Here are some snippets: http://mattrhodesart.blogspot.ca/2013/07/concept-art-behind-scenes.html
Note: There's a lot more at the link, including for things I embedded a few images here for.
Other examples include EDI, Cerberus, Illusive Man, Elves, Darkspawn, etc.
There's also descriptions to go with everything since it's supposed to explain the evolution.
Mass Effect:
And here are a few random ones:
Dragon Age:
Note: There's a lot more at the link, including for things I embedded a few images here for.
Other examples include EDI, Cerberus, Illusive Man, Elves, Darkspawn, etc.
There's also descriptions to go with everything since it's supposed to explain the evolution.
Mass Effect:
Matt Rhodes said:This was a very, very early idea for Shepard. In this image he has been forced to turn to Reaper technology to accomplish his goals (*cough* Saren *cough*) and he’s being confronted by the new human Specter, Ashley.
Matt Rhodes said:Protheans were interesting. At first I was trying to design a creature that could conceivably be (if you squint your eyes) the genetic root of all the alien races in our galaxy (yes yes, just like that TNG episode). I was trying to stay as close to their original appearance in ME1 as I could (which had been kept intentionally vague for just this reason). That didn’t last long though.
Matt Rhodes said:This image was purely speculative on my part. I imagined the galaxy changed by the synthesis choice. Because life and technology were joined (and I didn’t know the Mass Relays would be destroyed yet) I imagined that there would be no more need for space ships. Any creature could just link in with the nearest relay and jump to any world they chose, surface to surface. This would start changing the biology of every creature in the galaxy as they would no longer be limited to any one environment. Here are some Asari/Salarian/Human/? in the far, far future taking a carefree stroll in the grass.
Matt Rhodes said:Bubblehead here was meant to be the ultimate stress test for this concept. He would show up looking like an idiot, but once he murdered a prisoner in cold blood and then ripped your health down to nothing you would learn to fear that stupid looking shape. I believe that the juxtaposition between the goofy appearance and deadly menace creates an iconic, lasting enemy. That said, it still wasn’t an idea that fit within the Mass Effect language.
Matt Rhodes said:The Collector ship and the Human-Reaper both took a very long time to design. This biggest challenge was communicating the immense scale. These concepts were all part of the long discussion about scale, but also how abstracted the Human-Reaper would be. Early experiments leant more towards a fetus, others towards adult skeletal and muscular systems.
This one in particular was far too literal. I include it because the human-tube has been a long running and terrible joke between a few friends. Just imagine the deafening squeak of a thousand asses rubbing on glass.
And here are a few random ones:
Matt Rhodes said:Tali (the first one is her Mass Effect 1 appearance, the second is one of three designs he shared for her in Mass Effect 3):
Shadow Broker:
Reaper Drones:
Dragon Age:
Matt Rhodes said:Flemeth:
Hawke:
Qunari Barbarian: