Xenoblade. It does a ton of new things.
Skyrim? Just mod Oblivion, its always the same game.
I can't tell if this is just extreme ignorance or the sorriest attempt at a troll post I've ever seen.
Oblivion was shit. Skyrim is the best thing Bethesda has made since Morrowind, and gives Morrowind a serious run.
Top 5 Why Skyrim Is Awesome (And Nothing Like Oblivion):
1. Art design. This game is seriously a Robert E. Howard world come to life. Lush, vibrant, and exceptionally alive. You can find new places to explore from hours 1 to 100 and see new living events every step of the way. I've covered nearly every inch of the game world and it was still all kinds of awesome when I crested a hill and looked down on a giant encampment in the middle of a hot spring formation where a dragon was battling a giant over the giant's mammoth. No game has offered quite such a living world before. Do games still have a long way to go in this regard? Sure. But Skyrim is the first big step in a VERY right direction.
2. Combat. Bethesda basically lifted large chunks of Demon's Souls gameplay set up and meshed it with their own. Is it as intricate and precise as what From turns out? No. But it is far more user friendly and allows for similar strategic gameplay. Massive step forward for the series.
3. Storyline/set pieces. The storyline is standard fantasy but it matches the world flawlessly and is told with good pacing if you opt to follow the main storyline. Most importantly, it takes the first step for "sandbox" WRPGs towards combining free form exploration and set piece story events. There are many, many times when while doing what feels like completely random exploration or "another dungeon" you come across an excellently produce story sequence that adds to that dungeon in particular, the quest that sent you there, and the world's charm as a whole.
4. Player progression system overhaul. Comparatively massive changes over what Oblivion was and a strong improvement over Fallout 3 as well. It is the leveling system Bethesda has been searching for their entire time in the industry. Near infinitely scalable, conforms to the player's actions, and yet allows for those "level up" power boosts that give a tangible sense of reward.
5. Level scaling done right. Enemies have better loot if the area they're in is being scaled to match your level, but you never suddenly see bandits wearing top tier armor or weapons. Chests scale well. Enemy difficulty and different types of enemies scale well in dungeons. The game can loose it's sense of challenge if you're a quality min/max builder but otherwise it strikes an ideal balance between realistic enemy bumps and worthwhile rewards for your work regardless of when you find most dungeons.
My suggestion to the OP:
Play Skyrim with a character focused on just a few of the many paths available and finish the main plot. Then play Xenoblade. Then play Skyrim again with a character focused on completely different paths.
I'm undecided between another Dark Souls run or another Xenoblade run after my current Skyrim turn as a straight up Orc warrior/archer, but after whichever one of those I choose I'll be going back to Skyrim for a mage/thief type when I'll then do all the groups I've avoided contact with for just that purpose (Dark Brotherhood, Thieves' Guild, etc.)
Seriously though, Dark Souls, Xenoblade, Skyrim. Pick one of the three. They're the three best titles of 2011 and have gone a long ways towards fixing the gapping hole where quality RPGs should have been most of this generation.