You don't make much of a far argument, you simply cherry pick series that have been established for literally like 3 to 4 generations.
I think the state of 3rd party AAA titles is just fine and we have many publishers (ironically Ubisoft being one of them) that seek to do new IP every generation or at least try.
I don't see any evidence of any "decline", if anything I see that PS3/360 generation as a massive rise in those 3rd party titles as we got many new IP, many records broken in terms of sales to show no fucking evidence of a "decline" even remotely.
Last gen saw stuff like Borderlands, Bioshock (though more of a spiritual successor to System Shock, a new IP for the most part) Mass Effect, Dead Rising, Lost Planet, Dead Space, Dead Island, Fallout 3 and NV, Assassins Creed, Gears Of War (at the time was owned by Epic...at 3rd party) Batman Arkham series, Dishonored Dragon Age, Left 4 Dead, Portal, Ni No Kuni, Crysis, Army Of Two, Mirrors Edge and many more, the point I'm making is not only did we get many new IP or reboots of older IP or reimagined, we got many great 3rd party titles in general.
So I see nothing to really suggest this whole "fewer games then ever", like nothing other then your post that tries to fucking pretend Far Cry, COD, BF and Fifa are the only 3rd party games that come out.
Then proceeds to ignore
Titanfall
Destiny
No Man Sky
Apex
Overwatch
Kingdom Come Deliverance
The Division
Watchdogs
The Crew
Immortals Fenyx
For Honor
Biomutant
Sekiro
Not even counting the massive AAA sequels we saw, we got a solid generation in regards to new IP by 3rd party, regardless if personally liked it or not, someone did for many of those games to break records for those publishers and become established series.
I see zero evidence of that. Dear god, reference something folks, stop just saying "struggling" and give zero evidence. Lord, you even fucking state Rockstar of all teams, the one team that fucking just moved RECORD UNITS OF GTAV, over 100 million units sold is now "struggling"? Not sure about that.
Red Dead Redemption 2 is a game with a free MP mode, a 60 hour story, the largest most detailed open world Rockstar has ever made...I don't know what to tell you, but they are not the best examples to use for this silly argument, not even remotely. You fucking telling me in the past Red Dead Redemption 1 was 300 hours and had 3 free MP modes or ? What are we using to measure this in terms of this whole fake "complete" argument? Would the previous title not be the one used to measure this claim? This is a very, very hard thing to claim as a game, like a book doesn't have some set thing for "completion" to argue something is not done other then being unplayable or something.
If anything, Rockstar is the best example to argue how expensive the gaming industry is for AAA development if they feel they need 8 years to really provide a AAA quality title and only put out 1 title per gen, I'd us that better to argue something vs struggling or incomplete etc, they are not the ones to make that odd claim against.
LOL YESSSSS!!!!! ^^^^ The funniest comment thus far. Imagine complaining about expensive games and then you want to branch over to Nintendo....good luck with that =). Complete? Isn't Smash Bros still putting out those characters? but you right though, "complete" =)
So we need to have some fucking set rule or concept or something to actually address this vs trying to ONLY argue about this shit with certain publishers , then ignore the ones we like I don't know how one worries about price, but looks to the company that has a format where its price rarely drops, prices its ports at full price many times and then tell us about complete, from a publisher that has many games where they are literally selling you even the rest of the games difficulty for the right price.
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