NullPointer
Member
Its not limited to a single box.What it probably means is you can have 10 profiles on a single xbox.
There's most likely a "home" box though.
Its not limited to a single box.What it probably means is you can have 10 profiles on a single xbox.
There are lots of advantages, Phil Spencer said so, like cloud saves and uh... the infinite power of the cloud.
Exactly. DRM on PC is a necessary evil. On consoles, it's not necessary, it's just evil.
Nice round up. I think the new fold will be that Gold isn't required for anything, like accessing things in your cloud account or now a digital library, just whatever features are locked behind the paywall. It'd be interesting to see MS kinda-sorta drop Gold, but probably not going to happen. I expect that third party publishers are entirely behind these changes and that PS4 will also receive very similar if not identical DRM.I think all of the policies they announced are logical extensions of the fact that this is a digital-only console. The "retail" titles, such as they are, are like Steamworks games. It's not a retail+digital console, it's a digital-only console. I mean, imagine if a competitor to Steam popped up that had all of these policies. It'd be fairly standard--in some respect forward-thinking (being able to transfer a game you own to a friend, even once, is better than what Steam has right now; being able to trade in at select retailers is better than what Steam has now for both the retailer and the customer), in other respects a little behind the curve (offline mode being a 24 hour limit) I don't personally have a problem with digital only, I've got 600 games on Steam. And I'm generally a pretty future-proof kind of guy, none of my computers have optical drives anymore. I use Dropbox for everything. I love tablets I'm not someone who typically needs to be encouraged to adopt new tech or who worries about trading off the stability of current options for the cutting edge of new options.
But here are the problems:
1) No one views these policies as an advantage in any digital-only platform. They're a necessary evil. And they're one that's overcome with sweeteners. One sweetener is pricing. In Steam that's manifested in a few ways--frequent and steep sales on the whole catalogue, and the ability for developers to produce unlimited keys for free (and thus for third party resellers to sacrifice margin for volume and offer discounts). Will Xbox One games be $35 to pre-order? Will they drop to $5 within 6 months? I doubt it.
2) Digital-only PC platforms emerged in response to the decline of retail. Retail has not declined for consoles. It's still there. The Xbox One's direct competitors will have retail space. And the direct competitors will not necessarily have these policies. Maybe Microsoft ends up correctly predicting the future and riding the wave in advance, but it seems like Microsoft's competitors are healthy enough that this is too much too soon.
3) There exists no digital-only platform that requires an ongoing membership fee (or that encourages an ongoing membership fee). Ongoing membership fees tend to be for unlimited, all-access type services like Netflix--or even in the more limited form, Playstation Plus, or discount programs like Amazon Prime or Costco membership. It's true that Gold exists today, but today there's a platform that doesn't necessarily need the kind of sweeteners that the One will need.
So, I guess my conclusion is that given that we now know that Xbox One is a digital-only, not digital-first system, the policies are fairly unremarkable and the next question becomes how Microsoft will blunt these inherent limitations of digital-only systems and show advantages.
I want to stab the motherfucker who composed this paragraph in the fucking eyeball.
Alright, let's do this
Steam came into existence because pc gaming was starting to slow. Piracy was rampant, from was hilariously awful and usually pirates had better copies, sales were down and companies were leaving the pc market.
Steam has to exist as it does now because of this. Piracy is a huge problem on the pc. It always has been, and steam has to exist for the pc market to be sustainable to big publishers. It's a safe harbor and provides protection for publishers and ample benefits to consumers. A trade off. Both sides get what they want in a reliable, easy to use drm system.
With the Xbox one, none of that needed to exist. There's no threat of piracy. And this isn't a trade off, we're not getting any benefit. This system doesn't have to exist on a console.
And if you don't like steam, you can enjoy a near endless supply of pc games that don't require steam. Id like to see you ignore this say stem but still use the Xbox one.
People saying its just like steam are just trying to deflect the issue and are basically ignorant to why steam needs to exist and why it's tolerated. Sales are only a piece of it.
Do I still get 20 MSP on my birthday?
Wait, so THIS is their version of appeasement? Oh god, what is their version of fucking us in the ass?
There are lots of advantages, Phil Spencer said so, like cloud saves and uh... the infinite power of the cloud.
PC gaming is kinda dead
and piracy is rampant.
I wish I could, but I'm trying to avoid them. All I know is it's an animated gif that I've been purposely scrolling by really quick because I noticed it was GoT but I don't know the context of it yet since I still haven't caught up. Hopefully someone who already knows can point you to the exact gif.
The 24 hour thing is straight up diabolical.
I can't even imagine why the costs of letting people play offline would outweigh the benefits.
You're talking about people who just want to play games under any circumstance.
Gemüsepizza;61804784 said:
Why do you think ios and android games / apps sell millions?So your rights as a consumer are very important to you...unless the price is right?
Hmm...sounds entirely reasonable. I'm sure there will be quibbles, though. Love the future of cloud if it means no more fucking discs.
Does not change my mind one way or the other. Im still getting it.
Its not limited to a single box.
There's most likely a "home" box though.
So, is ebay fucked with this aspect?
are you kidding me
Prove to me that that has anything to do with how the PC market is performing.
Loaning or renting games wont be available at launch, but we are exploring the possibilities with our partners.
Damn if rentals are gone, games should either be on sale all the time, or drop in price much faster like they do on Steam.
You're being dishonest.
who's mutedpenguin? industry/journalism/gaffer?
I think all of the policies they announced are logical extensions of the fact that this is a digital-only console. The "retail" titles, such as they are, are like Steamworks games. It's not a retail+digital console, it's a digital-only console. I mean, imagine if a competitor to Steam popped up that had all of these policies. It'd be fairly standard--in some respect forward-thinking (being able to transfer a game you own to a friend, even once, is better than what Steam has right now; being able to trade in at select retailers is better than what Steam has now for both the retailer and the customer), in other respects a little behind the curve (offline mode being a 24 hour limit) I don't personally have a problem with digital only, I've got 600 games on Steam. And I'm generally a pretty future-proof kind of guy, none of my computers have optical drives anymore. I use Dropbox for everything. I love tablets I'm not someone who typically needs to be encouraged to adopt new tech or who worries about trading off the stability of current options for the cutting edge of new options.
But here are the problems:
1) No one views these policies as an advantage in any digital-only platform. They're a necessary evil. And they're one that's overcome with sweeteners. One sweetener is pricing. In Steam that's manifested in a few ways--frequent and steep sales on the whole catalogue, and the ability for developers to produce unlimited keys for free (and thus for third party resellers to sacrifice margin for volume and offer discounts). Will Xbox One games be $35 to pre-order? Will they drop to $5 within 6 months? I doubt it.
2) Digital-only PC platforms emerged in response to the decline of retail. Retail has not declined for consoles. It's still there. The Xbox One's direct competitors will have retail space. And the direct competitors will not necessarily have these policies. Maybe Microsoft ends up correctly predicting the future and riding the wave in advance, but it seems like Microsoft's competitors are healthy enough that this is too much too soon.
3) There exists no digital-only platform that requires an ongoing membership fee (or that encourages an ongoing membership fee). Ongoing membership fees tend to be for unlimited, all-access type services like Netflix--or even in the more limited form, Playstation Plus, or discount programs like Amazon Prime or Costco membership. It's true that Gold exists today, but today there's a platform that doesn't necessarily need the kind of sweeteners that the One will need.
So, I guess my conclusion is that given that we now know that Xbox One is a digital-only, not digital-first system, the policies are fairly unremarkable and the next question becomes how Microsoft will blunt these inherent limitations of digital-only systems and show advantages.
There it is. The Steam Box. Finally. Unfortunately you have to pay 70$ per game and there are no Steam deals. But who cares?
Yep.
- Games are locked on to ONE console only or
- A game can be given to a friend ONCE and then blocked from every been shared again... meaning that the game would be married to the second console for life.
Unless ...
- The game is traded through a participating establishment; effectively starting the cycle over again (and passing money back to MS, the Publisher and the Dev).