with multiple choices and outcomes with full audio. Unless you really can't stand turn based combat and D&D style story you can't go wrong.
 
After almost five month, I finally finished this game. What a trip. I think I put in 200+ hours and did almost everything. Steam says I played 350 hrs but I think a bunch of that was stepping away in the middle of the game because my family needed something. I used a mod that allowed me to continue to gain experience past the level cap and ended up getting to level 16.

What a great ride. Although at the end of it I'm burned out, I think I'm going to take a break from gaming completely for a few weeks to recharge. I would love to play this game again with different choices but that kind of time commitment is unrealistic right now. Maybe a few years down the line.
 

Mister Wolf

Gold Member
After almost five month, I finally finished this game. What a trip. I think I put in 200+ hours and did almost everything. Steam says I played 350 hrs but I think a bunch of that was stepping away in the middle of the game because my family needed something. I used a mod that allowed me to continue to gain experience past the level cap and ended up getting to level 16.

What a great ride. Although at the end of it I'm burned out, I think I'm going to take a break from gaming completely for a few weeks to recharge. I would love to play this game again with different choices but that kind of time commitment is unrealistic right now. Maybe a few years down the line.

I didn't play videogames for a month after I beat BG3.
 

amigastar

Member
Got a question. When playing on Easy (explorer) there are less enemies at let's say a Boss fight than at medium.
Now i wanna know if fewer enemies give more exp on easy to compensate because after some time you get behind Medium (Balanced) because you kill less enemies.
 
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This game is so deeply frustrating.

There is so much good here in the writing, characters, world, story, etc but honest to god (imo) they fucked up so badly by being so strict to the tabletop DnD. This is a video game what makes DnD work the way it does is because it's a tabletop game, taking that and translating it 1:1 to a video game does not work. I should not be able to accidentally skip an entire Act because I did a sidequest a specific way. And fuck critical failures, there should at least be an option to turn them off so your modifiers always play a role in your checks.

As well this game just confirms that I hate turned based combat.
 

Methos#1975

Member
This game is so deeply frustrating.

There is so much good here in the writing, characters, world, story, etc but honest to god (imo) they fucked up so badly by being so strict to the tabletop DnD. This is a video game what makes DnD work the way it does is because it's a tabletop game, taking that and translating it 1:1 to a video game does not work. I should not be able to accidentally skip an entire Act because I did a sidequest a specific way. And fuck critical failures, there should at least be an option to turn them off so your modifiers always play a role in your checks.

As well this game just confirms that I hate turned based combat.
The whole point of the game and why it's such a success is due to its adherence to these rules
 

FoxMcChief

Gold Member
I got the Digital Deluxe version for the Xbox. The DLC content doesn’t have an option to download. Is this normal? This is first time I’ve seen something like this.
 

nemiroff

Gold Member
I have a contract with a faction to come help me out in battle, and in one of the important and hard battles early on in the game I called them in. But even after all enemies are dead, there's no way to stop them from harshly killing the innocent person that I was trying to rescue in the first place! It's so weird. I've tried everything..

I read online that it's a known issue that still hasn't been fixed. Oh well, not the end of the world I guess..
 

Crayon

Member
Hey I'm just going to post these instructions here. I found this on Reddit. (Thank you, specificturtles, whoever you are.) Me and my wife playing split screen just started experiencing frequent crashes. We had seen crashes once in awhile before, but these ones were in a pattern having to do with trying to level up, every time we tried. This strange fix worked:

  • PS5 Internet on
  • Launch the game
  • Created a Larian account and connected it
  • Don't connect player 2 at the main menu
  • Load your last save (with only one player connected)
  • Go to camp
  • Talk to any NPC
  • Leave camp
  • Connect 2nd player

I don't know how long it'll work for, but we were able to repeat the crash with each attempt to level up before trying this. Now we've leveled up four characters and it's fine. I'm putting this here just so it can be on another place on the internet and hopefully help someone from a search engine because 75 hours in, that was a scare.

PS5 crashing crash freeze frozen fix work around bug locked locking glitch
 
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This game is so deeply frustrating.

There is so much good here in the writing, characters, world, story, etc but honest to god (imo) they fucked up so badly by being so strict to the tabletop DnD. This is a video game what makes DnD work the way it does is because it's a tabletop game, taking that and translating it 1:1 to a video game does not work. I should not be able to accidentally skip an entire Act because I did a sidequest a specific way. And fuck critical failures, there should at least be an option to turn them off so your modifiers always play a role in your checks.

As well this game just confirms that I hate turned based combat.
Hey, you should always play a game whatever way you want, and if it is frustrating to you, I recommend playing in PC with cheats (Trainee) + mods. Hell, there is even a mod to Skipp the dice roll animation lol
 

bitbydeath

Member
Took a while to understand the game, typically I play to keep everyone alive, but this is not that sort of game if you want to level-up. Currently at level 8 or 9 after wiping out entire camps/towns/cities. This is the way.

Simple attack require a hit roll, that you can fail. The difficulty of these rolls depends on multiple factors including the armor class of the target, advantage/disavantage and so on. you can check the calculed result after each roll on the bottom right of your screen.

Found a way to disable it thankfully as it was an incredibly frustrating feature.
 

amigastar

Member
Interesting video about Baldurs Gate 3 possible solutions. The pay to win part is hilarious (you get it if you watch the video)
 

adamsapple

Or is it just one of Phil's balls in my throat?
New year, finally starting this.

What's the best recommended class for a newbie? The intro CGI seems to suggest the orc looking characters are the most invested narratively (?) at least.
 

Complistic

Member
New year, finally starting this.

What's the best recommended class for a newbie? The intro CGI seems to suggest the orc looking characters are the most invested narratively (?) at least.
Id recommend a fighter for someone new. You run up to things and hit them. But really you'll be learning multiple classes since you're really controlling 4 different characters at a time.
 
New year, finally starting this.

What's the best recommended class for a newbie? The intro CGI seems to suggest the orc looking characters are the most invested narratively (?) at least.
You can respec trivially (100 gold cost, if you're diligent about looting things you'll have thousands of gold by halfway through act 1) so just pick whatever you want to RP as and make adjustments to your build down the line when you understand the systems better. The game isn't really that balanced, the best builds are jankfests that exploit obscure ability interactions via multiclassing. The only thing you can't change via respec is your race/origin, I would suggest either a custom origin or The Dark Urge (since all the other origins are party members anyway).

Two warnings:
1. Paladins need to stick to their oaths, and most of the oaths involve not killing innocent people, not behaving dishonorably, etc. If you do break your oath you become an oathbreaker paladin, which is sort of like a death knight/shadow knight class and is perfectly playable, but if you ever want to respec after that point (even just to rearrange your build while remaining a paladin) you have to pay a 1000 gold fee. I would avoid paladin as your first class for that reason, though if you really want to be a paladin apparently the Oath of Vengeance is a lot more lenient than the other two.

2. The Dark Urge is the "canon" storyline and has a lot of additional content, but some of that content will involve the unpredictable demise of valuable quest NPCs. I think it's the best way to play the game, but only pick this if you're OK with discovering in Act 3 that some super good item for your build is no longer available because you involuntarily murdered someone back in Act 1.

A couple more tips:

1. Save all unique gear, you never know when some item that you thought was useless will turn out to actually be really good due to some other item or ability you don't get for another 30 hours. You'll never be short on cash, just send any unique gear you're not using to your camp storage (you can do this in the menu, you don't have to actually go to camp).

2. I know I said above to just pick whatever class you want to RP as, and that is what you should do, but some of the classes are frankly redundant versions of other classes. If you want to be a big guy with a big sword who hits things pick fighter (battlemaster subclass) instead of barbarian. If you want to be a clever/skillful guy who shoots things from afar and picks locks pick bard (college of swords subclass) instead of rogue or ranger (edit: apparently ranger is actually good so disregard that part). If you want to be a mage do 2 levels in warlock (to get Eldritch Blast, Agonizing Blast, and Repelling Blast) and then multiclass to sorcerer for the rest of your levels - wizard is also a strong class but I find that it requires a lot more worrying about spell slot management, whereas sorlock can fall back on Eldritch Blast spam if you get caught in an unexpected encounter. All the other classes (cleric, druid, monk, paladin) are perfectly viable.

3. You can respec your party members, including changing their classes. Having a character with high charisma (bard, paladin, sorcerer, warlock) as your party's "face" is useful for passing deception/intimidation checks, so if you haven't picked one of those classes consider respecing a party member to serve as your diplomat.
 
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adamsapple

Or is it just one of Phil's balls in my throat?
*critical check requires 2*
* +1 proficiency bonus*

My ass: No way this is gonna fail right?

*Dice rolls 1*
*Critical failure*


Oh so that's how it's gonna be..
 
There is also inspiration points that allow you to do a reroll for free. You get lots of those playing the game and you can only accumulate up to 4, so use them freely.
 

adamsapple

Or is it just one of Phil's balls in my throat?
You know, I wouldn't have been opposed to an extra modifier in the difficulty for just passing all dice rolls :p

I'm just save scumming them, when they fail, anyway. Just cut out that extra hassle of a process.
 

nowhat

Member
You know, I wouldn't have been opposed to an extra modifier in the difficulty for just passing all dice rolls :p

I'm just save scumming them, when they fail, anyway. Just cut out that extra hassle of a process.
You do you, but it's often more entertaining to fail. "Trust the dice", as Swen Vincke" keeps saying.
 

FireFly

Member
You do you, but it's often more entertaining to fail. "Trust the dice", as Swen Vincke" keeps saying.
Most of the time "failing" just means triggering a trap or combat, so the results are not super interesting. The exception are the party member dice rolls, as they generally build in some expectation of failure. (Apart from at critical points where really bad things can happen)

Personally I think the "trust the dice" moto makes more sense in Disco Elysium where you can repeat most skill checks and the ones you can't repeat are clearly labelled and don't close off the story. In BG3, in the extreme, you can fail entire chains of quests based on the outcome of a single roll.
 
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Do you get less EXP if you talk your way out of situations versus fights?
Generally yes…but take it too far and it can also mean a lot of people hate you, as well as a lot of quests can’t continue further. Basically don’t do it as a first option as rule of thumb if you want the story behind things.
 
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adamsapple

Or is it just one of Phil's balls in my throat?
Generally yes…but take it too far and it can also mean a lot of people hate you, as well as a lot of quests can’t continue further.

When you say take it too far, do you mean try to resolve issues with conversation, or fight your way out of everything?
 
When you say take it too far, do you mean try to resolve issues with conversation, or fight your way out of everything?
Basically there’s more XP for fighting everyone every time you can do it, but it essentially kills the story at the same time. So going too often on the fight approach can sort of shorten the story…you’re basically killing them before you’ve gotten to the twist in the story and it just ends it.
 
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splattered

Member
I saw an article that said people are going back to Divinity of Sin #2 after beating BG3 and freaking out claiming it's way too hard .. wtf? I beat DoS 1&2 and PoE 1&2 forever ago and loved both, they weren't that hard at all?? I don't get it
 
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