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Nintendo shares plunge 6% by Monday close after trading as low as -18%

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JoeM86

Member
That they do...but they're not ramming design decisions down Game Freak's throat like they did with Paper Mario: Sticker Star for 3DS.

Nintendo is like a cheerleader. They exist to support and promote Game Freak and The Pokemon Company...but it's up to those companies to grow profits and create new opportunities with the Pokemon IP.

Considering the incredible success of Pokemon X and Y, their magic touch is still just as golden now as before.

Yeah, almost 10 million units worldwide in 2 and a half months. That is the sort of success we like to see :)

You can't blame him for thinking Pokemon is yearly. Since 2009, North America and Europe have gotten a new Pokemon game (from Platinum to X and Y) every year.

I guess. I go by initial launches though, and there was none in 2011.
 
Speak for yourself.
The general masses have spoken with their wallet. I'm a WiiU owner btw. But I'm an old Nintendo fan with disposable income. Most gamers aren't. If I was 17 there is no way I would own a wiiu. It only has 2 games I have enjoyed on it thus far, and neither of them had Mario in it. Is clear Nintendo needs to diversify both is hardware and it's software (no more Mario!!!!)
 
What has Nintendo done hardware wise that has become standard of recent? Nothing with the Wii U or 3DS has become standard. The DS? Nothing with that became standard. Wii? If you want to argue motion controls that's fine even though it was tacked on with the PS3 and even PS4 and for the most part folks couldn't care less. Kinect took what the Wii was and has improved it significantly and I say that as someone who despises motion controls. So what else do you have?

Arguing that they have not set any monumental standard recently does not negate my claim that they have an undeniable history of doing just that. I would ask you what standards have been set in gaming in general in the last 10 years from any company? Like I said, you may not appreciate their current designs, but they are still attempting innovation, which is the only way new standards can be established. Can you say the same about their competitors?

Also, I believe their move towards motion controls in conjunction with local multiplayer has set a new standard for family and casual targetted gameplay in the industry. It may not be as substantial to you as, say, the analogue stick, but it's widened the margins of console gaming markets and ultimately aided the growth of the industry. Not their most significant contribution, but a notable one regardless.
 

Infinite

Member
Going software only will kill them.

They just need to get back on their feet with hardware.

They really will have a tough time getting 3rd party pubs back

They should have taken a cue from Sony and use their own studios to develop the types of games that they wasn't going to get from 3rd parties. That and/or actually be aggressive in acquiring companies.
 

erawsd

Member
Nintendo has not set standards in software since the N64. Iwata has transformed Nintendo into a hardware gimmick unforntunately.

I agree. Nintendo's innovation is not what it was.

Yamauchi's Nintendo was brilliant, its innovations were natural, immediately made sense, and we never gave up anything for it; thats why they are still ubiquitous. They existed to improve gaming. Iwata Nintendo's vision feels desperate -- they work well in a handful of games, but they barely inspire anything from developers (even within Nintendo) and they feel crow barred into most games. They exist to disrupt the market and sell to non gamers.
 
Problem with that is, the Wii name is now shit, so any console that's Wii-branded probably won't do well.

Nintendo's next console needs to make a clean break from the GameCube / Wii / Wii U CPU architecture (Wii U's Espresso CPU still uses cores based on the PowerPC-based Gekko/Broadway from GCN/Wii) as well as the Wii branding.

Something like PowerVR Series 6 "Rogue" GPU architecture would be great for both the new handheld and the next console. Obviously a bigger, faster GPU for the console. The CPUs could be either ARM or X86 based. That is, assuming the next Nintendo platforms share the same basic architecture, with the console having higher performance.

As for price points, the handheld should be no more than $149.99 at launch in NA (3DS launched at $249.99) and a single SKU for the console, no more than $299.99 if the specs are at least somewhat above PS4-level in every way. Wii U launched with two SKUs, $349.99 and $299.99. It was both more *and* less powerful than 360/PS3, depending on what spec you're comparing.

Most importantly, 1st party studios need to be ready out of the gates with stellar games and Nintendo needs to, somehow, have repaired its very damaged relationships with 3rd party devs, which have not been good on the console side of things since the Super Fami/SNES era ~2 decades ago.

It's gonna be tough to get competitive graphics out of a mobile GPU, though, which is why I don't think Nintendo are going all-in on a unified architecture yet. Something like that is a great choice for a tablet or low power device and it's almost guaranteed that Nintendo will be releasing multiple form factors/sizes of its next handheld. The home console, however, if it comes at all, will remain a separate entity.

When Iwata says he must analyze market trends better and whatnot, he must be seeing a few things: power and size are important factors in the handheld market, but not in the home market. Not in the U.S., and now unarguably not in Japan either. He also has to see the flop that is VitaTV. With the merging of their hardware divisions, Iwata divulged that one of their goals is a single OS and built-in apps that work across platforms. With the dual screen nature of both their current consoles, I wouldn't be surprised if we see some early fruit from this project in the form of a standard UI. I certainly wouldn't rule out their next gen systems all having ARM cpus, but I cannot fathom it being a good decision or very "Nintendo-like" to have a home console that is essentially a suped-up cellphone design sans screen.

On the other hand, when he talks of business structure, he must be looking at subscription services from companies like Netflix and Sony. He can't argue with the money coming in from Xbox Live and PS Plus, but knowing Iwata, he wants a fair value for the consumer to be there. If anything, we might see their eShop and VC become more mobilized,along with the introduction of subscription models and,I dare say, even cross platform. They've already got F2P lined up with Steel Diver and I'm sure they'll be ramping up those endeavors along with the long-alluded Smartphone apps which somehow help sell their dedicated platforms.

If they look at where home consoles are selling and decide to stay in that market, there are a few things I believe Iwata must take note of. The number one complaint from devs on Wii U was its low power and the CPU in particular. Of course, RAM is also a huge factor in preventing ports form PS4 and Xbone. While some devs may hold grudges, many were open to the prospect of Wii U development at first, but then the hardware proved a challenge, so some bailed, and the launch games didn't sell, so most others then bailed. If Nintendo pushes consoles, a decent percentage are bound to return. Outside of an unlikely gimmick (haven't heard of any in popular tech that doesn't cost a fortune still), the only way they are gonna sell home consoles is if they make a box with enough oomph to match or trump PS4/Xbone. There is such a thing as "powerful enough" but at this point in time for most third parties, Wii U is not that.

Price wise, I say take it even further than your suggestion. Handheld, I agree on $149, but home console is still too high. Besides Wii in the U.S. (which featured an insanely popular pack-in), Nintendo have not successfully launched a console over $199. That is their historical price point, and with consumer's current uncertainty towards their consoles, they can't afford to go above it. A late 2016 machine will benefit from a die shrink or two over PS4/Xbone. They should be able to design a semicustom chip that is competitive with the other two by then and doesn't cost a fortune. In the generation after that, if they find some success, Nintendo might think faster cycles if they choose a SoC archicture that is good for BC.
 
Well lets just take that to its logical conclusion. Sony is trying to bail water out their sinking ship and I really dont want to buy a PS4 so why cant they just go 3rd party so I can play all their games on Xbone.

Its crazy to think any of these companies would put games the rival platform unless we have another total meltdown like Sega.
Ignoring the fact that you can already play the vast majority of ps4 games on the xbone (and vice versa), it's crazy to suggest that since these companies have actual game platforms that generate positive cash flow through licensing, hardware profits, and yearly subscriptions.

Unlike Nintendo, Sony and MS would be throwing something away by going third party.
 
There is no partially 3rd party. Either you are or not. When you crossed that barrier it's over, you doomed your hardware as you created the expectation that you will put your games on other hardware anyhow. Just look how much damaged they have done with the price cut on 3ds in terms of expectations from future Nintendo hardware.



So, more costs to add on top.

People would think "Why should we buy a Nintendo device for the games on that when we can get them on these other devices"

Wow did you guys not listen to what I just wrote.

Quit the CONSOLE sector and become third party and retain your hardware production in the HANDHELD sector. What other dedicated gaming devices are there in the handheld sector apart from Nintendo's line.......oh PSV lol.

People might be able to play Zelda and Metroid on PS4 and XB1 but Pokemon and Animal crossing can be tied to their hardware because even if the 3DS has shown a massive decline and is now more in line with the PSP in absolute terms it has still sold well.
 
Nintendo has a choice: they can either evolve or slowly take major financial loss after loss. Their strategy has essentially been "Mario will save us." Well it didn't work, now it's time for something else. The WiiU is dead in Europe, irrelevant in NA, and treading water in Japan. The 3DS is essentially in a long defeat situation where it's success slowly decreases as the market is eaten up by smartphone gaming.

Nintendo has plenty of brands that could do very well on mobile devices. It would make sense to ride out the 3DS for awhile considering it's making profits, but begin plans to support iOS or Android (or both).

The WiiU should be scrapped within the next year or two. It has some killer games but ultimately is not a good product, and is years behind its competitors tech wise. I just don't believe Nintendo has the talent, experience, or most importantly leadership to create s PS4 type system. I'd bow out of the market and go left: a streaming device. Dunno who they'd partner with.
 

FiggyCal

Banned
Wow did you guys not listen to what I just wrote.

Quit the CONSOLE sector and become third party and retain your hardware production in the HANDHELD sector. What other dedicated gaming devices are there in the handheld sector apart from Nintendo's line.......oh PSV lol.

People might be able to play Zelda and Metroid on PS4 and XB1 but Pokemon and Animal crossing can be tied to their hardware because even if the 3DS has shown a massive decline and is now more in line with the PSP in absolute terms it has still sold well.

Like I wrote in my comment on the last page. If Valve can release their games outside of Steam, Microsoft can release games on both PC and Xbox, and Sony can make mobile games and create PS Now. I don't see why Nintendo couldn't go third party and still be successful.
 
You...you just said that touch screen interfaces didn't become standards?

These days, Gaf is too populated by people who almost don't think, seriously XD

Um... you believe that it was the DS that standardized touch screen interface? Um ok... What standardized touch screen wasn't the DS but the iPhone. Unless you want to argue that Apple based the iPhone on the DS lol.
 
Wii and DS could have transformed Nintendo into the next Apple or Google. Iwata is not a big thinker. He can't expand Nintendo. He can't react correctly to success or failure.

He is not a Steve Jobs.

Anyone who invests in Nintendo is throwing money away as long as Iwata is CEO.

With all this speculation? Not in the short-term, especially if you got in when TYO:7974 hit rock bottom in 2012.

And I don't call reliable dividends year after year "throwing money away."
 
dat drop
gErtJwL.png

Iwata must love dubstep because that was a sick drop
 

mantidor

Member
How would Nintendo benefit from that?

I don't know how big is the pressure from investors to go mobile, so if it's big enough and there's a possibility they would force that, going private would eliminate that pressure. But I have no idea about this stuff which is why I asked :p
 

diablos991

Can’t stump the diablos
So how realistic is the possibility of going private for Nintendo?

It would only mean they wouldn't have to announce their losses and failures to the world. Nintendo would still the the shamfur dispray they are today if they were private.
 

zma1013

Member
For the time of release it certainly was.

The Xbox launched within a month or so, was significantly more powerful and could push HD resolutions, while literally using an off the shelf GPU and a pentium III processor.

The PS2 was equivalent to or better than the strongest gaming PC on the market at release, the gamecube wasn't.

Time of release is irrelevant to the comment you responded to. Gamecube was released as a direct competitor to the PS2, and as such it was not underpowered in comparison to it. For all intents and purposes, all 3 systems were pretty much at parity with each other. There wasn't a giant gulf between them like we see with PS4/Xbone and Wii U or PS3/360 and Wii.
 
I'd say they should go 3rd party for home consoles and maintain a handheld presence in the low end sector. There might always be a market for a low end handheld for kids who's parents don't feel comfortable with them getting a tablet or phone. If they do go third party they most likely would only support one system and that would be Sony's, since they can barely support their own home console. Nintendo is a very Japanese-centric company, so they would put that Japanese pride before supporting the Xbox and let's be honest. Going 3rd party doesn't mean bad things for Nintendo and it also doesn't mean you won't see new ips from them(do we really now in the home console sector?). There are tons of publishers out there that mix new ips and established ones like Activision, Ubisoft, and EA. They won't have to worry about dumping r&d costs into home consoles either anymore with this decision.

Also put old nes and snes titles on android and iphone. It's a low cost proposition for Nintendo that can reap big rewards. It doesn't mean they have to make the next Mario or Zelda for mobile phones, but they should be leveraging their old existing library to profit.
 

Calamari41

41 > 38
Yeah, almost 10 million units worldwide in 2 and a half months. That is the sort of success we like to see :)

I remember getting into an argument with someone here before the launch where he was saying that the game would hit 7-8 million lifetime if they were lucky.
 
Like I wrote in my comment on the last page. If Valve can release their games outside of Steam, Microsoft can release games on both PC and Xbox, and Sony can make mobile games and create PS Now. I don't see why Nintendo couldn't go third party and still be successful.

Because apparently Nintendo is different.
 

JoeM86

Member
I remember getting into an argument with someone here before the launch where he was saying that the game would hit 7-8 million lifetime if they were lucky.

Well it's a little conjecture at moment. All we know right now is that it has sold at least 7.17 million units. 4 million in Japan, 3.17 in North America. No European/Australian details yet but it should be north of 2 million. These numbers are also not counting eShop downloads.
 
Like I wrote in my comment on the last page. If Valve can release their games outside of Steam, Microsoft can release games on both PC and Xbox, and Sony can make mobile games and create PS Now. I don't see why Nintendo couldn't go third party and still be successful.

That's a good point I never considered. Valve, MS, and Sony are all releasing games on other people's hardware in addition to being platform holders. Yet for some reason if Nintendo were simultaneously a platform holder (3ds) and releasing games on other people's hardware, it would destroy them.
 
Time of release is irrelevant to the comment you responded to. Gamecube was released as a direct competitor to the PS2, and as such it was not underpowered in comparison to it.

Time of release is not irrelevant, as I'm pretty sure the PC in 2001 was a competitor, and that's the basis of comparison I was using to gauge "how powerful is the hardware at release."

The PS2 was stronger relative to the PC than the GC or Xbox were at release. It was also much farther past the Dreamcast (released about a year earlier) than the GC or Xbox were to the PS2.

For all intents and purposes, all 3 systems were pretty much at parity with each other. There wasn't a giant gulf between them like we see with PS4/Xbone and Wii U or PS3/360 and Wii.

The GC/Xbox were closer to each other than the PS2- it was weaker by a good deal, no doubt. But again by the time those two launched the PS2 was almost 2 years old.

The Wii and WiiU are unique situations, since no one had ever been crazy enough to INTENTIONALLY release what was clearly last gen hardware against a next generation competitor.
 

FiggyCal

Banned
Time of release is irrelevant to the comment you responded to. Gamecube was released as a direct competitor to the PS2, and as such it was not underpowered in comparison to it. For all intents and purposes, all 3 systems were pretty much at parity with each other. There wasn't a giant gulf between them like we see with PS4/Xbone and Wii U or PS3/360 and Wii.

I thought it was agreed that the PS2 was the weakest system.Graphically. the Gamecube and Xbox were superior to PS2 and all 3 systems were superior to what PC games were at the time.
 

mantidor

Member
That's a good point I never considered. Valve, MS, and Sony are all releasing games on other people's hardware in addition to being platform holders. Yet for some reason if Nintendo were simultaneously a platform holder (3ds) and releasing games on other people's hardware, it would destroy them.

It's not a good point, you would have one if we could get The Last of Us or Halo in the PC. Valve doesn't even count when they have barely entered the hardware business.

Besides, people are talking about Mario in the PS4 or X1, which is the equivalent of TLOU in the X1 or Halo on the PS4, that's never going to happen.
 
I thought it was agreed that the PS2 was the weakest system.Graphically. the Gamecube and Xbox were superior to PS2 and all 3 systems were superior to what PC games were at the time.

The PS2 was the weakest because it launched long before the other two. The hardware was definitely more capable than gaming PCs were at the time.

The Xbox and Gamecube weren't though. The Xbox was a stronger box than the GC. It could push 720p/1080i, and some games like Splinter Cell designed for it blew the PS2 and GC ports out of the water. the gap between GC RE4 and PS2 RE4 is miniscule compared to Splinter Cell Xbox and Splinter Cell PS2/GC.

The Xbox though was LITERALLY a PC in a funny box. Microsoft was using off the shelf hardware to make that box, which is half the reason it wasn't profitable. They didn't have the ability to scale costs down over time and ended up paying Nvidia a mint.
 
It's not a good point, you would have one if we could get The Last of Us or Halo in the PC. Valve doesn't even count when they have barely entered the hardware business.

Besides, people are talking about Mario in the PS4 or X1, which is the equivalent of TLOU in the X1 or Halo on the PS4, that's never going to happen.

Valve has their own games platform (Steam). Wouldn't make more sense to keep their games exclusive instead of putting them out on ps/xbox?
 
The flood of people calling you out should be a hint that mayyyyyyybe what you wrote wasn't the most accurate statement in the world. Nintendo hasn't innovated shit since the N64, and many of the things fans give them credit for had been "innovated" in generation 1 or 2- you just aren't old enough to know any better.

The analog stick? Pioneered by the Atari 5200 in 1982. Improved and basically perfected by Vectrex in 1983. Nintendo didn't get around to using one until 13 years later. And even then, every game pad you can name is using Sony's dual analog stick design, developed for the sony dual analog flight controller in 1996, and scaled down into the dual analog controller/dualshock in 1998.

The D-pad? Intellivision invented a controller with an 8 way directional disc in 1979. The intellivision controller also incorporated shoulder buttons, and an optional voice synthesizer module in 1981/82 called "intellivoice." Mario didn't say a word until again, over a decade later.

All of these companies build off of earlier innovations, and nintendo has fallen SERIOUSLY behind since the launch of the N64. Consoles are all using some form of optical media, which nintendo didn't pioneer (sony and philips did.) consoles went from using memory cards (not a nintendo innovations) to hard drives (obviously not a nintendo innovation) to cloud storage and digital downloads. And that's not saying anything about GPU and CPU design- Sony had designed not only the sound chip for the SNES (because nintendo didn't have the expertise) but multicore processors long before they were common for PC use. And even they build in innovations of those who came earlier.

no one has a lock on innovation, especially not nintendo.

It's unfortunate that you think any refuted idea is irrelevant, especially while ignoring the context in which it is refuted (in this case, a pro-Nintendo sentiment in an anti-Nintendo thread). That's a very limiting mindset, and I hope it doesn't hold you back too much in life.

Also, this is the last time I respond to you as you couldn't withhold from more personal attacks (an insulting assumption about my age). I genuinely think you should invest in a book on critical thinking, they can be helpful in constructing valid arguments without the use of fallacies like these.

Your entire argument is based on the common misconception that innovation equates invention. In reality, innovation equates meaningful, competent, and timely integration that leads to a paradigm shift within its environment (in this case, the videogame industry). While your history of videogame technology invention is informative and interesting, it is irrelevant. You see similar arguments about Apple, who did not invent some of the staples of their products, but presented them in ways that were more streamlined and significant in terms of integration and mass consumption. They completely changed the market, and sparked a "revolution", of sorts. That's what innovation is.
 
That's a good point I never considered. Valve, MS, and Sony are all releasing games on other people's hardware in addition to being platform holders. Yet for some reason if Nintendo were simultaneously a platform holder (3ds) and releasing games on other people's hardware, it would destroy them.

Well yea, because Nintendo's only asset is their 1st party software. It certainly isn't their sub-par hardware or their online services.
 
Time to remarket the nintendo brand.

Market as a true gamer's device. Throw money. Get exclusives. Sell consoles.

I think they definitely need a combo of rebranding and 3rd party support. The question becomes which has to happen first to make the other possible.

Branding-wise, the hurdle for them is that their consoles and games are seen by both older "casuals" and younger folks just starting to get deeper into gaming and who have limited perspective as little more than a gateway drug between iphones and "hardcore" consoles.
 
It's not a good point, you would have one if we could get The Last of Us or Halo in the PC. Valve doesn't even count when they have barely entered the hardware business.

Besides, people are talking about Mario in the PS4 or X1, which is the equivalent of TLOU in the X1 or Halo on the PS4, that's never going to happen.

He isn't talking about Valve has a hardware manufacturer. Valve's Steam service IS a platform in of itself. Valve sells their first party games on other services. The problem with Nintendo is they didn't prepare for this current era whereas the others have.

Sony is changing their Playstation brand from a piece of hardware into a service where they can sell their games on many types of hardware. Why? Because they have seen the writing on the wall. Microsoft is preparing something similar. Valve? Bringing streaming into the home. Nintendo? Yea... they just got around to offering up a nintendo network that is barebones compared to the competition and still lacks an actual account system.
 
Your entire argument is based on the common misconception that innovation equates invention. In reality, innovation equates meaningful, competent, and timely integration that leads to a paradigm shift within its environment (in this case, the videogame industry). While your history of videogame technology invention is informative and interesting, it is irrelevant. You see similar arguments about Apple, who did not invent some of the staples of their products, but presented them in ways that were more streamlined and significant in terms of integration and mass consumption. They completely changed the market, and sparked a "revolution", of sorts. That's what innovation is.

There is little significant difference between an "innovation" and an "invention" here. The platforms I mentioned were hardly obscure, and Atari was an industry leader. Seeing what did and did not work with the analog stick, the control disc, etc allowed later companies (Sony, Nintendo, Microsoft) to improve on them.

If you want to talk about taking the work of others and improving on it, and using market position to popularize it (as Apple tends to do) that's another argument entirely. That's not innovation AT ALL, and If you would like another lesson on Nintendo getting dragged into court over the anticompetitive practices they used to "change the market" in the 80s and spark their "revolution", I would be more than happy to discuss THAT one with you as well.
 

ChainThomp

Neo Member
I think Nintendo needs to embrace the idea of being a secondary gaming device... And with that comes the need for low prices and simple hardware. People don't want to drop two or three hundred dollars for one of the two Nintendo systems. The hardcore gamers have already dropped $400 - $500 on a PS4 or Xbox 1. The casual gamers have already dropped hundreds of dollars on iOS devices. If Nintendo still wants to sell hardware, which I believe they do... It needs to be in impulse buy territory. I'm talking about $100 - $200.

My idea is for them to design one simple ARM based architecture and release 2 or 3 hardware configurations for it. $120 handheld, $100 microconsole, and they can throw in a $180 or so XL style deluxe handheld. Maybe even make a $200 simple tablet version (with buttons). Keep in mind that I realize at least some of these would need to be staggered on release dates.

Make it game card and download based... Any game you buy works on any of the versions of the system. All of your development resources go into one type of architecture, but you still have "multiple hardware offerings" all of which are reasonably priced for an audience that already has high powered devices.. I mean why not drop $100 for the chance to play ALL Nintendo games that will be released in the next 4 - 5 years.
 

jblank83

Member
The PS2 was the weakest because it launched long before the other two. The hardware was definitely more capable than gaming PCs were at the time.

The Xbox and Gamecube weren't though. The Xbox was a stronger box than the GC. It could push 720p/1080i, and some games like Splinter Cell designed for it blew the PS2 and GC ports out of the water.

The Xbox though was LITERALLY a PC in a funny box. Microsoft was using off the shelf hardware to make that box, which is half the reason it wasn't profitable. They didn't have the ability to scale costs down over time and ended up paying Nvidia a mint.

Here's a Voodoo 5 5500 playing Serious Sam 2:
http://www.youtube.com/watch?v=S5hIYfEbjnA

That card was released in 2000. Here are its technical specs:
http://www.cnet.com/graphics-cards/3dfx-voodoo5-5500-graphics/4507-8902_7-30111647.html
http://www.anandtech.com/show/580

Max Resolution 2048 x 1536 at 85.0 Hz
64.0 MB / 64.0 MB (max) SDRAM
Fill Rate (pixels) 667.0 million pixels/sec

Here is the PS2:
http://en.wikipedia.org/wiki/PlayStation_2_technical_specifications

System memory: 32 MB Direct Rambus or RDRAM
Graphics processing unit: "Graphics Synthesizer" clocked at 147.456 MHz
Video output resolution: variable from 256×224 to 1920×1080 pixels
4 MB Embedded DRAM video memory bandwidth at 48 gigabytes per second (main system 32 MB can be dedicated into VRAM for off-screen materials)
Overall pixel fillrate: 16×147 = 2.352 Gpixel/s (rounded to 2.4 Gpixel/s)
Pixel fillrate: with no texture, flat shaded 2.4 (75,000,000 32pixel raster triangles)
Pixel fillrate: with 1 full texture (Diffuse Map), Gouraud shaded 1.2 (37,750,000 32-bit pixel raster triangles)
Pixel fillrate: with 2 full textures (Diffuse map + specular or alpha or other), Gouraud shaded 0.6 (18,750,000 32-bit pixel raster triangles)
Four passes = 300 Mpixel/s (300 Mpixels/s divided by 32 pixels = 9,375,000 triangles/s lost every four passes)[8]

Keep in mind that the Voodoo 5 was not the top end card of the time. As the anandtech article states, the GeForce 2 was up around 800 megapixels, with a 1.6 gigatexel texel fillrate.

The PS2 was nowhere near a high end gaming PC of the time though it may have been near an average gaming PC of the time.
 
That's true, but Valve doesn't release their games on Origin, do they?

Do you think they are leaving money on the table by not doing so?

I mean, I get what you're saying. Valve isn't playing along with other similar platforms. But then Nintendo wouldn't be putting games on other companies' handhelds. They would be putting them onto devices they don't make.
 
I think Nintendo needs to embrace the idea of being a secondary gaming device... And with that comes the need for low prices and simple hardware. People don't want to drop two or three hundred dollars for one of the two Nintendo systems. The hardcore gamers have already dropped $400 - $500 on a PS4 or Xbox 1. The casual gamers have already dropped hundreds of dollars on iOS devices. If Nintendo still wants to sell hardware, which I believe they do... It needs to be in impulse buy territory. I'm talking about $100 - $200.

My idea is for them to design one simple ARM based architecture and release 2 or 3 hardware configurations for it. $120 handheld, $100 microconsole, and they can throw in a $180 or so XL style deluxe handheld. Maybe even make a $200 simple tablet version (with buttons). Keep in mind that I realize at least some of these would need to be staggered on release dates.

Make it game card and download based... Any game you buy works on any of the versions of the system. All of your development resources go into one type of architecture, but you still have "multiple hardware offerings" all of which are reasonably priced for an audience that already has high powered devices.. I mean why not drop $100 for the chance to play ALL Nintendo games that will be released in the next 4 - 5 years.

IMO, the idea of a microconsole needs to be let go. There's no proven market for them. VitaTV: flop. Ouya: flop.
 

mantidor

Member
Valve has their own games platform (Steam). Wouldn't make more sense to keep their games exclusive instead of putting them out on ps/xbox?

They are until now a software developer, hardware is a different beast, it needs exclusives. Steam boxes will never lift off the ground if they don't get exclusives that make you buy the hardware. When talking about software, of course you would like your game in as many platforms as possible. Same goes for a sales platform, which is why steam is on Macs. If valve could they would put Steam on the PS4 and X1.
 
Here's a Voodoo 5 5500 playing Serious Sam 2:
http://www.youtube.com/watch?v=S5hIYfEbjnA

That card was released in 2000. Here are its technical specs:
http://www.cnet.com/graphics-cards/3dfx-voodoo5-5500-graphics/4507-8902_7-30111647.html
http://www.anandtech.com/show/580

Max Resolution 2048 x 1536 at 85.0 Hz
64.0 MB / 64.0 MB (max) SDRAM
Fill Rate (pixels) 667.0 million pixels/sec

Here is the PS2:
http://en.wikipedia.org/wiki/PlayStation_2_technical_specifications

System memory: 32 MB Direct Rambus or RDRAM
Graphics processing unit: "Graphics Synthesizer" clocked at 147.456 MHz
Video output resolution: variable from 256×224 to 1920×1080 pixels
4 MB Embedded DRAM video memory bandwidth at 48 gigabytes per second (main system 32 MB can be dedicated into VRAM for off-screen materials)
Overall pixel fillrate: 16×147 = 2.352 Gpixel/s (rounded to 2.4 Gpixel/s)
Pixel fillrate: with no texture, flat shaded 2.4 (75,000,000 32pixel raster triangles)
Pixel fillrate: with 1 full texture (Diffuse Map), Gouraud shaded 1.2 (37,750,000 32-bit pixel raster triangles)
Pixel fillrate: with 2 full textures (Diffuse map + specular or alpha or other), Gouraud shaded 0.6 (18,750,000 32-bit pixel raster triangles)
Four passes = 300 Mpixel/s (300 Mpixels/s divided by 32 pixels = 9,375,000 triangles/s lost every four passes)[8]

Keep in mind that the Voodoo 5 was not the top end card of the time. As the anandtech article states, the GeForce 2 was up around 800 megapixels, with a 1.6 gigatexel texel fillrate.

The PS2 was nowhere near a high end gaming PC of the time though it may have been near an average gaming PC of the time.

The Voodoo 5 wasn't released until Summer of 2000- AFTER the launch of the PS2.

And IIRC PCs aren't floating video cards. What kind of CPU would a PC have been running in march of 2000? What kind of RAM? How much overhead did windows need?

There were no PC games on the market that outperformed launch PS2 games, and even DC games like Soul Calibur were turning heads. "Serious sam" above looks awful, frankly.
 

Sulik2

Member
Don't touch Nintendo stock until Iwata is gone. He is an abject failure of a CEO and this is just the latest sign. Nintendo can still be a very profitable company. Let their shares keep tanking under Iwata then buy them up after shareholders clear house and they go third party.
 
PS4 and XB1 are radically different from Wii U? They're the same exact kind of device, just better.

To be a company in such dire straights as Nintendo, you couldn't ask for a better get out of jail free card.

If some small indies can easily make games for those platforms, I'm sure Nintendo could find a way. You're making it sound way more complicated than it actually is.

It is radically different for a company that has only built it's own hardware for decades. Again, it's a gross oversimplification to say, "here's a dev kit, have fun". You're talking about thousands of employees at all levels who have no idea how to communicate with outside organizations, have always had input on hardware development to best impact them, etc. So yeah... from Nintendo's perspective, almost EVERYTHING about Xbone and PS4 are radically different.

Again, look at Sega's output after they went third party. They went from making Dreamcast classics that everyone loved to absolute pieces of shit. It was years before they got their act together (and even then, they've never fully gone back to their former glory, but that's another topic).
Nintendo's final output might not be as lousy as Sega's was back in those transition years, but it's still going to be very bumpy. I guarantee it.

So... Nintendo puts out a few rough games. They aren't nearly as good as what they've been releasing on their own systems... buggy, rushed, etc. How does that impact them going forward? Their next round of games? Their employee morale? All of that.

Nintendo going third party isn't some minor undertaking. They're a giant company that, like all giant companies, are slow to react and change. You can give indies a dev kit and they'll churn something out quick and it might even be really good... but that's because indie studios are small and flexible by nature. They can turn and adapt on a dime. At a place like Nintendo though, it's like turning around a battleship.

It sucks sometimes working at a big place like that because you've got all this bureaucracy to move through. Ask anyone who has worked for a large company and they'll probably tell you the same. You've got people who have always done something one way, now suddenly they've got to do it another way. Sometimes you'll find stubborn people who don't want to do it different, or you'll find people who don't understand the difference, etc. That impacts people all the way up and down the chain of command (I can personally attest to that experience, unfortunately). That's part of what company cultures are.

I don't think anyone would be happy with Nintendo going third party. It would likely destroy the company. I doubt they could make the transition and still be the same Nintendo we've always known and loved.
 
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