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Media Create Sales: Week 35, 2012 (Aug 27 - Sep 02)

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
lol, so much effort put into a crappy troll.

Ys IV is not a remake. It's the third version of IV, and it's the first made by Falcom themselves, and will be officially considered canon after its release, taking the place of the previous two attempts at an Ys IV. You missed out one of the biggest upcoming games (EDF3P), and the rest of your points are just insulting.

Do you really see many big sellers on that list? Honestly? Soul Sacrifice probably has the highest potential, but the known franchises on that list are rather lackluster from a sales perspective.
 

Nirolak

Mrgrgr
I don't get it, did the development cycle get away from Sega or were they actually expecting to sell MORE than this?

I would assume they signed a contract to release the game and had Sony subsidize the first one, but an unsubsidized (or less subsidized) sequel makes it seem unattractive especially when Sega wants to be a digital company.
 

Jonnyram

Member
Didn't know EDF was set for this year, do you have a release date?
Sep 27

The rest of the games I mentioned are not really big sellers in Japan at this point.
The point is, Hatsune Miku is not really a big seller in Japan either, or maybe I just didn't get the memo. Software-wise, its sales on Vita were comparable to its sales on PSP. A similar tale for P4G earlier in the year. The Vita can survive without huge games, but it just needs a steady release schedule.

A small aside: Vita sold more this week than Xbox 360 sold in any single week (according to Media Create, at least. Famitsu has the launch week slightly higher). The 360 had a bunch of big franchises too.
 

Acosta

Member
While that is definitely a part of it, the sales of the PSP games (sans Diva 2) weren't leagues away from this game, yet they made quite a few of those.

Yeah, pretty puzzled by that declaration, I hope he is just trying to make more people buy it.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
A small aside: Vita sold more this week than Xbox 360 sold in any single week (according to Media Create, at least. Famitsu has the launch week slightly higher). The 360 had a bunch of big franchises too.

I'm struggling to see what point you are trying to make here.
 

Man God

Non-Canon Member
Miku and modern Persona clearly are big sellers in Japan. Basically the highest you can get without being a mega-franchise.
 
It is sort of worrying that new releases and new hardware color bumps bring out the back catalog for the various Nintendo consoles but did nothing at all for the Vita. I guess not many were waiting for Miku and Persona 4, though I guess quite a few that were bought the system when those were announced.

I was thinking the same thing. The Vita just isn't there yet.
 

BadWolf

Member
Yeah, pretty puzzled by that declaration, I hope he is just trying to make more people buy it.

Looks like they decided to continue the series on 3DS before this game's release.

Similar numbers, at the very least, for less money and time is what they probably figure.
 

Nirolak

Mrgrgr
Looks like they decided to continue the series on 3DS before this game's release.

Similar numbers, at the very least, for less money and time is what they probably figure.

The sales are a little under half on 3DS at a lower price point, but I imagine similar licensing costs.

I wouldn't be surprised if they were doubling down on iOS and the arcade game instead.

You can do a lot with microtransactions there without a huge initial cost.
 

MoogPaul

Member
Development costs? It's a rythm game, no? Once you have the engine, isn't it just a matter of new songs/coat of paint for a sequel?
 
A small aside: Vita sold more this week than Xbox 360 sold in any single week (according to Media Create, at least. Famitsu has the launch week slightly higher). The 360 had a bunch of big franchises too.

Has it seriously come to this? We're defending Vita by comparing it to Japanese 360 sales?

My god.
 

extralite

Member
The 3DS game is not toally comparable to the rest, but people definitely don't seem to like the Nendoroid version as much.

The games differ in gameplay too. I preferred the graphics (and songs, actually) in the 3DS demo but the gameplay in the Vita one. Just pointing it out to people who might not be aware of the difference in gameplay. 3DS has something like a clock shape where you input keys lined up around the clock in quick succession and the Vita one is a bit like EBA where the keys move in on different spots on the screen until you have to press them and it also has touch scratch actions (it doesn't matter where you touch the screen, sadly it doesn't support the backtouchpad).

Take note other devs, people want games on their Vita.

More like, the adult otaku audience has the money to pay for a Vita.
 

Acosta

Member
Development costs have nothing to do with platforms?

Do you really think the costs of developing for Vita are so different for a rhythm game?

Just because it´s for Vita is doesn't make it more expensive. 3DS have really expensive games too (I'm going to bet that Theatrhythm is more expensive than Diva).
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Do you really think the costs of developing for Vita are so different for a rhythm game?

Just because it´s for Vita is doesn't make it more expensive. 3DS have really expensive games too (I'm going to bet that Theatrhythm is more expensive than Diva).

WHAT
 

clemenx

Banned
Do you really think the costs of developing for Vita are so different for a rhythm game?

Just because it´s for Vita is doesn't make it more expensive. 3DS have really expensive games too (I'm going to bet that Theatrhythm is more expensive than Diva).

I'm interested in how you reached that conclusion.
 

BadWolf

Member
Do you really think the costs of developing for Vita are so different for a rhythm game?

Just because it´s for Vita is doesn't make it more expensive. 3DS have really expensive games too (I'm going to bet that Theatrhythm is more expensive than Diva).

I can see that, it was probably really expensive to get Square Enix to let Square Enix use its music and old assets.
 
The point is, Hatsune Miku is not really a big seller in Japan either, or maybe I just didn't get the memo. Software-wise, its sales on Vita were comparable to its sales on PSP. A similar tale for P4G earlier in the year. The Vita can survive without huge games, but it just needs a steady release schedule.

A small aside: Vita sold more this week than Xbox 360 sold in any single week (according to Media Create, at least. Famitsu has the launch week slightly higher). The 360 had a bunch of big franchises too.

Miku sells more than all of those franchises I mentioned except COD, which is unproven on handhelds. A steady flow of software is important, I agree, but huge franchises is what really sells systems. DQ, FF, KH, MH, MGS, RE, mainline Tales, etc are 3rd party system sellers (some, obviously, way more than others)

I don't know the point you're trying to make on the 360 reference. Is beating the 360 in Japan the goal for vita now? Maybe if it was doing as well as the 360 does in the west then its lackluster sales in Japan wouldn't be an issue either.
 
Do you really think the costs of developing for Vita are so different for a rhythm game?

Just because it´s for Vita is doesn't make it more expensive. 3DS have really expensive games too (I'm going to bet that Theatrhythm is more expensive than Diva).

Logic checks out.
 
Sep 27

The point is, Hatsune Miku is not really a big seller in Japan either, or maybe I just didn't get the memo. Software-wise, its sales on Vita were comparable to its sales on PSP. A similar tale for P4G earlier in the year. The Vita can survive without huge games, but it just needs a steady release schedule.

A small aside: Vita sold more this week than Xbox 360 sold in any single week (according to Media Create, at least. Famitsu has the launch week slightly higher). The 360 had a bunch of big franchises too.
Actually Miku sales are worse than PSP Miku sales. Its doing even worse than Diva Extend. P4G outdid all PSP Persona's, you can't say the same for Miku.

I can see that, it was probably really expensive to get Square Enix to let Square Enix use its music and old assets.
Yeah and Miku graphics are so much shitter than Theatrhythm, thus requiring less money! Also 3DS dev costs are much more expensive than Vita!

Why not? Theatrhythm has a ton of content specifically made for that game (it also has international appeal).

I can't prove it but I would bet on that without doubt.
Breaking news: Internationally appealing content costs much more than local appealing ones! lol
 

herod

Member
Vita feels like it's behaving like a system that has sold to its target audience and is now just picking up top-up sales from specific titles and bundles. It feels more like a dying lastgen system than a brand new one.
 
not to sound cynical, but does Miku have dlc plans? It does seem like a franchise that could make a lot of money off selling song packs (maybe a few premium ones with new music videos too) and a lot of cute outfits.
 

RurouniZel

Asks questions so Ezalc doesn't have to
not to sound cynical, but does Miku have dlc plans? It does seem like a franchise that could make a lot of money off selling song packs (maybe a few premium ones with new music videos too) and a lot of cute outfits.

I think the PSP ones did. I would think it a good idea.
 

Acosta

Member
Logic checks out.

Well, I guess it was not a popular idea.

Guys, sorry, but there is no way I can prove it, is just my feeling. If you feel I'm wrong, so be it, I accept it.

However, my point still is that budget shouldn't be affected by platform. You can produce a cheap Vita game and a multimillionaire 3DS game.

I don't think a Diva game for 3DS would be cheaper than the same game for Vita. That's all.


Breaking news: Internationally appealing content costs much more than local appealing ones! lol

That was not my point. If you release something internationally you have a chance of better return, so you can justify spending more.
 
I'm surprised that the Vita was able to get so close to the 3DS, but only one single game in the top 30?? No way it stays this high for next week right?
 
Unusual for a company rep to go on Twitter and post things like that. Somebody is getting fired.

I wonder what's the ST for Diva f.
 
With the low Vita userbase, Miku not having the best of legs and those games being insignificant and a few weeks away, thats a big no.

Oh well.
I have the LEs for both Ys Celceta and Technika Tune pre-ordered.

I'm doing my part.
PlFKi.jpg
 

Man God

Non-Canon Member
Pokémon got plenty of clones.

Oh, if you mean successful ones you'd actually want to play then yeah, sort of lacking there.

The real fun part were all the crazy late gen dual release games on the Gameboy. Does Bomberman really require two versions? Let's find out!
 
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