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Before Death Stranding, Kojima made an obscure delivery game for a Microsoft computer

Before Death Stranding became gaming’s most realistic interpretation of an underpaid Amazon delivery courier, creator Hideo Kojima made another game about delivery.

No matter how you feel about telepathic infants, being over-encumbered and Mads Mikkelsen, there’s no denying that the works of Hideo Kojima are unique. From the over the top espionage of the Metal Gear series to the ominous hype behind Death Stranding, Kojima, for better or for worse, constantly places doubt on the convention of what a video game can be. What players might not be aware of, however, is that this new adventure featuring more walking than your mum with a new Fit-Bit holds resemblance to the eccentric developer’s first-ever title.

Before Kojima creeped out players with Psycho Mantis’ mind games, he worked as a developer with Konami on games for the MSX computer, a hardware standard created by Microsoft that aimed to compete with the likes of Commodore and Atari. It was during this time that Kojima was handed the keys to Metal Gear, a project that he saved using his love of cinema and alternative take on gameplay. Before that, however, Kojima learned the ropes of game design working with a character far removed from the husky, stubbly aesthetic of Solid Snake, in an adventure that involves delivering an item from one place to another. Sound familiar?

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An example of just one version of an MSX computer.
Penguin Adventure, a sequel to the previously released Antarctic Adventure, was Kojima’s aforementioned first project at Konami, providing him with the role of assistant director. The primary loop of the first game is simple – run from the level start to finish before time runs out. Antarctic Adventure may have stuck firmly to this basic principle, yet Kojima managed to turn our flightless friend’s second outing into a rich experience, featuring boss fights, collectable items, bonus stages and mechanics that aren’t too far from what can be found in an RPG. The game’s protagonist, Penta, definitely had his work cut out for him once Kojima was behind the wheel.

For a game from the 8-bit era, Penguin Adventure pushed the boundaries of what could be done with a simple premise. Just like with Death Stranding, a task as simple as delivering an item from one place to another was transformed into an elaborate conquest, with much to consider along the way. Both characters also endure a journey featuring a great deal of struggle, which might sound like a silly comparison to make, but it definitely can’t be easy running that fast when you’re a penguin. Sure, Kojima’s latest game might be far more complicated than just retrieving a golden apple to cure a penguin princess, but many aspects of Penta’s quest act as a similar type of innovation – where Death Stranding throws the conventions of its own genre into question, Penguin Adventure does the same.

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On the face of things, Penguin Adventure could be mistaken for a 3D scrolling runner, with some obstacles to avoid and items to collect. It’s only when you realise the variety of mechanics on display that you realise you’re playing a game comparable to the likes of the Legend of Zelda, which is remarkable for a game with such arcadey mechanics. Linearity also becomes a non-issue when it comes to Penguin Adventure, as the fast-paced gameplay mixed with the prospect of purchasing various items from secret shops in each level provides what’s needed for replayability.

Kojima also conceptualised the idea of alternative endings with Penguin Adventure, with good and bad endings being a possibility. Kojima later used this same mechanical form of narrative in Metal Gear Solid 2, which just goes to show how much this zany little project influenced his approach to his development style. That being said, where Penguin Adventure differs is that it isn’t natively Kojima’s idea for a game, but rather an adaptation of the first titles original premise. This is important as it meant that Kojima didn’t have to invent any primary mechanics or concepts, yet it left him plenty of scope for interpretation, even if that does include Penta being able to purchase a gun from a beardy fisherman.

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If there’s one thing that is for certain, it’s that Kojima always wants to destroy whatever box he’s placed into, taking as much liberty as he can as a creative. Despite the fact that Kojima has worked on various projects other than the Metal Gear series, many of his other franchises have either fallen into obscurity or left behind with their console generation. What each of these titles does represent, however, is the fact that even without the ‘Kojima Productions’ stamp on the cover, it’s easy to see that each has been morphed from its original genre, into something versatile. As a matter of fact, the Metal Gear series behaves itself more than any other Kojima game, which is why it’s easier to draw comparisons to Norman Reedus and Penta Penguin, rather than anything Solid Snake.

It might be wild to try and compare an 8-bit game about a ridiculously fast penguin to the madness that is Death Stranding. However, it does serve as a good example of how Kojima’s development roots have stayed with him throughout his career. The radical changes made to Penguin Adventure’s depth are similar to how Death Stranding aims to change the very fabric of action games. Adding layers of innovation into a genre can either make or break a game conceptually, but when it sticks, it can completely change the industry as we know it. Whether people love or hate the unconventional approach of Death Stranding, implementing genre-defining mechanics is what keeps the video game industry in motion, for better or for worse.
 

lachesis

Member
And one of the first Mega bit (?) cartridge too, along with Gradius IIRC. Loved the game very much - I think the cheat code here is... press f1 (pause for most MSX Konami games) and type in minako?

Anyhow the game was too hard for me at that time - could hardly get past halfway. I think you actually had to run the course 2 times to see the true ending.
 

alienator

Member
It was around end of 1987, when i was a kid and went to the local computer-club (in those days people came together in the weekends and shared their computer knowledge.. and games :) ) and at one weekend , i arrived there to find a crowd formed around of one of the MSX computers.. They where playing Penguin Adventure, sharing tips and tricks (warpholes, secrets) and talking how this was something they never played before... maybe a few months later i saved enough money to buy my own cartridge of it. played it religiously. completed it after many months with the princess saved.... and i cant forget finding out years and years later Hideo was involved.. already a bigtime metal gear fan by then after the PSX release..

A great simpler time with magazines to read reviews from and word-to-mouth advertisement, and computer clubs to find out about new games.

Nothing like nowadays social media society where every snowflake gets to scream the loudest if they dont like something, or absolutely hate it, and do their best to convince u that u shouldnt play the game and hate it aswell.... my god do i love and hate the internet.
 

Wonko_C

Member
I Love that old games tried to be about anything and not almost exclusively about shootbang violence.

-Paperboy: Newspaper delivery simulator
-Jungle Hunt: Vine swinging simulator
-Frostbite: Igloo building simulator
-H.E.R.O.: Rescuing people trapped in a mine simulator.
-Tapper: Beer serving aimulator
-Oink: Blow the 3 little piggies' houses brick by brick simulator.
-Dishaster: Try not to drop the dishes simulator.
-Frogger: Crossing the street simulator

And so on and on. Man I loved the creativity during the Atari 2600 era.
 
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Starfield

Member
So Kojima is some sort of postman/delivery man fetishist?

Man I bet his wife is always dressed up as an UPS driver or something
 

kurisu_1974

is on perm warning for being a low level troll
I have that original cartridge... the MSX system was fairly popular in The Netherlands which is just over the border from me so it was one of the systems of my youth. I still think MSX2 is a great 8-bit system, I like the graphics a lot more than those on NES. Treasure of Usas, Salamander, the first Castlevania (released as Vampire Killer), Maze of Galious... all awesome Konami games with incerdible soundtracks (from an extra chip built into the carts). And then of course the first Metal Gear... Loved it. Still have them all boxed up somewhere.
 
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