frogmeetsdog
Member
frogmeetsdog We'll just have to see how far they intend to go in terms of "streamlining." If they're saying those comments in relation to the old 90's classics, then that's to be expected. My guess is that it will more or less be in line with the current indie design standard. About 4-8 screens per area, self contained puzzles, fairly limited inventory and mostly sensible logic. Enough variables to turn you off from brute forcing as a first resort but not enough to be frustrating for less seasoned players.
I'm thinking along the lines of games like Gemini Rue or Kathy Rain. Going full Telltale would surprise me considering there is inventory and a verb coin. At some point the distinction between touching something and operating it will matter lol.
Clearly they have to think about sales and of course they won’t go full TellTale (choice game). But nowadays their are so many simplified adventures out there - Was more a figure of speech in the vein of hoping they won’t water down puzzle difficulty tooo much.
Sometimes I’d like to see the return of an easy and a veteran mode like they did for some PnCs in the 90s.