LOL.- No way PS6/XboxSeriesX2 will have Zen6 cores. Those plans are lied down years before release and ZEN6 is to be released next year. 100% it will use Zen5 cores.
that's for the retail units. Will use 3GB chips on a 160bit bus, so 3x10 in clamshell configuration (chips on both sides of the board). At least, that's what makes sense.30gb for ps6 and 24gb for portable
those ram numbers are for the dev kits right?
Its definitely a complicated issue. Sony isn't going to bother with card slots and all that. And on the surface, anyone who buys the portable is basically buying a digital only version of the console.I wonder how the handling of the library will be done across PS6 & PS6 Portable (assuming the latter is in fact going to play most if not all PS6 titles scaled down).
If you're on PS6 and you're inclined to get a disc drive and invest in disc-based games but also want a PS6 Portable, then if the latter is digital-only that means you need to buy games twice (one PS6 physical, plus a digital license...also, will that license be fully transferrable across both or will there be a small upcharge to get the license for both?).
Ideally (I'm probably dreaming here), PS6 Portable would have a dual SD slot and Sony will make games available on a high capacity SD gamecard for PS6 Portable (games will likely be running at 540-720p with 2-4x scaling to 1080p, plus some partially pared back quality settings vs PS6 at 1080-1440p with 2-4x scaling to 4K, with cranked settings; so a distinct deliverable of the game with reduced data will likely make sense and another two years from now may be totally viable on a card). But then, you're still having to buy the game twice, once on disc for PS6, once on card for Portable..
So at this point maybe the best approach would be something like this for standard pricing:
PS6 | Digital License: $69.99
PS6 Portable | Digital License: $59.99
PS6 + PS6 Portable | Digital Dual License: $79.99
PS6 | Physical Game Disc: $79.99
PS6 Portable | Physical Game Card: $69.99
PS6 + PS6 Portable | Physical Disc/Card Dual Pack: $89.99
Problem with something like this is scalpers, they could buy the double pack, take the PS6 disc, then repackage and sell on the PS6P card marked up at an intermediate price between their individual cost and the additional cost of it in this package, which undercuts and disincentivises Sony to release individual, physical games. Another option is keep PS6P fully digital but stick a PSP6P-specific digital license code in physical PS6 disc boxes. But then the same problem arises, folks can buy the disc, get the full value of the disc on PS6, then resell and undercut Sony's sale of a digital license on the store. Or, take the code, use it and resell the PS6 disc a little shy of full price making the game pretty much free on Portable.
The simplest is keep PS6P digital only, have digital licenses be transferrable between PS6 & PS6P either at the same cost or a small premium, then offer the physical disc option to PS6 users. But again, that kinda puts core users who wish to have both consoles and buy physical in an awkward spot where the transferable digital license they're gonna have to get anyway to play on PS6P also makes their disc copy kinda redundant in the short term. I'd usually concede some degree of premium being a physical media guy given that we do present more of a relative niche at this point, but it's a matter of degrees and pretty much having to spend double on a game to have the long term benefits of that after having spent ~$600 on a main console, ~$400 on a portable console, $60-70 on a marked up disc drive and then being asked to buy the same game twice over at full cost is pushing it.. My concern is they're gonna go all in on this route with no contingency for dual platform players who prefer physical and effectively use it as a lever to push more people into the digital ecosystem.
I think ultimately providing a physical option for both as above would be the best method, charge a ~$10 premium on physical to begin with, offer the individual portable games copies or license at a $10 discount relative to the full-blown license, then offer a digital dual license at a small premium, but on the physical side offer a dual pack at a more significant premium (perhaps half way between the cost of both individually and the cost of one individually, so as to offer some discount to dual physical buyers, but not so much it undermines sales of individual units by scalpers/resellers). It's pricey still but a middleground and a compromise, better than straight up buying two full-price copies: effectively the pricing scheme I listed above for standard full-price titles, but with the physical dual pack coming in at around ~$115. So, to reiterate (also adding an upgrade):
Digital:
PS6 | License: $69.99
PS6P | License: $59.99
PS6 + PS6P | Dual License: $79.99
PS6 > Dual License Upgrade: $9.99*
PS6P > Dual License Upgrade: $19.99*
*Only applicable to post-launch PS6/PS6P titles, (PS4/PS5 & existing PS5/PS6 cross-gen playable across both to provide access to a strong existing library on handheld).
Physical:
PS6 | Disc: $79.99
PS6P | Card: $69.99
PS6 + PS6P | Disc/Card Dual Pack: $114.99
Also, while I'm dreaming a bit, it'd be nice if the portable had back compat with vita and a dual SD slot which supported vita cards in the second slot too. I know folks poo-poo the idea of supporting legacy media formats as they'll prefer to make money off you reselling you a new digital license or subscription services to access those titles, but the reality is most people will go for that convenient digital access anyway and won't be rolling up with a wallet or shelf full of vita games, it'd be a nice little value add for a small set core/legacy gamers that won't really put a dent in their plans to offer you those titles with monetisation, and it's a nice little publicity win; all of which stack up.
In an ideal world there'd just be a universal game card that carries the full homes console version of the game which works on both PS6 & PS6P, with discs no longer being a thing for new, native games and a disc-drive add-on being a purely legacy item for back compat: you can buy one digital license and it's transferable or you can buy one card and it works on both. Unfortunately it'll still be cost-prohibitive and likely limit game size (as well as introduce a cost vs game content trade-off that'll have some devs gimping their vision for savings). And even if it were viable in those respects, one of the main appeals of physical outside of resale, censorship resistance and ownership, is longer term preservation/archival/access; and cards as they are right now are no where near is reliable as discs due to them relying on an electrical charge.
The PS6 is rumored to have a 160bit (32bit x 5) bus instead of a 256-bit (32-bit x 8) one, so thats 5 channels instead of 8 channels. Which makes sense because MEEM PHY doesnt scale with the process node.30gb for ps6 and 24gb for portable
those ram numbers are for the dev kits right?
they should, IMOIts definitely a complicated issue. Sony isn't going to bother with card slots and all that.
Outside nostalgia... it makes absolutely no sense.they should, IMO
I think they would of went with a 128bit-bus if 24GB and use higher clocked memory.Its technically possible, however, that not every channel has a chip in a clamshell, so they can techniclly go for 24GB by having only 3 of the channels have chips in clamshell, and the other 2not having them.
Currently, of the 3 GDDR7 chips in production, the fastest (and most expensive) is 36Gbs, next in line is 32Gbs and then the cheapest is 28Gbs.I think they would of went with a 128bit-bus if 24GB and use higher clocked memory.
I wonder how the handling of the library will be done across PS6 & PS6 Portable (assuming the latter is in fact going to play most if not all PS6 titles scaled down).
nostalgia for what, it's just giving more options to a market that they still have an interest in catering to, as we know from the fact that the PS6 is still including a disc driveOutside nostalgia... it makes absolutely no sense.
No... the PS5 currently has an "optional" disc drive. If that doesn't tell you where the market is going to then what will?nostalgia for what, it's just giving more options to a market that they still have an interest in catering to, as we know from the fact that the PS6 is still including a disc drive
It's an optional SKU with a disc drive, not just an optional disc drive. Said SKU which is also proving to be the vast majority of sales of the console.No... the PS5 currently has an "optional" disc drive. If that doesn't tell you where the market is going to then what will?
Sony doesn't really need any fast cards if they're going to mandate installs like every PlayStation console since the PS4, we're talking way slower than Switch 1 cards here as they were already faster than Blu-Ray discs. And they can be of a variety of sizes needed for a variety of games, that's the neat part and why the current Switch 2 situation plain sucks.And how is a handheld with some sort of proprietary card slot going to work? How big are these cards? 64GB? 128GB? One card would be equivalent in manufacturing costs to like 10 discs. For what? If there will be a card slot it would just be for quick storage expansion for those that want to do that. It wouldn't be the primary way games are sold.
If there is money to be made, it would be dumb to ignore it.There is just no need for it}
30gb for ps6 and 24gb for portable
those ram numbers are for the dev kits right?
We need to make the biggest betting thread in the history of GAF for the price announcement. I want a public record of everyone's prediction on price and performance delta with PS5 Pro. This moment in time will separate the wheat from the chaff in the cumulative history of online video game economic prognostication. It's all been building up to this info drop. It's the motherload. The entire HDM console war was just bootcamp for this. Every single forum. Every post. Every dancing banana emoji. This is it. vBulletin soldiers, are you ready to ride one last time into the fray? With sources, links, salt and crow? Legends will be made. Reputation demolished. What side are you gonna be on GAF? A $500/150% bull? A $999/110% bear? Stay tuned.
$749 for the SKU with a disc drive?$699, optional drive $100
(That's assuming the tariffs are gone by then)
PS5 was my last Sony console. I'm kind of happy about it actually. I don't feel like i'm gonna be missing out this time.
$749 for the SKU with a disc drive?
PS5 was my last Sony console. I'm kind of happy about it actually. I don't feel like i'm gonna be missing out this time.
Tom Henderson already said otherwise.I don't think there will be a Drive SKU, like the Pro.
Yeah, my post sucked it does read a bit like a drive-by. It's just that this console generation went by so quickly, and I found so few games I actually enjoyed. It's getting harder and harder to justify investing time and money into a system that makes me feel like I'm no longer the target audience.![]()
Just joking around....
Yes, the PS5 isn't a bad buy by any means. I appreciate Sony's long-term support for their consoles. I just wish they showed the same commitment to the PSVR2 and previously, the PS Vita. They have a bad habit of pulling the plug far too early, leaving early adopters frustrated.You'll be getting games for a long time at least.
Any chance Sony is dropping physical discs entirely? Or still too early?Outside nostalgia... it makes absolutely no sense.
6 months from manufacturing to launch is pretty standardIf manufacturing will just start around 2027, they cannot rush it and will need allot of manufacturing plans, games for launch, and logistics. That is why, I still believe, and it is logical, it is 2028 possibly summer June 2028.
Man, I'd be really interested in the portable/handheld console...
Just one thing though : I really, REALLY hope that they put some HAL/TMR sticks 'cause the drifting problems have been getting worse from (joypad) generation to generation, in fact, HAL/TMR sticks would be more important than the screen itself (say, LCD Vs OLED).
The main reason I didn't buy a Portal for the 2nd time is exactly that.
Maybe (it's likely possible from a tech/chip perspective). Having 2 launches at the same time (Q4 2027) seems a bit "messy" though, isn't it? Maybe, let's say, March 2028 would be a better option.If PS6 is 2027 than when is the handheld. The same year?
PS5 started production in may 2020 iirc and it's already quite some time, phones has ~3 month production windowIf manufacturing will just start around 2027, they cannot rush it and will need allot of manufacturing plans, games for launch, and logistics. That is why, I still believe, and it is logical, it is 2028 possibly summer June 2028.
$699, optional drive $100
(That's assuming the tariffs are gone by then)
Maybe (it's likely possible from a tech/chip perspective). Having 2 launches at the same time (Q4 2027) seems a bit "messy" though, isn't it? Maybe, let's say, March 2028 would be a better option.
Yes, unless things changed very recently, Orion will tapeout next quarter and Canis one quarter after that.
6 months from manufacturing to launch is pretty standard
Well Christmas season December 2027 will be okay, and felessan you have a point that the product might become outdated if delayed too much, but again what matters is games especially exclusives. I hope there will be allot of great launch titles especially exclusives. It think this will be the possible launch games: new GOW, Blood borne remake, Stellar blade 2, Venom, GT8, new Ratchet and clank, Days gone 2, new Astrobot. Any of this games especially stellar blade 2, GT8 and Bloodborne remake is a win for me.PS5 started production in may 2020 iirc and it's already quite some time, phones has ~3 month production window
They can't drag it too long or product will be outdated.
Cool. So maybe "~3 months later" is the masterplan, from tapeout to launch.Kepler's last comment on the topic:
PlayStation 6 The Dark WorldI just hope they don't call it "PlayStation 6 something"...
True, but with larger L2 cache and larger LDS cache, effective bandwidth should be higher.The memory bandwidth issue cannot be ignored, though. 578GB/s at best in that scenario just doesnt seem like enough.
It should just phone home and be able to see a disk in your PS or 6 and verify your license that way. You can only have one disc while you're away from home but no getting around that.
I wonder what compression ratios they are getting for non-texture data. If that diagram was indicative at all, it should be more than 3x. And hope they still keep Oodle within the toolset. That was some good shit!True, but with larger L2 cache and larger LDS cache, effective bandwidth should be higher.
Not to mention this.
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