ThisIsMyDog
Member
All the games EA has released so far under Star Wars license were productions they didn't want to put much money into.
1. Battlefront 1, we all remember how little content it had.
2. Battlefront 2, the same thing at the release, then after many additions they made up for it somehow, but I still think that the game didn't get the right budget at least at the beginning.
3. Jedi: Fallen Order, very good game, but it took a lot of backtracking to fill the ~10 hours of playing.
All these productions imitate high-budget games because they were made in AAA studios and were based on backtracking tricks or did not have much content.
4. Star Wars: Squadrons, the latest example, although this time EA clearly admits that it is rather a medium size production.
So I wonder if EA doesn't believe in Star Wars or just has to give too much of the revenue to Disney and it is not profitable enough for them to invest a lot of money in these games.
1. Battlefront 1, we all remember how little content it had.
2. Battlefront 2, the same thing at the release, then after many additions they made up for it somehow, but I still think that the game didn't get the right budget at least at the beginning.
3. Jedi: Fallen Order, very good game, but it took a lot of backtracking to fill the ~10 hours of playing.
All these productions imitate high-budget games because they were made in AAA studios and were based on backtracking tricks or did not have much content.
4. Star Wars: Squadrons, the latest example, although this time EA clearly admits that it is rather a medium size production.
So I wonder if EA doesn't believe in Star Wars or just has to give too much of the revenue to Disney and it is not profitable enough for them to invest a lot of money in these games.