What was that last great non-remake Square developed game?
FFXII
What was that last great non-remake Square developed game?
FFXII
I think you forgot Crisis Core was released in 2008.
I don't think this applies to MMOs (and I've never played an FF MMO).
The vanilla FFXIV was terrible due to the overall structure... How did ARR change though? Does it have a good story and presumably good NPCs?
I think you forgot Crisis Core was released in 2008.
This is one thing for me.
The idea of an Int. Version. Nomura has hit it out of the park with KH1, 2 and BBS Final Mixs. I only hope XV's is half as good.
1 on 1 vs Gilgamesh.
Dude who can use multiple weapons vs dude who can use multiple weapons.
FFXII
I was talking more about the story and characters, which were never a problem in XIV.
Off topic a bit, but ever dince it was announced he was Co-directing. Part of me has wondered if this could getting Tabata some real console experience so he could lead an FF VII follow up or remake.
I actually finished Crisis Core during a series of long flights (US -> Europe and back) and I wish I could block that game out of my mind. The combat is that of a shallow ARPG and it reads like a FF7 fanfic, not my thing.
What was that last great non-remake Square developed game?
I'm perfectly okay with that. I'm going to import the hell out of the J base version and will be more then happy to do the same with the Int. Just as I did The Final Mixes in the past.Of course, we wouldn't get that version given the track record with the International versions. Unless it gets some kind of re-release years later.
That could be pretty amazing.
Just wondering, what elements suffered in FFXI? I kinda doubt it's the story and the characters though.
Birth by Sleep
Final Fantasy type-0 (yes I didn't play it but I heard it was pretty good)
Just wondering, what elements suffered in FFXI? I kinda doubt it's the story and the characters though.
Although the gameplay of FFXII can be a hit or miss too.
It already dissapointed me by renaming Versus XIII to XV.
At this point I'm tired of games that fall flat in one portion of them or another. What I mean is, I'm tired of games having decent gameplay but terrible stories - or good stories and terrible gameplay. Is it wrong to want all pillars of a game to support it equally?
It's wrong to expect that of a game Square Enix puts on a console, yes. If this was coming to hand-held, then maybe, but expecting SE to do anything right on a console that isn't related to graphics or music is setting yourself up for disappointment.
I'm perfectly okay with that. I'm going to import the hell out of the J base version and will be more then happy to do the same with the Int. Just as I did The Final Mixes in the past.
I don't see how Console alone would change Nojima's writing ability and his last few outings have been pretty good (the FF VII expansion novels are all good reads) or Nomura's ablility to lead a team creating a fun battle system.
I'll disagree. Square isn't a single team, and the people responsible for XV aren't responsible for what is usually considered to be the company's bad output.It's wrong to expect that of a game Square Enix puts on a console, yes. If this was coming to hand-held, then maybe, but expecting SE to do anything right on a console that isn't related to graphics or music is setting yourself up for disappointment.
Which would only make it all the more disappointing when it doesn't meet your expectations. Expect nothing good of Square and you cannot be disappointed. It's been the mantra for a full generation now.
Given they've produced several quality products during the last gen, this is not a mantra I share.
Well, there's TWEWY, Birth By Sleep (and arguably Dream Drop Distance), Type-0 being a debatable one and Bravely Default...
If you like XIII, that's good for the people who did, especially since the XIII titles (and XIV) have been getting the most attention out of the Japanese side of Square for the past several years. If not, the ones that people regard as high quality either came out 3-5 years ago or have been completely snubbed in terms of localization.
I liked XIII, but not XIII-2.
I don't however agree that these two games regardless of their quality somehow cancel out Dissidia, Birth By Sleep, Dream Drop Distance, TWEWY, Type-0, Theaterythm, Dragon Quest VIIr, Dissidia 012, BDFF, and CC FFVII. Just because these aren't on consoles and don't have the budgets of XIII doesn't mean they are any lesser in my eyes. Each and everyone of those titles were good to excellent and all very much worth the asking price.
Not having them localized, doesn't stop them from being quality products that SE has produced over the last few years. 2 titles by a crap director doesn't really change the fact they've had some amazing output.
But all those things are on handhelds, and what I was talking about was consoles only, where it remains true. Square's output for consoles last gen was not a place to retain even the slightest hope that things would go well. And XV having been born in that era will inevitably have to overcome those misgivings.
Handheld Square was stellar last gen, no one will debate it. But Console Square was most definitely not.
Has any game with a development like this ever turned out well?
What was that last great non-remake Square developed game?
This all sounds very promising. I just hope that none of these things were changed when switching to PS4 or just during the long development.I have a thousand different reasons, but I'll just summarize the biggest ones here:
1.) Nomura is taking A LOT of queues from Final Fantasy XII
Tetsuya Nomura has stated that he wants the characters to be "realistic and believable as real people" and not "anime-like" or "fictional." In pursuit of his goal, he appointed Jun Akiyama to be the event director due to his experience directing the event scenes in Final Fantasy XII. Tetsuya Nomura believes the characters in Final Fantasy XII felt like real people rather than the fictional characters one would normally associate with the Final Fantasy series.
The game will also have a traversable 3D world map similar to that seen in Final Fantasy VII, Final Fantasy VIII and Final Fantasy IX. However, as with the world of Final Fantasy XII, the world map will be modeled in accurate scale to the characters. As a result of this, the world map is truly vast and it would take a long time to traverse from one end to the other by foot. Therefore, to facilitate easy navigation for the player, the game will feature various forms of transportation such as cars, chocobos and airships. There will also be a Day/Night cycle on the world map and different enemies will appear at different times of day.
I've felt this way for years, every time a Versus XIII tidbit would surface and hype would flow. This game has been in development since at least early 2006 (seven years!!). Is there any precedent where this hasn't spelt doom for the finished product?
Final Fantasy XIII was in development for six years for comparison.
I've played every Final Fantasy and I know that they have had sci-fi elements in the past, but the games were still based in high fantasy first and technology was sprinkled in. It seems the other way around now. All I'm saying is there is room for both to co-exist.Once again, just because this game is not doing a turn based system does not mean that the next FF won't use it or at least some new variation of turn-based. Additionally, Ito hasn't done an FF in some time so there's the chance he could be doing XVI. And he's the guy that invented most of the battle systems used in FF.
You haven't played some of the older games then I take it? Because there were sci-fi elements in a lot of those such as VI, VII, VIII, and XII with the various technologies they displayed. The modern look with part of XV is a bit new, but appears to be unique to the city the main character hails from.