Just to put things into perspective for people. Everybody keeps praising the updates done to MCC. I'd like to draw some people's attention to something very important about 343. They have only just transitioned the majority of their team talent and resources to Halo Infinite content creation.
They practically announced it last year, but apparently nobody saw it when they announced that Season 8 for Halo MCC would be their last and that they would be transitioning to working on Halo Infinite because supporting two multiplayer games simultaneously would prove too much of a challenge.
The final season does not mean no more updates or support, 343 said. “We have more MCC work to do and support will continue,” Tyler Davis, 343’s community manager,
wrote on Wednesday.
However, “as a studio it’s not ideal to run and continue shipping seasonal updates for two different multiplayer titles concurrently,” alluding to
Halo Infinite, whose
multiplayer will be free-to-play.
Their first season dropped late 2019, it lasted about 6 months, then all seasons afterwards all the way up to season 8 late last year came in 2-3 months. If any of this sounds familiar (starting slow and then speeding it up) it should because it's exactly what they said they would be doing with Halo Infinite, except the seasonal content is coming sooner than it ever did when Halo MCC originally launched in 2014.
343 Industries says it’s not ending support, but shifting focus to Halo Infinite
www.polygon.com
“These updates will continue to be free and will include the unreleased features and content from this year,” Davis said, “as well as a continued effort to improve stability and tackle legacy fixes where possible.”
Seasonal content and updates were added to Halo: The Master Chief Collection’s multiplayer beginning in December 2019. The first season lasted about six months, subsequent seasons have run two to three months. Season 7: Elite began June 23, with Season 8: Mythic, expected after the fall begins.
The latest flood stuff they dropped just now was content and features leftover that was unreleased from the prior year.
If 343 simply keeping the promise they made with Halo MCC prevented their full team resources from being dedicated right away to Halo Infinite content, that's something people who want to see their games supported should appreciate. The same creative flow they got into with MCC is the exact same flow they'll develop into with Halo Infinite. This is why I'm not worried, and why nobody else should be about the team's "capability" or "competence." They were merely behind schedule.
Even co-op. I wonder if people complaining about things like that even appreciate that 343 didn't just deliver the same old Halo we've been playing for years. They released the most ambitious Halo Campaign in over a decade.
It had forward operating bases, assassination missions and dossiers, weapon variants, vehicle variants, a skill tree or armor upgrade system, the grappleshot, an actual legit open world explorable Halo ring, vehicle requisitions at forward operating bases, weapon requisitions at forward operating bases. And this ambition on the campaign side even extended to the multiplayer side with regards to a massive addition such as the academy, weapon drills, and a practice mode with bots. If it hasn't sunk in that what makes Halo co-op MORE exciting this time around than it's ever been before for people who want to play co-op, is all of the ambitious changes to the Halo campaign formula, then people need to open their eyes a bit.
I could see half this energy if 343 delivered the same old Halo with nothing remotely new, ambitious or forward thinking, and then STILL failed to get in things like co-op and was behind the ball on content for Halo MP. But that's not the case. We can see where all the extra effort went. And considering I think they've more or less perfectly designed Halo for the future, they've earned the benefit of the doubt from me. Where exactly do people think the formula or motivation for whatever potential new mode Certain Affinity will be designing for Halo Infinite is coming from? Maybe it had something to do with the new engine 343 designed and the open world features they implemented into the game? And perhaps whatever things 343 works out in its co-op mode are things that will directly be benefitting the potential Certain Affinity battle royale or whatever it turns out to be?
Come on, people gotta give 343 some credit. They 've pretty much built the blueprint for Halo that people are now trying to rob them of their credit for doing simply because they use partner and support studios.