IbizaPocholo
NeoGAFs Kent Brockman
In the latest issue of EDGE magazine (issue 348, September 2020), Level Designer Max Pears talked about the game, and what the developers want to achieve. He says there’s something of a competition within themselves to outdo what they’ve done before, specifically the success of The Witcher series that largely put the company on the map. The Witcher 3, specifically, they see as a benchmark for the industry, and they want the same for 2077.
“I mean, there’s no bad blood or ill will towards any other studios or any other games because everyone in this industry moves the medium forward together. But especially coming from The Witcher 3, which was such a huge success with such a great world that people spent hours exploring, it’s very much a competition and a different understanding within ourselves as a team. We’ve set the benchmark already in one previous game, and we’re trying to always do the same. So it’s about always going through and trying to make things better, but it’s also understanding that there is a difference and asking how we push those differences to being a benefit. But yeah, we’re always trying to make genre-defining and groundbreaking games.”