The reason I argue so vehemently against your position is that I simply don't believe that arguing on the basis of the relative prestige of whoever made a statement has much merit, especially not if there is objective data available instead. Sure, such data may not be perfect, but dismissing it out of hand seems like throwing away your best chance to make a reasoned assessment.
Basically, the problem is this. One developer can say that they get a factor of 10 performance improvement on console compared to an equivalently specced PC. Another can say they see less than 2% improvement.
Both can very well be right. At the same time. Maybe the former is looking at a draw-call limited scenario and comparing DX9 code on PC to very low level code on console. And the other is simply measuring the time it takes for his main deferred shading pixel shader to run.
And that's the true issue with the "2x" quote and its ilk: it's simply not specific enough to be of any value. It doesn't reduce down to a "truth" or a "lie" as you would seem to believe. Because of this ambiguity, these quotes are dragged out in every argument, regardless of their applicability to the scenario, component or bottleneck being discussed. What you get then is a simple appeal to authority, and discussions that go in circles and never get to the actual issues.