• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

[DF] Trek to Yomi - The Digital Foundry Tech Review - PlayStation 5 vs Xbox Series X/S

Well you'll never guess which next gen console has a framerate advantage 🤣

Oh no.

brace-yourself.gif
 

elliot5

Member
Nice looking game. Pretty bad performance across the board tho (unless you go PS4 BC). Gameplay isn't that good either I've heard/seen, but might be worth experiencing for 'free' on easy to get through with minimal frustration. I think they at least nail the Kurosawa aesthetic better than Tsushima as Oliver briefly mentions, too.
 

Allandor

Member
PS5 and XSX

3840x1602

XSS

2304x964
The performance of this game looks more like the black bars are a post-processing effect ^^. Yes the game looks stylish, but this is really bad performance on the consoles.
At least they should add an optional 30fps limiter.

So I guess the full resolution including the black bars is 4k on PS5 & xsx and 1440p on XSS.
 

Riky

$MSFT
"This doesn't have an impact on clarity, however - the pixels are still mapped normally. Even factoring this in, pixel counts aren't particularly relevant, such is the level of post-processing. Series S at circa-964p looks similar, but a little blurrier than PS5/Series X's circa-1602p."

"Series S, curiously, has a substantial frame-rate advantage, typically leading the more powerful machines by around five frames per second in matching footage"

"This is a sort of unofficial 'performance mode' that tangibly improves performance, particularly on Series S, which now hits 60fps much more frequently"

"VRR definitely helps too - especially so on Xbox with its wider supported display refresh window"

 

Topher

Gold Member
Read the article quoted above 😁

Which is talking about the effect letterboxing has....

Looking at how the console implementations work, we should explain how the game's letterboxing affects resolution numbers. For PS5 and Xbox Series X, the borders encompass 276 pixels above and below the game video - and those borders are never encroached upon, with game HUD elements and subtitles always super-imposed over the central image. The effective viewable resolution of the game is reduced by 552 vertical pixels at 4K, or about 25.6 percent of the screen area that would normally be displayed. This doesn't have an impact on clarity, however - the pixels are still mapped normally. Even factoring this in, pixel counts aren't particularly relevant, such is the level of post-processing. Series S at circa-964p looks similar, but a little blurrier than PS5/Series X's circa-1602p.
 
Top Bottom