So you mean that Mark Cerny was lying? When he said it can support more than 5,000 but will go for hundreds of accurate sources vs Dolby said hundreds but will settle for only 32 sources? Really?
Microsoft Spatial Sound Runtime Resource ImplicationsOn Windows and Xbox, the number of available voices varies based on the format in use. Dolby Atmos formats support 32 total active objects (so if a 7.1.4 channel bed is in use, 20 additional dynamic sound objects can be active). Windows Sonic for Headphones supports 128 total active objects, with the Low Frequency Effects (LFE) channel not actually being counted as an object -- so when an 8.1.4.4 channel bed is in use, 112 dynamic sound objects can be active.
Developer guidance for Microsoft Spatial Sound, Microsoft’s platform-level solution for spatial sound on Xbox, Windows and HoloLens 2, enabling both surround & elevation audio cues.
docs.microsoft.com
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Oh Microsoft, what a liars. I believe Calverz.
Also seems to be fake 3D audio, not using HRTF-based, lossless PCM via 2.0 channel for true 3D audio. That's why it can't work on any headphone like the Tempest.
They are both on different levels. Open your mind.