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Fighting Games Weekly | Jan 20-26 | I Can't Believe It's Not A Fighting Game

Sayah

Member

1. Since they are working on SSB4, can he maybe confirm if Namco is constructing the online infrastructure for Smash Bros.? Because I'd really rather not have Nintendo do that.

2. Are they thinking of making a new fighting game IP. They've stuck with Tekken and Soul Calibur for so long, I feel like it's time they introduced something new. Or maybe if TKXSF and its new model of gameplay is successful, could that maybe branch off into a separate franchise with new characters minus the SF and Tekken characters?

3. How about a 2D game? Namco has the most experience in the industry as far as powerhouse 3D fighting games go but have they thought of working on a 2D game?

3. Namco All-Stars fighting game?

Just tell him and the Tekken team thank you for making Tekken Tag Tournament 2. I can't fathom any fighting game in history past or future ever touching this in terms of depth, quality, quantity, and balance. If life ever does force me to quit gaming, please do tell him that TTT2 made this person's time online and off in this hobby the greatest ever :)

Obviously my subjective opinion but I endorse this post. Haven't really played much of anything else from September 2012 to present. I think the only SP game I've beaten since TTT2's release is Tomb Raider.
 

Omega

Banned
what time is the kumite supposed to start today?

I believe Harada already discussed Tekken on PC, at Comic-Con iirc. Said something about the engine the game is built on being too difficult to port to PC. Said he would consider it for a future Tekken though. He's a PC hobbyist so he should know what's up.

I hope Tekken 7 comes to PC.

I have almost no intention of getting a console again but I want to play Tekken.
 

Kumubou

Member
When is Harada going to lead production on an Im@s fighting game? :3

OK, serious question: How much of the game are you willing to change, in order to either keep the game fresh for dedicated players or to try to pick up new players (or previous players who dropped the series at some point)?

(There's a hint toward this in Tekken Revolution, with the changes to movement and how okizeme works, along with the invincible moves, but is that the extent of it? Will you ever try something as radical as what happened with TTT1 to Tekken 4 now?)

As someone who is working in f2p social games: your estimation of paying users is way way WAY too high. In reality, usually only 2 to 3% of the people playing a free game will make a purchase.
Here's the thing: I don't know how that low percentage (and I'm not questioning that statistic -- that's something I've seen reported in multiple places) with the average session time. There's no way that a free player is going to be playing for 2+ hours at time, it's possible but that leads to a lot of waiting in-game. Granted, they may log off and come back in a couple of hours, but you're not going to run up 2+ hours of game time in a day doing that. It's possible that I am completely misinterpreting that statistic -- do they mean continuous time in-game, or just time played per day, or something else?

The other issue I would have is that the playerbase does not stay even over time. It hit a million downloads fairly quickly, and took about 6 months to hit its current number (which Harada clarified as being 2.8 million on Twitter).
 

Aquashark

Banned
I believe Harada already discussed Tekken on PC, at Comic-Con iirc. Said something about the engine the game is built on being too difficult to port to PC. Said he would consider it for a future Tekken though. He's a PC hobbyist so he should know what's up.
sorry, but that's absolutely bogus.

if the engine works on 360, PC portability is a given.
 

Dahbomb

Member
Has he considered making Tekken movement more fluid, and less jarring? How would he go about doing this, if so?
People who are playing Tekken Revolution said that they have made movement easier. Like a regular back walk is pretty fast compared to before when it was like a snail crawling so you were forced to do back dash cancels all day.

So its clearly something he is working on or tinkering around with.
 
Don't leave yourself open by swinging wildly without thought. Especially if you're using a heavier weapon that can be more easily whiff punished. Also, learn how to execute the different types of backstabs (roll bs, pivot bs, etc) and you'll learn their weaknesses too.

Otherwise, I enjoy Dark Souls mostly for PvE and not PvP so I'm not good at PvP and I'm probably not the best person to give out much PvP advice, but this post on reddit about PvP is pretty good, I think.

Backstabs are too good though. Especially with shitty netcode. Glad it's getting nerfed in Dark Souls 2.


Yeah they are. I much prefer the all-out, no-holds-barred shit like the forest, or just invading random places that aren't big 1v1 hotspots. Taking advantage of all the options the game gives you is much more fun, but 1v1 duels in the township or wherever are nice every now and again.

I don't really know the technical aspects of dark souls combat too well, but generally if I get backstabbed, it looks like the dude instantly teleports from being in front of me to already being in the backstab animation. Maybe they're doing something like a kara throw where it fucks with the hitboxes?

Also I use Iaito, which is a quick light weapon so I don't think I'm leaving myself too open with it.

Thanks for the reddit link though, I'll give that a look.
 
http://www.youtube.com/watch?v=y9mMB4haVRg

2014 Excellent Adventures Episode 1

1427_2013111865113_400x100.jpg

Dat Gootecks laugh versus the Ken :lol
 

Aquashark

Banned
Xbox 360 specific hardware, PowerPC
PC - non-specific hardware, x86

Not a given.
the codebase is not written in assembly for a PowerPC CPU

considering that Xbox comes from DirectXbox, there's no obstacle in porting to PC.. on the contrary.
we're not even talking about PS3 right here.. c'mon
 
Marvel does have jarring movement though. Crouch/plink dashing is exactly that.

KoF would be an example of smooth movement and movement inputs.
The only game with smoother movement than Marvel is Smash Bros. Wavedashing is not jarring or clunky. It flows smoothly. You have to mash directions over and over to slightly move in Tekken, and your character looks like he or she is having a seizure. Plink dashing is likely an unintended feature, so I dont think it is on the table in terms of discussing intended features.
 
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I swear it's like the Hey Arnold movie every time I think about this stuff. /tangent
Now I'm sad.
Marvel does have jaring movement though. Crouch/plink dashing is exactly that.

KoF would be an example of smooth movement and movement inputs.
Marvel's pace is weird and not at all smooth. Doesn't mean the animation and fighting are bad, though. It's just the way Mahvel games are supposed to play with super flashes, plinking and all that weirdness. They did a really good job of it regardless. Smash, KOF, 3S and Vampire are the smooth ones in my book.
 

enzo_gt

tagged by Blackace
I wouldn't say Marvel or Tekken has jarring movement. Marvel is buttery smooth even with the hitstun and Tekken has everything to a sort of rhythm because of how the characters move, but not exactly jarring IMO.
 

QisTopTier

XisBannedTier
The only game with smoother movement than Marvel is Smash Bros. Wavedashing is not jarring or clunky. It flows smoothly. You have to mash directions over and over to slightly move in Tekken, and your character looks like he or she is having a seizure. Plink dashing is likely an unintended feature, so I dont think it is on the table in terms of discussing intended features.

You have to mash buttons over and over to move in marvel... It's the way the game is and it works with it but saying it's smooth is silly. It might look decently visually because your characters are flying all over the place and it's very superheroish but honestly the two games have about the same amount of movement inputs going on as far as movement is concerned. With marvel you are just pressing buttons instead of manipulating a stick.

It works for tekken as well because of the game not having as much space to cover as a marvel match. If characters moved a crap ton with little inputs it would throw off the footsie game in tekken pretty bad.

Edit: If you actually took the marvel characters and put them in a still position with the animations playing out and no movement happening it would look pretty god damn bad.
 
The only game with smoother movement than Marvel is Smash Bros. Wavedashing is not jarring or clunky. It flows smoothly. You have to mash directions over and over to slightly move in Tekken, and your character looks like he or she is having a seizure. Plink dashing is likely an unintended feature, so I dont think it is on the table in terms of discussing intended features.

I think Q meant that it's visually jarring, Karst.

Oh wait, he doesn't. Never mind, then. Maybe Deckard did?

Still, wavedashing is pretty weird-looking. It's at its worst with characters that can cancel their dashes into crouches almost instantly, because there's almost no tweening at that point (Wesker, in particular, looks like a drinking bird hopped up on cocaine), but even the slower characters look a bit odd, bouncing up and down the way they do. It's a solid movement option, but it's basically just a side perk of having non-locked dashes.

Still, if we're going to compare it to other movement options, I'd rather have less animation and smooth movement instead of having to wrestle with a bunch of animations just to wiggle forward or backwards.
 

QisTopTier

XisBannedTier
Oh wait, he doesn't. Never mind, then. Maybe Deckard did?
I ment it in both ways, it just doesn't look that bad on some characters, magneto for instance. Even in that case it still looks like he's rapidly air humping as fast as he can.

Marvel plays out smooth in the long run, but the character animations and inputs required for movement are just as guilty as Tekken. Karst just likes 2 button dashes.
 

Clawww

Member
I wouldn't say Marvel or Tekken has jarring movement. Marvel is buttery smooth even with the hitstun and Tekken has everything to a sort of rhythm because of how the characters move, but not exactly jarring IMO.

the backwards wavedashing in tekken is kinda goofy looking, but otherwise that game is like the pinnacle of 3d fg animation
 
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