This is my review of the game.
Before any more time passes and people stop caring about this game, I thought I'd review it. I've recovered the full debt and have experienced a good deal of the final area. Okay, here we go.
***WARNING*** - The following does not come spoiler free, as I don't believe the game's story points constitute more than a paragraph anyway. Otherwise I'm just giving you descriptions of gameplay/bosses, which you probably knew up anyway if you had any interest in this game.
Overview
This part is entirely descriptive, and offers no criticism of praise of the game. I encourage you to read it though.
Description
Pikmin 2 is a puzzle/strategy game in which players must depend almost entirely on the help of tiny plantlike creatures to recover treasures, kill enemies, and clear paths to new treasures, enemies and dungeons. The hero of the game is Captain Olimar, who has returned from the first game only to find that his escape from the planet in the first Pikmin game will earn him no rest. The company he works for, Hoctate Freight is deeply in debt to the tune of 10,000 Pokos (Pikmin's money) and the president (featured in my avatar) is in despair. As one might expect, the president has no other solution than to ask for Olimar's help. And as luck would have it, the planet Olimar once thought he'd never escape has just the source of income that Hoctate Freight so desperately needs.
In the first Pikmin adventure, Olimar only had 30 days in which to complete the task of recovering his ship's parts and escaping the planet. In this game, the ridiculous time limit is scrapped in favor of an infinite day system. In other words, days still end and you have to gather your Pikmin before the sun goes down, but you can continue your task from the previous day. So if your Pikmin were building a bridge and it was only half complete, you could end the day and come back tomorrow. (provided some of the game's more annoying creatures didn't undo what you had started)
The general structure of the game is two-fold, above ground and dungeons. There are many treasures above ground that you must brave dangerous creatures to gather, and there are still many more in the game's dungeons. While you are above ground, you will mostly be doing one of three things. You will be gathering the appropriate color and quantity of Pikmin, clearing the areas of obstacles and enemies (though the enemies respawn with each new day, works well with the "wild" nature of the game) and carrying treasure back to your base.
Above Ground
In the "above ground" areas, you'll mostly be deciding which colors and strategies are best to enter into a new area. This will require a gathering of Pikmin of your choice. You do this by having the Pikmin kill and carry back to the onion (Pikmin-spawning contraption that sucks up dead enemies and numbered/colored pellets) enemies that you encounter along the way. Another way to gain more Pikmin is by having the onions suck up tiny numbered pellets that appear throughout the above ground areas as you kill more enemies. A little later in the game, you will find flowers that give you back more Pikmin than you put in according to what color is flashing (red, yellow, blue), or they simply change the color. (like purple or white for instance) Challenges such as having your Pikmin squad build bridges, climb trees, and stomp bags will be necessary for advancement in these areas. Again, the appropriateness of the Pikmin color and quantity are the keys.
Dungeons
The second kinds of stages are the dungeons, places in which you can leave with no more than the number of Pikmin with which you entered. This means careful planning, else you'll be giving up and going back to the surface of the planet with your entire Pikmin population decimated. Each of these underground caves is structured much like the surface of the planet, but with unique creatures that you will rarely find above ground and abundant treasure as a reward for those that survive.
In these caves, you can kill the resident creature population and risk losing some or all of your Pikmin squad so you can have a clear path to the treasure, or you can run for the exits. (you'll might try the latter so that you can scout the stage, then later return to the dungeon) [v]Days do not end while you are underground[/v], and you will emerge from the caves with the sun chart still at its cave entry position. This will prove relaxing for those who are bothered by the concept of the Pikmin being unable to work at night.
These dungeons have levels which ascend in quantity as you progress in the game. The first dungeons have five, then ones a little further on have seven, then nine, then twelve or more. It can be a daunting prospect with no way to regenerate your Pikmin squad, but fortunately on the later levels there are springs to get out before the "Final Stage". (the final stage is the last part of the dungeon, usually consisting of a boss or special challenge) The order that you enter any Pikmin 2 dungeon is up to you and there are many dungeons to choose from, but you will find that quite a few of them were designed for players at a certain skill level.
Pikmin types
What about the Pikmin? Well, there are fives kinds of Pikmin (or six if you count Bulbmin, parasitic Pikmin found later in the game that are immune to all the dangers but cannot leave the dungeons) that vary according to color and can be altered further through the use of fruit juices (like the red juice, which makes them extra aggressive) and honey. (for speed, makes a Pikmin's head bloom) Red Pikmin are your generic attack Pikmin that are immune to fire and are very aggressive by nature. Blue Pikmin are of course your swimming Pikmin. Their purpose is solely water-related. Yellow Pikmin can be tossed much higher in the air than other Pikmin and are immune to electricity. High ledges are their speciality. White Pikmin are poison Pikmin. They detect buried treasures, destroy poison barriers, and poison the enemy when they are eaten. Attack-wise, these are the weakest Pikmin. Purple Pikmin can carry 10x the load of the other colors, and pack quite a punch in battle. For this reason, you will likely find the least purple Pikmin in the game. White and purple Pikmin can only be found in dungeons, and can only be spawned by giving up your red, blue, or yellow Pikmin.
Enemies
Enemies range from the expected to the absurd, mostly the latter. You will find birds that slither and burrow in the sand, frog-like creatures that pounce on you if you walk under them, giant jellyfish that suck up your Pikmin, and a missile-firing creature called a "Gatling Groink". In all, there are nearly 100 unique enemies that will go to great lengths to kill your Pikmin squad and send you back to regroup.
What I've just described is a basic overview of the single player portion of this game. Other modes include 1 and 2 player challenge mode, which involves recovering treasure and escaping from dungeons which are similar in nature to the ones you'll encounter in the 1 player game. There is also a Piklopedia for calaloging the creatures you've encountered and a Treasure Chest for viewing the treasure you've recovered. Each offers little comments from Olimar himself. In addition, there are some bonuses that can be gained from completing various aspects of the game, like extra movies.
Double Team
The last important facet of the game is Louie, your co-worker from Hoctate Freight. He joins you to help disperse your Pikmin, and he serves as both a time saver and some of the game's puzzles and boss fights revolve around the cooperation of Olimar and Louie. You switch between the two Captains, both of which can command Pikmin, though neither works without your control. If either Captain takes too much damage and goes down, the other takes control. If both captains lose their energy, it's time to retreat to the planet's orbit.
Now, on to the actual review. Was that long enough for you?
Presentation
When I gave my initial impressions of Pikmin 2 a couple of weeks ago, I said it was flawless. And not only does it maintain that level of polish throughout, it seriously stomps just about every Nintendo game that has ever been made in this area. The structure of the game is flawlessly balanced and intuitively managed, the menus are slick, and the world itself offers you a glimpse at a truly wild imagination. After the first CG cutscene and surrealist landing onto the place where you're about to begin your search for treasure, you really know you're in for something special.
Level design? This game has it in spades. Every level of every dungeon in every area offers a new arrangement of creatures, color-based hazards, and shameless product plugs. (Nintendo has a LOOOOONG list of companies in the ending credits for all the things Pikmin carry) In addition to this world of wonder, aspects like the Piklopedia allow you to watch your favorite enemies munch on the Pikpik carrots that you throw at them. It's quite entertaining, as I've done this for a few hours altogether There's really nothing more that can be said about Pikmin 2's presentation. It is as realized as the Pikmin world can possibly be. At the "end" of the Poko quest, you get to see a CG cutscene in which Louie has been left behind on the planet. Gently swaying blades of grass are visible and you can clearly see what Nintendo has in mind for the next generation. I look forward to it, but for now Nintendo has blown our expectations out of the water.
Score 10.0
Graphics
I will try not to dwell on this category. Pikmin 2's graphics are quite simply some of the best Nintendo has ever put out. Character models look great. Environments look great. Animations look great. There are many things on the screens at once, and you can simultaneously do many things at once. Great camera. Nintendo proves you can do so much with simple textures, and yet the company has managed to raise its game.
Score 9.0
Gameplay
It just keeps getting better. That is the best way I can describe the progression of playing through Pikmin 2's perfectly balanced worlds. Since I have covered so many facets of the gameplay already, I will describe the depth of this game for the naysayers in my original thread.
Let's say you have 100 Pikmin, 20 of each kind. (that's the most you can command at one time) There could very well be 4 different ways that 80% of your squad could be obliterated in an instant just from obstacles. You can whistle to save Pikmin from water, fire, and poison, but often they go running off in a direction so fast that you can't catch them. Then you have hazard-related enemies, those spitting using fire, electricity (kills instantly, no saving), water, and poison to their advantage. Then you have what I like to call "Pikmin hosers", those which kill without regard to specific color. There are plenty of these in every part of the game, and they can eat or crush your Pikmin. And you have to do all this while worrying about having your Pikmin carry treasure. By the way, Pikmin are completely unable to fight while they're carrying anything.
I'll describe four particular gameplay scenarios so you can get an idea of what playing Pikmin 2 can be like.
Scenario 1
You're on the top of a hill which you must run down to get to the goal. There are around 20 enemies spitting boulders at you, each of which could wipe out your whole Pikmin squad in an instant. In addition, there are alternating electricity barriers at several points on the trail, each of which could wipe out your Pikmin in an instance. There's no time for treasure unless you know what you're doing. And even knowing exactly what to do to clear the area of dangers is very meticulous work that leaves little room for error.
Scenario 2
You see about 7 small bad guys, each of which are fairly weak compared to your average Pikmin squad. You know that with some careful attention, you could take them out. These creatures are marching to a beat for some reason. I thought that was a neat little touch. So I take out about three of them and their Daddy drops in from the sky and eats my whole Pikmin squad. To say this game is unpredictable is an understatement. Bosses that you've already fought appear randomly during the stage and many times an enemy will come over from the total opposite end of the stage and attack your Pikmin.
Scenario 3
I had set my Pikmin 2 rest in a corner where I thought they were safe. I had at least 80. Meanwhile, the few whites I had were hammering away at a poison barrier. Along comes a Gatling Groink. He fires 3 missiles into the air and decimates my Pikmin before I can get to them. Sure enough, he's on a bridge next to some water, but I have to risk throwing my non-blue Pikmin on him to hope that they stay away from the water. What ensued was one of the most intense firefights I've had in the game. Pikmin were flying every which way and drowning, meanwhile the Groink kept knocking me down as I tried to get away and gather my Pikmin. We finally killed the creature, leaving me with about 16 Pikmin.
Scenario 4
A stage is overrun with ferocious creatures, all with the intent of killing your Pikmin. You want no treasure. You just want out. So you search for the exit. Unfortunately, it's beyond a wall that your Pikmin have to knock down. While they're knocking it down, they're vulnerable to attack. But it's not just the Pikmin that are in danger. You are too. That's right. There's a bird that picks up Captain Olimar and/or Louie and spikes them into the ground. So while you are being carried off by a bird, your Pikmin are completely vulnerable to being eaten by the other creatures that you tried to avoid. And with no commander, they can do little other than die.
I've just described a small taste of what challenges are like in Pikmin. This is NOT a shallow game, and anyone who thinks that has never made it to the Dream Den, I assure you. It's full of squad-killing bombs, flying enemies, water wraiths, and every inconvenience imaginable. You have only your squad and your managment of that squad to solve the puzzle that will save your life. Pikmin 2's gameplay is not only challenging, but incredibly fun and rewarding for those willing to invest in the 30+ hours that the game has to offer. For the record, that's as long as your average RPG.
Once you're done with the single player quest, you can challenge your friends or yourself to the same sort of melee. The Pikmin can get stuck in places when there's a huge squad, but that's the only complaint I can think of, and it's not worth a serious deduction. The reason behind this is that they will suck honey on their own, or you will accidentally tap the C-stick and command them to do something you didn't want them to do. (like telling the yellow Pikmin to get the object out of the water, oops)
I've labored the point. It's fun, challenging, and very deep. First rate.
Score 9.8
Music Subtle, almost to the point that you don't notice it. But I've listened to the soundtrack, and it's actually pretty good.
Score 8.0
Control
Intuitive and responsive. Nintendo doesn't do bad controls.
Score 10.0
Conclusion Buy Pikmin 2. This isn't a rental. I can't tell you how much of a gem this game is. This game has at least twice the content as your average game this year, and probably as much as most games for that matter.
Final Score (not an average) 9.6