Yes.
Cyberpunk is a clear example and it will always be remembered as a rushed game if it ever back again to PS Store.
Or has it ever been valid? Should Miyamoto have said "... a rushed game only stays bad if you forget to release roadmaps and content-design updates"?
Of all the aspects of development, marketing has the greatest impact on initial returns for publishers and investors (in my opinion anyway). It's what indie developers are told will lift them up out of obscurity and so on.
Following a traditional development/marketing cycle, publishers force a game out, get huge launch sales and then work on adjusting the game's core design, balance and performance post-release;
That decision is made easier with the potential for feedback directly from players and the apparent ease of delivering updates directly to players.
Of course, developers and producers with unfocused development and overambitious goals contribute to this too.
Still, this practice will probably only get worse as the need for external investment grows with the complexity of games.
Of course, I don't know shit about what actually goes down behind closed doors. Pure speculation here.
Tl;dr: Do "bad" games stay bad these days?
This is true, CP2077 got delayed multiple times but that didn't stop the game from being released broken.
It depends. I would say that the gaming market in terms of overall creativity, advancement and technology is not even really that competitive. It's probably like in the mid tier range of competitiveness at a technical and creative level, whereas something like the NFL or NBA are in that Super Tier range of being competitive.
Gaming, like many other businesses in the modern era, can be actually governed by "wokeness" or political leanings. Even if someone is not on one side of the political fence, especially in the USA, they are smart enough to pretend they are to keep their position and/or company. So the real competition lies in who can put out as many political dog whistles as possible to maintain their average-tier company.
That said: Here's the answer to your question directly. Even though the gaming community doesn't exactly produce revolutionary products on average, there's still quantity over quality; meaning lots of numbers. There's tons of new games coming out all the time whether physical or digital, and if a company is able to maintain the hype for their product (that is theoretically delayed in the topic creators example), then yes, they could end up banking in the end. But people have short attention spans, and even if a dev is making a really good game, gamers would be more than happy to get distracted and forget about their product if they take too long and don't spend the proper money on hooking people with advertisements, media appearances, hype, etc.
No. No Man's Sky was pretty feature pale at the beginning and became a great game. That's one example.
It got delayed multiple times but their shareholder calls show that it was eventually rushed (and is still not that great).
I counter with Halo MCC and No man's sky. Rushed games can be made good if the developers care enough.Yes.
Cyberpunk is a clear example and it will always be remembered as a rushed game if it ever back again to PS Store.
Also no man sky and ffxiv are both served as GAAS, which would suck if it became the norm everywhere.I'd say No Man's Sky and FF14 are very rare examples of a game pulling itself out of the ditch. It doesn't happen often and publishers shouldn't expect it. Cyberpunk will not enjoy a 'No Man's Sky' level revival.
That is the point.I counter with Halo MCC and No man's sky. Rushed games can be made good if the developers care enough.
Just ask FFXIV v1.0 and Cyberpunk. The launch damage was done, only one recovered. The game can become forever tainted, making it forever bad. Even if it turns around like FFXIV, which is the anomaly and not the norm.
The quote itself goes much deeper than how a game eventually turns out.
A rushed game has no guarantee of being bad. Likewise, there is no guarantee a delayed game will be good. This has always and will always be true
Yeah, I think Miyamoto equated "bad" to "broken, buggy, and unstable" to "needed more time, should have been delayed" when in reality, bad covers way more and is just one of possible flaws a game could have.I think this is a gross oversimplification of current-day videogame development.
Delay is no sign of quality by default, just as "forever bad" is a non-applicable definitive statement considering patches and hotfixes are common good now.
Everyone these days acts like the opposite of delayed is rushed.I need an example of a rush game being good.
I through Returnal have pretty good reviewSadly we are beyond this point. Just about ever game from Cyber Punk to Returnal have been busted at release. Best we can hope for these days is a speedy fix and a generous refund process.
Yeah but had major bugsI through Returnal have pretty good review
Well currently the only game I can think of is MHRise, when the game got released the story was unfinished and still is until 3.0 update comes in. But that didn't stop the game from being really good and highly addictive and barely any bugs or performance issues.I need an example of a rush game being good.
You can't polish a turd.
I decided not to because my most recent threads have all basically been about fud regarding the games industry.I was going to make a thread about what the 'acceptable/preferred standard' is for games at launch
The consumers remember, and the shape your games are in at launch shapes the perception of your brand, and your IP, and what you can sell games for.