While EA is one of the most well-renowned publishers in the industry having a ton of valuable IPs and developer talent under its belt, it has long been the subject of bad press thanks to the many questionable decisions it took in the past. Currently though, the publisher is certainly making moves in the right direction as it tries to right its many wrongs, but some of the wrongs that it has previously done have gone down as some of the most disappointing ones in recent memory. Perhaps chief among them is Anthem, a live-service game that was set to take the world by storm but ended up fizzling out without having much of an impact.
Anthem promised all the elements of what players would want from a live-service title - excellent combat, a fleshed-out world, an ever-evolving world, and meaningful co-op play just to name a few. But that was all in concept, and what we got was a game that failed to deliver on its many promises. That said, Anthem still showed some signs of greatness - but the refusal to put in the required work upon the IP lead to the game's sad death. To that end, here's the rise, fall, and death of Anthem.