Victor Omega
Member
To the first question, No. We're months into Next Gen and I'm already over Ray tracing and don't think this one tech can carry the generation.
The second part is an interesting one. Studios are still getting their hand on ray tracing, some are well ahead. We'll probably see alot of "Faux Tracing" (Im coining this for when dev decide to throw unnecessary ray tracing in ever games, like the bloom lighting and glossy skin renders back in 2006)
But who do you think has the potential in mastering it for a different way or purpose or avoid it all together and bring us something organically new?
The second part is an interesting one. Studios are still getting their hand on ray tracing, some are well ahead. We'll probably see alot of "Faux Tracing" (Im coining this for when dev decide to throw unnecessary ray tracing in ever games, like the bloom lighting and glossy skin renders back in 2006)
But who do you think has the potential in mastering it for a different way or purpose or avoid it all together and bring us something organically new?
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