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Fighting Games Weekly | June 22-28 | Ryu's in Smash 4, Jigglypuff's in SF5

alstein

Member
I don't think any, really. Mostly a good song just gets me in a good mood and to really enjoy playing the game.
KOF '96: Soul Road probably takes the cake, though. I've listened to it for whole days on accident because the stream station played it and been super hyped the whole time: https://www.youtube.com/watch?v=vB-hCzwaKW0

In 98UM, I often put Mr.Big first just so I can hear the theme cause it's motivating. It helps that he doesn't suck in FE.

Unfortunately, it doesn't work against the guy who did a lot to teach me SNK games, because his Big is better.
 

Devid905

Member
So, this was posted over at the SRK forum last night (regarding the SFV roster):
GEfCw5O.jpg
 
So, this was posted over at the SRK forum last night (regarding the SFV roster):

I'd be satisfied with that roster, but the choices are kind of weird, I think.

Zangief and R. Mika? Dhalsim and not Necro? Juri as the only SF4 rep? It's a risky initial roster, and I like it. I hope it's true, but I don't think it is.
 

Pompadour

Member
Calling bullshit because Ken is on this list.

I think it's pretty likely Ken will be in considering he's been in the first versions of every mainline Street Fighter along with Ryu, making them the only two characters to hold that distinction. On top of that I think it's telling Ryu is lacking his Shakunetsu in V as his EX fireball is the same graphically as his regular one. I imagine Ken now has it under a "Shakunetsu Renki" V-Trigger much like Ryu has a Denjin fireball under "Denjin Renki."

That list is good if a little obvious. I'd replace Zangief with Haggar just to put a spin on that archetype. I'd also like somebody other than Karin but she's probably the most egregious absence from IV considering her popularity with Japanese players.
 

Mr. X

Member
I think it's pretty likely Ken will be in considering he's been in the first versions of every mainline Street Fighter along with Ryu, making them the only two characters to hold that distinction. On top of that I think it's telling Ryu is lacking his Shakunetsu in V as his EX fireball is the same graphically as his regular one. I imagine Ken now has it under a "Shakunetsu Renki" V-Trigger much like Ryu has a Denjin fireball under "Denjin Renki."

That list is good if a little obvious. I'd replace Zangief with Haggar just to put a spin on that archetype. I'd also like somebody other than Karin but she's probably the most egregious absence from IV considering her popularity with Japanese players.

If it isn't coming from Lupinko or Verendus, it's bullshit. He couldn't even bother to add in Ken Bogard's leaks for the new character names. Ken and Verendus have been the only correct leaks thus far.
 

Anne

Member
So, for people who don't understand Xrd or how this thing works, here's what I've gathered through testing of my own and what I've seen around.

So, the OS itself is basic. You input a special move, then end the input with a FD input. If your opponent triggers proximity guard, the special move is triggered due to some engine/buffer quirk and comes flying out. If proximity guard isn't triggered, you just get FD instead. It works the same as the SF4 OS, but doesn't require to whiff move, can be used more freely, and has much less negative consequences overall.

This means you can use it in a huge number of situations. In neutral, you can input a special move at a spacing where it would beat most buttons, and if they hit a button boom, your special move comes out. If they don't hit a button, you safely cancel into FD. If you're being pressured, you can input something similar to a fuzzy DP OS with 6231FD+DP, and if the opponent decides to leave a gap where they would block or otherwise do nothing, that DP doesn't come out and you're relatively safe. This makes some high risk/high reward situations in the game drop to minimal risk.

That's pretty neat, so how do you deal with it? Well, you can intentionally attempt to trigger an OSed special move, but most smart players will probably only be using this in situations where that wouldn't be detrimental. Proximity guard hitboxes exist during the start up of most moves, so you can even kara the start up of a move into FD to trigger the OS, but again most players won't be bothered by it, and the hitbox only exists for a couple frames so it's very difficult to perform. If somebody is doing this during pressure, you can actually just throw them since throw won't trigger the OS and they'll default to blocking. It adds this weird layer of safety to a lot of options, but its application isn't super bonkers yet.

Now here's the problem. When you perform this OS, you're going to get one of two possibilities. You're going to get special move or FD. In the case you getting FD, you can immediately layer another input on top of this OS if you choose. You can actually input YRC OS if you have the right amount of meter to safely get a situation that is just raw in your favor a pretty fair amount I'd guess. Applications such as doing proximity OS and then committing to an option that beats delay mash or block already exist in theory, but testing them they proved super difficult so I have no idea how far that will go. That's the scary part of it, if it does develop that route people will be taking situations and creating minimal to no risk solutions for them to have all these options spew out probably in their favor.

That's all assuming there isn't some way to tangibly beat the OS ala SF4, and also assuming human beings can do these things in a practical setting. That's a lot of assumptions so there's no need to like panic and think this destroys the game, but it has potential to go crazy places. Best case scenario is the OS isn't feasibly applicable all that much and most of the cast can play a similar game with it in consideration. I mean, Xrd is already a game with lots of silly OSes in it. Worst case scenario is it's very applicable and risk/reward in certain situations gets fucked and characters who can really use/deal with this skyrocket in power.

My guess at the moment is it's applicable in specific situations and has lots of room to develop with adding layers to it, but it'll take awhile to implement and figure out where it fits. If we're lucky this gets removed before it has time to develop in that direction. So it's somewhere in the middle, characters who have strong options with this you need to take into consideration(especially in neutral situations), but it's not like shaking the foundation of the game unless it does develop out of complete control.

Disclaimer: I'm not a hardcore GG player, I'm just somebody who spends a lot of time trying to tear apart fighting game engines, particularly the more anime ones. I'm not a genius either so I could be completely wrong, just what I've got from my understanding through others and what I've personally fiddled around with.
 

Essay

Member
[FD OS Insightfulness]

Thanks for the write up, Anne. Figures on a weekend where I step away for a non-fighting game roadtrip that I miss the biggest Xrd tech discovery so far. Gotta sit down with training mode tonight and see what's up.

Reminds me of that period when the macro-glitch was discovered in +R, and I'd like to get a feel for how asymmetrical its weight on the game's balance is. I can't (yet) imagine it propelling any individual character to +R macro-Baiken levels of brokenness, but I'm sure several will be left behind.

Feeling curious on the surface, but, yeah, fervently want (and wholeheartedly expect) this to be patched ASAP.
 

BadWolf

Member
Hard to believe that list with Sim and Ken being on it.

Also don't think Zangief will make it into the initial roster, especially after Birdie was revealed.
 

Sayah

Member
So, this was posted over at the SRK forum last night (regarding the SFV roster):
GEfCw5O.jpg

Let's see.

Confirmed (5):
Ryu
Chun Li
Bison
Birdie
Cammy

This rumor is suggesting 12 other characters for a total of 17. The roster earlier was rumored (or confirmed?) to be at 16. And this rumor is also suggesting "possibly more" characters. Yep, it's a fake.
 

Dlent

Member
I don't understand why they wouldn't have both Ken and Akuma. Both of them are ridiculously popular and can be created at a lower budget due to being just model edits of Ryu anyway.
 

oneida

Cock Strain, Lifetime Warranty
Planning on hosting this week's VF room on XBL since the servers are better. probably VFDC people will attend, might be streamed. I'll let you know when I think it'll happen when I find out.
 
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