Ugh, I know how you feel. Can't get Cable or DSL here either.
But I don't know, Nintendo doesn't seem like the type of company to mess with such a dodgy work-around, and what do you do in a game like Mario Party if it becomes even slightly unsynced? And I assume MP generates random numbers/values for several of the minigames, depending on how those are generated, even if it was by time, even the slightest of delay could mean two different "correct" choices, one on each console, meaning each might see themselves as winning on their side, but have lost on the other side.
Unless they tied framerate and all emulation of that to a constant ping, I don't know. Just seems easier to rebuild the MP games into an online-capable package, but then we're not talking about adding online to a prexisting older game, but making a new one with subtle differences.
wonderfuldays said:
There is other way to create Next Gen visual :lol
Lets go back to year 2002
Actually, you're kind of right. Remember the much-discussed patent Nintendo filed? Didn't some theories say that it was a way of creating a pre-rendered environment, and doing something akin to normal-mapping to create a three-dimensional area out of it without eating up polygons? I don't know if that was ever proven or not, but some in the topics I remember seemed pretty convinced.
Ports would be next-to-nil if Nintendo relied on that as getting the games up to Xbox 360/PS3 level, though. No way 3rd parties would take the extra time and redevelopment work. And who knows, it may just not even work for some types of games.