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Hellblade 2 runs at 30 fps with dynamic resolution on both Xbox Series S and Series X according to GamePro (there are no graphics modes)

Puscifer

Member
The most shocking thing was reading Gamepro in the title

Matt Damon Grandpa GIF
 

Rockman33

Member
I don’t think you understand what he was saying
I completely understand what he is saying. It doesn’t say 8k output or rendering. It says 8k. To 99% of people that means it is going to be doing 8k gaming. See how next to it, it says 4k120. Well it does do that in some rare instances so why would a consumer not think it can do 8k?

This is ABSOLUTELY ridiculous to defend this.
 

BigLee74

Member
A lot of blue persuasion in here laughing at 30fps and (can’t tell if seriously or not) blaming the machine . But the truth is, if it runs at 30fps on the XSX then it would run at 30 fps on the PS5 too with the same settings. These machines are performing pretty much identically.

Unless you think MS are deliberately capping this for parity with the XSS? (which let’s face it, is very possible).

The real issue is why there are not options day 1! I will happily take reduced features, effects and resolution for 60fps. Every day of the week.
 
I don’t think you understand what he was saying

Probably he doesn't even know the difference between rendering resolution and output resolution

You won't find 8K or even 4K/60 as "TARGET PERFORMANCE" on PS5 Spec sheet, that's for sure....
 
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recursive

Member
this is a good thing. I was watching DF's Remnant 2 video and was just blown away by the visuals along with DF themselves, only to scroll down and watch the entire comment section be about 720p. No one cared that the 30 fps mode was close to 1440p. They all honed in on 720p.

So fuck em. These guys want to write off games based on 720p then so be it. Ship one mode. Make sure it runs smooth and stand by it. If you want 60 fps stop eating avacado toast, stop wasting money on only fan whores, stop buying vbucks on fortnite, stop buying $15 beers for sluts in clubs, and buy a PC.

Just the entitlement of gamers nowadays after buying cheap $399-499 consoles is insane. Imagine writing off MGS3 Snake Eater, Resident Evil 4, GTA3, Vice City and San Andreas because they were 30 fps. Nah, we had common sense back then. You get what you pay for.
Jokes on you. I am surrounded by sluts and have a banger pc.
 

Mr Moose

Member
100%. It’s misleading to say the least.
Will PS5 require a 4K TV? What resolutions are supported?

No, PS5 does not require a 4K TV. Supported resolutions are 720p, 1080i, 1080p, and 2160p. PS5 can output resolutions up to 2160p (4K UHD) when connected to a 4K display.

PS5 is compatible with 8K displays at launch, and after a future system software update will be able to output resolutions up to 8K when content is available, with supported software.
Screenshot20240404at.png
 

adamsapple

Or is it just one of Phil's balls in my throat?
Try again

Xbox Series S Spec Sheet

Series-X-Specs-target.jpg



First of all, that's a Series X spec sheet, not a Series S one. You'd think the amount of focus you show towards it, at least you'd have the right console.

Secondly, there's a comma in between separating 4k/120 and 60 as separate entries, just like the PS5 spec sheet has commas separating them.

Feel free to edit and correct your post at your leisure.
 
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King Dazzar

Member
A lot of blue persuasion in here laughing at 30fps and (can’t tell if seriously or not) blaming the machine . But the truth is, if it runs at 30fps on the XSX then it would run at 30 fps on the PS5 too with the same settings. These machines are performing pretty much identically.

Unless you think MS are deliberately capping this for parity with the XSS? (which let’s face it, is very possible).

The real issue is why there are not options day 1! I will happily take reduced features, effects and resolution for 60fps. Every day of the week.
I dont think the machine is being blamed. Or I'm certainly not. But some people are sceptical about the quality/management of Xbox first party output. And I certainly think the S might have something to do with it. Not sure if its capping for parity or simply lack of effort, or distraction of resource because of it. For me, it just feels with all the resource Xbox/MS have, why aren't we seeing more of what the XSX is capable of. Especially when people have waited so long for this.
 

yamaci17

Member
A lot of blue persuasion in here laughing at 30fps and (can’t tell if seriously or not) blaming the machine . But the truth is, if it runs at 30fps on the XSX then it would run at 30 fps on the PS5 too with the same settings. These machines are performing pretty much identically.

Unless you think MS are deliberately capping this for parity with the XSS? (which let’s face it, is very possible).

The real issue is why there are not options day 1! I will happily take reduced features, effects and resolution for 60fps. Every day of the week.
it is indeed very possible

as GymWolf GymWolf pointed out, this game has no business being CPU bound. and we see in most ue5 games they're capable of hitting 60 FPS on the CPU side. even the dreaded immortals of aveum can average 50-60 fps on series x and mostly hovers at 60 fps on series x and has more combat stuff going on with it, uses lumen and nanite, and has bigger maps than hellblade. of course there the price was enormous resolution reductions for both consoles

so from that perspective, we can easily say Series X would be able to run this game at 80-90 FPS with Series S equivalent resolution and settings considering the 3x GPU gap.

it is quite possible the game would have to go down to unspeakable resolutions for series s to hit 60 fps. so that is quite probably why both versions are being stranded to 30 fps this time around
 

Bojji

Member
It could though, all it takes is a firmware upgrade.

HDMI 2.1 supports 8K

It can't do 8k with 60Hz in 10 bits so HDR is out of the question. That's why in my opinion there is no 8k output.

I think Sony didn't expect HDMI chip to be this shit - 32Gb/s is enough for 8k/4:2:0/8bit but nothing higher than that (Xbox has 40Gb/s and Nvidia full 48Gb/s).



It's internal res for downsampling, console doesn't output in 8k.
 
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King Dazzar

Member

Unfortunately still wont output though at 8k. What it does internally, before down sampling/converting to 4k for the HDMI is something else. The 32Gbps HDMI on PS5 does allow a theoretical 8k 30fps, but no firmware to date has implemented it. And I have an 8k Sony TV....
 

midnightAI

Member
Unfortunately still wont output though at 8k. What it does internally, before down sampling/converting to 4k for the HDMI is something else. The 32Gbps HDMI on PS5 does allow a theoretical 8k 30fps, but no firmware to date has implemented it. And I have an 8k Sony TV....
Yeh, I edited my post, could have sworn I saw a firmware update to allow 8k output after the game was rleased, guess I was wrong
 
Yeh, I edited my post, could have sworn I saw a firmware update to allow 8k output after the game was rleased, guess I was wrong

The fact they don't enable 8K output with a simple firmware update tells you everything you need to know about 8K TVs market share....

They had far more requests for 1440p output than 8K

LOL
 
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King Dazzar

Member
Yeh, I edited my post, could have sworn I saw a firmware update to allow 8k output after the game was rleased, guess I was wrong
No worries. 🙂 The Touryst at the beginning of this gen caused quite a stir. But never went any further... I wouldn't be surprised if the HDMI 2.1 bandwidth spec is updated and improved for the Pro to 48Gbps. Even if just to give us full chroma 4k 120.
 

Sleepwalker

Member
Yup, that's why cross gen is such a big thing this gen.

Seriously, to me the majority of games look fine as is, yes some of them look stunning, but not many really are ugly that you cannot enjoy them. All the graphic whoring in this board does is warp people's mind and tolerance to anything but the most unrealistic expectations.


Except for Switch ofc, those games look like crap and perform equally lol. With a few exceptions.
 
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CTO at Ready At Dawn back in 2020 when 12 teraflops were a hot topic.
mXgAkeV.jpg
Andrea Pessino Andrea Pessino and I chatted via PMs and he seems like a very approachable person and level headed

We talked because one of the banned people leading up to the launch of these current consoles was always telling me in PMs that him and Andrea were actually close friends and Andrea was telling him the PS5 devkit in his possession was over 14TF and was supposed to push 20 at launch

Andrea denied to me telling him that which I found him to be much more believable than this guy "leaking" these numbers to me (which I knew were not the right numbers anyhow)
 
Yup, that's why cross gen is such a big thing this gen.
Yep, but I think COVID had a massive role in that too. There are still some stunning current games out there more so if you had the right TV.

I want to see more console games push graphics at the expense of 60 FPS mind, unless they are FPS or a Racer that is.
 

Ozriel

M$FT
Duality of a man

m0H91vE.jpg


RpdZjjD.jpg


One is his own preference. Clearly stated as such.

The other is what he claims is market behavior. Somewhat justified with how many play games in ‘best visuals’ modes and how a significant portion of the most celebrated games (incl GOTY winners) of the last decade ran in 30fps.

CTO at Ready At Dawn back in 2020 when 12 teraflops were a hot topic.
mXgAkeV.jpg

This would certainly be a relevant quote if Hellblade 2 was running at 60fps on PS5.
 

James Sawyer Ford

Gold Member
Already covered here, sparky


No way you thought deeply before insinuating MS could have a 30fps mandate to their devs 🤣

What was covered here? Your link doesn’t work

You misconstrued my own personal taste for fidelity modes (if the difference is tangible and gameplay doesn’t demand it), for the idea that devs should offer both modes for those that play 60fps at all cost (and for future BC)

MS did have an XSS and XSX parity of modes mandate that was only curtailed in limited circumstances recently. Its possible a 60 fps mode is not practical on XSS for this game

Sorry, your “gotcha” attempt failed
 
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Stuart360

Member
Why are options a bad thing?

Some people are 60fps or bust. I’m not one of them but they’d rather have a blurrier 60fps game.

It shouldn’t be difficult to provide that

I’m guessing XSS parity strikes again
If the XSS was holding back the XSX with this game, why would the XSX version need dynamic rez?.
 

Stuart360

Member
Your question is strange. Why would one limitation negate the other?
Because the whole point of dynamic rez is so in demanding parts the rez lowers so said machine can keep up. meaning the XSX is struggling at times with this game.
That doesnt sound like a game that could easily run at 60fps on XSX but MS decided to lock it to 30fps for parity with XSS does it.
 
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yamaci17

Member
Because the whole point of dynamic rez is so in demanding parts the rez lowers so said machine can keep up. meaning the XSX is struggling at times with this game.
That doesnt sound like a game that could easily run at 60fps on XSX but MS decided to lock it to 30fps for parity with XSS does it.
series x can run this game at 60 fps with series s levels of graphics

there's 3x gpu gap. it is like a difference between a rtx 3050 and 3090 (exactly 3x between these two).

if there's a game rtx 3050 runs at 1080p 30 FPS, 3090 will run it at 4k/30 fps barely (and we can objectively find benchmarks proving this). put 3090 to 1080p and suddenly you have 80+ FPS.

and if microsoft has any confidence in this studio that they would deliver respectable graphics on Series S, there's no problem having that as an option on Series X for higher framerates.
 
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Stuart360

Member
series x can run this game at 60 fps with series s levels of graphics

there's 3x gpu gap. it is like a difference between a rtx 3050 and 3090 (exactly 3x between these two).

if there's a game rtx 3050 runs at 1080p 30 FPS, 3090 will run it at 4k/30 fps barely (and we can objectively find benchmarks proving this). put 3090 to 1080p and suddenly you have 80+ FPS.
So in your mind they even gave the XSX version dynamic rez for parity, even though it didnt really need it?.
I mean it could be cpu related for all we know.

I have played a few UE5 games on PC, ones that look way worse than Hellblade graphically, and thye all run like crap.
 

yamaci17

Member
So in your mind they even gave the XSX version dynamic rez for parity, even though it didnt really need it?.
I mean it could be cpu related for all we know.

I have played a few UE5 games on PC, ones that look way worse than Hellblade graphically, and thye all run like crap.
no, where did I say that? dynamic res can mean anything. it may be targeting 4k and bottoming at 1200p while targeting 30 FPS. So if you drop below 1200p, there's potential you will get higher FPS. that is what I'm trying to explain

practically, a 720-800p 60 fps mode is possible. the game is not going to hit 720p-800p while targeting 30 FPS. if it does, well, that would be unheard of and series s would require 200-300p to hit 30 fps which is unlikely

lets keep things simple: if they punch in exact resolution, dynamic res parameters and settings of Series S to X, they should get 60 FPS if not CPU bound. and I'm sure this game is not CPU bound.



if this ue5 game with lumen and nanite can hit 60 fps in any capacity, I don't buy into hellblade 2 being cpu bound :)
 
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ChiefDada

Gold Member
Because the whole point of dynamic rez is so in demanding parts the rez lowers so said machine can keep up. meaning the XSX is struggling at times with this game.
That doesnt sound like a game that could easily run at 60fps on XSX but MS decided to lock it to 30fps for parity with XSS does it.

Do you know what the DRS window is? Do you know the additional/increased graphical presets on Series X?

It is very possible, likely even, that HB2 would need to be degraded past the point of recognition for Series S to have a 60fps mode so the developer just went with 30fps. For this reason, Microsoft can enforce parity which effectively means Series S holding Series X back.
 
That really sucks. I remember being bothered by 30fps in Plague Tale 2 despite the fact it was also a rather slow paced game.

Same here but it looks so much better than the 60 fps mode ...I never expected to play this at 60 ..that being said devs are fucking lazy on console because they know they can get away with it. These games could have 60 fps modes if they really wanted to. Now, they would be total shit probably but they could do it.
 

dem

Member
Do you know what the DRS window is? Do you know the additional/increased graphical presets on Series X?

It is very possible, likely even, that HB2 would need to be degraded past the point of recognition for Series S to have a 60fps mode so the developer just went with 30fps. For this reason, Microsoft can enforce parity which effectively means Series S holding Series X back.

Lots of games don't have a performance mode on Series S, but have one on Series X.
 

Ozriel

M$FT
MS did have an XSS and XSX parity of modes mandate that was only curtailed in limited circumstances recently. Its possible a 60 fps mode is not practical on XSS for this game

Yeah this is rubbish. We’ve had games with different framerate and visual modes on XSS and XSX for quite a while now. AC Valhalla launched with 30fps only on Series S back in 2020. Calisto Protocol and Evil West run only at 30fps on XsS, back in 2022.

The mandate was for parity of features. They only relaxed it for BG3 recently.

Not the first time you’ve gotten shit completely wrong.
 
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