nowhat
Member
While console wars can be entertaining and all, I'd like to point out that there currently is a very active thread about a "benchmark" in photo mode. I admit participating as well for some one-liners - couldn't help it, such threads are like a laser pointer to a cat. But still, seriously. We are arguing over frame rates in photo mode. I think a brief intermission would be in order (and yes, I would feel the same had the results gone the other way) - why not discuss tech in general, especially in a topic where we all can be equally right and wrong as this is arguably very much subjective?
The next (current?) generation of consoles has barely launched, and developers will surely learn to get more performance out of them in the coming years. But I think it's safe to say by now that no, not all games will be native 4K/60fps, RT or not. And a solid frame rate (even if it would be just 30fps) is always preferable, so if something has to give, it would be resolution. Dynamic resolution scaling (which often is done with the horizontal axis) is of course an option, but in the end, it's the vertical resolution that counts the most. Two points to keep in mind for this debate:
I guess there are no right answers here, which kinda is the point of this thread. My vote goes to reconstruction, because our lord and saviour Cerny has championed it more seriously, I've been impressed by the results with many games on a Pro, but that's just my opinion, what's yours?
The next (current?) generation of consoles has barely launched, and developers will surely learn to get more performance out of them in the coming years. But I think it's safe to say by now that no, not all games will be native 4K/60fps, RT or not. And a solid frame rate (even if it would be just 30fps) is always preferable, so if something has to give, it would be resolution. Dynamic resolution scaling (which often is done with the horizontal axis) is of course an option, but in the end, it's the vertical resolution that counts the most. Two points to keep in mind for this debate:
- While the internal rendering resolution in a game may be pretty much anything, the console will upscale (or downscale) that to match the output resolution of the console. Since we're talking about new and shiny tech, the output resolution will be 2160p.
- All reconstruction methods are equal, but some are more equal than others - some of the implementations (it's just not the technique used, the devil is in the details) can produce fantastic results, while others *cough*RDR2*cough* less so. For the purpose of this discussion, let's assume the reconstruction is one of the better implementations.
I guess there are no right answers here, which kinda is the point of this thread. My vote goes to reconstruction, because our lord and saviour Cerny has championed it more seriously, I've been impressed by the results with many games on a Pro, but that's just my opinion, what's yours?