Wario64 said:not really new since they were scanned from famitsu
Motion-blur isn't incorperated in the gameplay, it's only used in "Camera Mode"; you can adjust the shutter speed to develop how much emphasis you want on the motion-blur effect.GhaleonEB said:Fabric and backgrounds looking better. I'll need to see the new blur effect in motion to judge. Does not look bad, though.
U K Narayan said:Motion-blur isn't incorperated in the gameplay, it's only used in "Camera Mode"; you can adjust the shutter speed to develop how much emphasis you want on the motion-blur effect.
GhaleonEB said:Itigaki (is that how you spell it?) specified in a recent interview that it's used in gameplay.
GhaleonEB said:Itigaki (is that how you spell it?) specified in a recent interview that it's used in gameplay.
In addition to these gameplay modifications, Team Ninja is working on new modes of play. A cameraman mode, which was previously hinted at by Itagaki, will actually make it into the game. You'll be able to set your shutter speed in order to simulate some of the blur effects you'll be seeing in the next set of shots that Team Ninja will make public (currently, you'll have to check out Famitsu or Famitsu Xbox for these shots). The blur effect is something that won't be a part of the game when you're fighting, apparently because it would be too difficult to actually play.
Itagaki explains that the characters in Dead or Alive 4 move too fast to be properly captured at sixty frames per second. Current generation titles, Itagaki reveals, have attempted to paint an ideal world, capturing perfect, blurless frames. Dead or Alive recreates the world as your eyes would see it, which is with fast objects blurred. Team Ninja is considering including a cameraman mode in the game so that players will be able to snap pictures with this effect clearly visible.
tahrikmili said:Awful environment textures, no texture mapping, no texture filtering, wtf? looks ugly as fuck..
[source: http://games.kikizo.com/features/itagaki_interview_aug05_p2.asp ]Kikizo: Talking about the technical quality of Dead or Alive 4, when I saw the first screenshots, I found the most striking aspect to be the background detail, and the way that further distance is more realistically 'out of focus' and blurry - maybe some sort of filter has been used - and then the closer detail is obviously sharp texture detail. But the characters themselves are harder to tell between their Xbox 1 counterparts. Is that because this is first generation 360 stuff, is there some other reasoning? Can you talk us through some of these graphical points?
Itagaki: Well you know, what you say about the characters not looking much different -- along the same lines, shouldn't they be ageing?! The DOA girls are completed, at least in the world of DOA. That is how they should look, and they shouldn't look any different. I am not going to add additional wrinkles or a freckle or anything like that just to show off the new power of the technology.
You know, when DOA3 was introduced and we showed the graphics to people, a lot of people criticised that they didn't look much different from, I guess, the Dreamcast version [of DOA2]. There was a lot of criticism on that, but then, when people actually played these characters, they realised right away how different these characters played. The same thing will happen with DOA4. For those who are critical or sceptical about the evolution of the DOA4 characters, once they get a chance to play, they will realise that I was right.
I am very impressed that you actually noticed the optical element of the visuals, because that is what we are really focussing on right now.
tahrikmili said:Awful environment textures, no texture mapping, no texture filtering, wtf? looks ugly as fuck..
tahrikmili said:Awful environment textures, no texture mapping, no texture filtering, wtf? looks ugly as fuck..
He doesn't, don't worry, there are a ton of idiots like that here.Pimpbaa said:What the hell?! Do you even know what those words mean?
Tenacious-V said:![]()
OMG Man hand..............
Are you SURE though? (s)he seems to have a ladies shoe on in the other pic, though the blur obscures it.The Faceless Master said:that's becuz he's a man, baby!
LakeEarth said:Are you SURE though? (s)he seems to have a ladies shoe on in the other pic, though the blur obscures it.
mr_sockochris said:He has no breasts, if it was a woman in a DOA game we'd be able to see breasts![]()
tahrikmili said:Awful environment textures, no texture mapping, no texture filtering, wtf? looks ugly as fuck..
eh can't say I'm digging the character models all that much.
busta_o_ring said:I was just wondering what the game would look like with self shadowing. Quick photoshop work so it's no accurate, but personally, I would like to see shelf shadowing in the game. Doesn't change the style on bit, and adds more depth to the characters.
hey, IMO, if you personally think something looks better than something else, it's not "wrong"Kabuki Waq said:I know its wrong but i sorta think the pic without self shadowing looks better....it looks more vibrant.
0_O
tahrikmili said:Awful environment textures, no texture mapping, no texture filtering, wtf? looks ugly as fuck..