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Atari Advances Its Spring 2006 Lineup With 'TimeShift' for Xbox 360

Monday August 22, 9:00 am ET
First-Person Action Game Features Groundbreaking Time Control Technology

NEW YORK, Aug. 22 /PRNewswire-FirstCall/ -- Atari, Inc. (Nasdaq: ATAR - News) today announced that its upcoming groundbreaking action game TimeShift will ship next spring for the Xbox 360(TM) video game and entertainment system from Microsoft. Currently in development by Saber Interactive, TimeShift is an original first-person shooter offering unprecedented time-control elements that allow players to completely manipulate the flow of time throughout the duration of the game.

"TimeShift is a perfect title for the Xbox 360," said Marc Metis, Senior Vice President, Marketing at Atari. "Powered by Saber Interactive's superior Saber3D engine, TimeShift will take full advantage of the power and functionality of the Xbox 360, especially Xbox Live(TM)."

Based in the near future, TimeShift tells the story of renowned test pilot Colonel Michael Swift, who has been tapped by the US Government to test two of the most significant inventions of the century -- a time-control device called the Quantum Suit and a time machine called the Chronomicon. Swift is briefly sent back in time to 1911 to plant an experimental probe. Upon his return to the present, the world has changed beyond all recognition, and his knowledge of this timeshift has made him an enemy of the state. Swift is now both on the run and on a mission to set time straight once again and the world's very existence rests in his hands.

TimeShift's unprecedented technology empowers gamers with the ability to slow, stop, and reverse the flow of time around them, while remaining completely unaffected. These first-time ever complex time control scenarios are an integral part of gameplay, and lead TimeShift to take first-person action games in an entirely new direction.

Saber Interactive's proprietary Saber3D game engine includes groundbreaking graphics technology, such as normal mapping to create highly detailed textures and characters, as well as advanced parallax lighting, allowing for realistic depth to environmental textures. The game engine also incorporates futuristic physics technology for in-game objects and characters.

TimeShift will be released in spring 2006 for both Xbox 360 and the Windows platform and for Xbox in summer 2006.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
What about Blinx. Surely the first to incorperate proper time travel controls.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
No 360 game requires a HDD as mandated by MS. The game could just use a bit of memory for the changes in exactly the same way that GT4 saves a complete race in it's tiny memory for replays.
 

DarienA

The black man everyone at Activision can agree on
cyberheater said:
No 360 game requires a HDD as mandated by MS. The game could just use a bit of memory for the changes in exactly the same way that GT4 saves a complete race in it's tiny memory for replays.

...no you did not actually try to DC this... good lord man did you miss the smiley?
 
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