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Final Fantasy XVI official screenshots + Blog Post

Dis

Member
I miss turn based.

I like the blonde haired chick face though. Their faces look way better then before.

Yoshi P is the only reason why i’m still giving this hope. After what they did to FF12,13,15. I finally accepted that they’re not what they used to be. But FF14 is grrreat!!
 
You can see that you switch between characters during battles on the UI during fight sequences.
It actually looks like you are switching between active summons that then effect your moveset. They pretty much confirm as much in the blog post.

Game looks like a very linear character driven action adventure rpg, something closer to uncharted/GoW/DMC than a traditional final fantasy. At this point if there was a party I feel like it would have been confirmed, the fan outcry around this has been pretty strong and even in the second trailer there isn't even the hint of a party.

Pretty sure the game is a linear boss rush essentially. We will take down the dominants introduced in that trailer one by one, acquiring there Eidolon power along the way. Game will probably be cool as fuck generally speaking but an absolute mess of an FF game over all.
 
It actually looks like you are switching between active summons that then effect your moveset. They pretty much confirm as much in the blog post.

Game looks like a very linear character driven action adventure rpg, something closer to uncharted/GoW/DMC than a traditional final fantasy. At this point if there was a party I feel like it would have been confirmed, the fan outcry around this has been pretty strong and even in the second trailer there isn't even the hint of a party.

Pretty sure the game is a linear boss rush essentially. We will take down the dominants introduced in that trailer one by one, acquiring there Eidolon power along the way. Game will probably be cool as fuck generally speaking but an absolute mess of an FF game over all.
The game is open world my guy
 

Synless

Member
I love FF12 but it was heavily disliked by at least 30% of the fanbase on release lol

"the game just plays itself!"
Not untrue… if you set gambits up correctly it does. Case and point, I fucking passed out and my team defeated the Elder Wyrm without a single input from me. I woke up to a buddy of my screaming “That was fucking bullshit” as he watched it unfold while playing WoW.

still a great game though…. At least the zodiac version that is.
 

Elysion

Banned
I think the problem for the last twenty years has been that Square still hasn’t found the right formula for the series going forward. Every FF game after FF9 has been radically different from the one before, much more than was the case for FF1-9.

-FF10 ditched the traversable world map for a much more linear experience
-FF12 was less linear and had bigger areas than FF10 but still no world map, and a completely different mmo-
inspired real-time combat system
-FF13 went linear again and even ditched long-standing rpg tropes like towns and optional locations, or the
ability to visit earlier locations and had (once again) a completely different combat system (and no world map
either)
-FF15 was quasi open-world (thus didn’t really need a traversable world map), but ditched the ability to directly
control party members in favor of pure real-time action combat

And now it looks as if FF16 will completely shake up the series yet again, and might not even have a party at all, being instead more like a character action game than a Final Fantasy game. Normally, changing things between installments is a good thing, since it keeps things fresh and interesting, and prevents a franchise from getting stale. But with FF it feels almost as if every entry since FF10 has been a self-contained experiment, and that none of the lessons learned from one game have ever been carried forward to the next one.

Why not stick with a particular combat system and improve it over several games? Why switch between linear and open(ish) world design from game to game instead of sticking with one (preferably the latter)? It worked for the first nine FF games. No one complained that FF9 had a similar gameplay loop to FF8 and 7; the different world, story and aesthetic were enough to set them apart. I doubt anyone would’ve been overly disappointed if FF12 had had a similar combat system to FF10 (as long as random encounters were still gone); who knows, maybe the game would’ve come out sooner.

Every time a new FF game gets announced it looks super cool at first, and everyone thinks that this will be the game that finally returns Final Fantasy to form, but then every time it turns out there’s something from earlier games that people loved that’s either changed or is missing entirely, be it a traversable world map, optional/secret locations, a diverse party, or a strategic combat system. It’s always something. Let’s hope that something won’t be missing from FF16 (like an actual party).
 

Danjin44

The nicest person on this forum
Everything ? More or less. World design, places, armors, battles, dragons, characters etc...
Then I highly disagree, as some who is not fan of WRPGs if that was case then I wouldn't be this excited.

Please show me WRPG that has this type of designs?
FUSTl6nWABgvOaa

ff16-characters.jpg

final-fantasy-xvi-16-screenshot-5-1237351.jpeg


Like I said it has more look of classical FF but I dont see anything from it that looks "westernized".
 

Myths

Member
I really don’t understand what the argument above is about? The painting and designs, the overall direction is Akihito Yoshida inspired. When I think of him, I think of FF3 DS, Tactics, Ogre, Ivalice… an interesting blend between European fantasy with some subtle shoehorning of modern hairstyles and belts (of course). It’s great, it’s SE, they’re going to keep doing that.
The lighting in this game looks kinda flat, tbh. It really shows that no matter how detailed your textures are, or how complex the geometry is, without next-gen lighting it’s gonna look like a last-gen game. This desperately needs something like Lumen (this is true for a lot of current-gen games, honestly).
Definitely has the look of FFXIV, which doesn’t exactly feature a lot of GI for the models.
 
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cireza

Member
Then I highly disagree, as some who is not fan of WRPGs if that was case then I wouldn't be this excited.

Please show me WRPG that has this type of designs?
FUSTl6nWABgvOaa

ff16-characters.jpg

final-fantasy-xvi-16-screenshot-5-1237351.jpeg


Like I said it has more look of classical FF but I dont see anything from it that looks "westernized".
Artworks are pretty and all, but you don't get these artworks in the game. You get 3D models. And they look like they could be taken from W-RPG out there.
 
It looks noticeably better than the first time we saw this game. Hoping there is even more improvement over the NEXT YEAR we have to wait.

Gah... seeing that Summer 2023 date at the end was a big bummer.
 

lyan

Member
I think the problem for the last twenty years has been that Square still hasn’t found the right formula for the series going forward. Every FF game after FF9 has been radically different from the one before, much more than was the case for FF1-9.

-FF10 ditched the traversable world map for a much more linear experience
-FF12 was less linear and had bigger areas than FF10 but still no world map, and a completely different mmo-
inspired real-time combat system
-FF13 went linear again and even ditched long-standing rpg tropes like towns and optional locations, or the
ability to visit earlier locations and had (once again) a completely different combat system (and no world map
either)
-FF15 was quasi open-world (thus didn’t really need a traversable world map), but ditched the ability to directly
control party members in favor of pure real-time action combat

And now it looks as if FF16 will completely shake up the series yet again, and might not even have a party at all, being instead more like a character action game than a Final Fantasy game. Normally, changing things between installments is a good thing, since it keeps things fresh and interesting, and prevents a franchise from getting stale. But with FF it feels almost as if every entry since FF10 has been a self-contained experiment, and that none of the lessons learned from one game have ever been carried forward to the next one.

Why not stick with a particular combat system and improve it over several games? Why switch between linear and open(ish) world design from game to game instead of sticking with one (preferably the latter)? It worked for the first nine FF games. No one complained that FF9 had a similar gameplay loop to FF8 and 7; the different world, story and aesthetic were enough to set them apart. I doubt anyone would’ve been overly disappointed if FF12 had had a similar combat system to FF10 (as long as random encounters were still gone); who knows, maybe the game would’ve come out sooner.

Every time a new FF game gets announced it looks super cool at first, and everyone thinks that this will be the game that finally returns Final Fantasy to form, but then every time it turns out there’s something from earlier games that people loved that’s either changed or is missing entirely, be it a traversable world map, optional/secret locations, a diverse party, or a strategic combat system. It’s always something. Let’s hope that something won’t be missing from FF16 (like an actual party).
They have Dragon Quest if you want something with a consistent formula.
Every Final Fantasy is meant to be the final Final Fantasy of its kind. FF1-9 were only less different because of technical limitations.
 

Danjin44

The nicest person on this forum
Artworks are pretty and all, but you don't get these artworks in the game. You get 3D models. And they look like they could be taken from W-RPG out there.
Even with 3D models, especially these days majority of western devs have no interest making character models with good looking face.
52117052922_5cc607ea94_k.jpg

52117052892_552381ffcf_k.jpg



They are basically same type of design you see in FF14, because the same team is working on FF16.
fc330b946510bac529da556ae0366675c1b5ec84.jpg
 
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I think the problem for the last twenty years has been that Square still hasn’t found the right formula for the series going forward. Every FF game after FF9 has been radically different from the one before, much more than was the case for FF1-9.
The games have been radically different in tone since 6. That's the reason the series stays exciting.

I don't think they've had any misses. 13, maybe. They're all really fun and different, which is a remarkable achievement.
 

cireza

Member
Even with 3D models, especially these days majority of western devs have no interest making character models with good looking face.
52117052922_5cc607ea94_k.jpg

52117052892_552381ffcf_k.jpg



They are basically same type of design you see in FF14, because the same team is working on FF16.
fc330b946510bac529da556ae0366675c1b5ec84.jpg
Game-Thrones-quel-entrepreneur-serait-Jon-Snow--F.jpg

Ciri.jpg

Game of Thrones, The Witcher etc... Pretty much the exact same thing. FF XVI is heavily Westernized in its designs. FF XVI also has characters with "ugly" faces. Game is made to cater to the Western audience first and foremost.
 
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Elysion

Banned
Every Final Fantasy is meant to be the final Final Fantasy of its kind. FF1-9 were only less different because of technical limitations.

They could’ve easily changed things up between FF7 and 8 if they wanted. They could’ve made FF8 or 9 with real-time 3d environments like Vagrant Story, or a completely different combat system like Parasite Eve. Instead they retained 7’s formula for all three games. I’m not saying they shouldn’t have changed anything, only that after FF9 they should’ve come up with a core design formula fitting for what the PS2 hardware was capable of, which they should’ve retained for at least two or three games (for the rest of that hardware generation, basically). They could’ve reserved bigger, fundamental changes for when they jumped into the 7th gen (PS360), and then again for 8th gen and so on.

The games have been radically different in tone since 6. That's the reason the series stays exciting.

I agree, and I mentioned that in my post. But the core gameplay loops of FF7-9 are basically the same. I’m just saying that they shouldn’t have tried to reinvent the wheel with every new FF game after FF10. As I mentioned, FF12 for example wouldn’t have been any worse if it had kept FF10’s combat system. Lots of people would’ve probably preferred it.
 
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Danjin44

The nicest person on this forum
Game-Thrones-quel-entrepreneur-serait-Jon-Snow--F.jpg

Ciri.jpg

Game of Thrones, The Witcher etc... Pretty much the exact same thing. FF XVI is heavily Westernized in its designs. FF XVI also has characters with "ugly" faces. Game is made to cater to the Western audience first and foremost.
Sorry I’m just not seeing it, characters designs in FFXVI is very Japanese design to me.
 

lyan

Member
They could’ve easily changed things up between FF7 and 8 if they wanted. They could’ve made FF8 or 9 with real-time 3d environments like Vagrant Story, or a completely different combat system like Parasite Eve. Instead they retained 7’s formula for all three games. I’m not saying they shouldn’t have changed anything, only that after FF9 they should’ve come up with a core design formula fitting for what the PS2 hardware was capable of, which they should’ve retained for at least two or three games (for the rest of that hardware generation, basically). They could’ve reserved bigger, fundamental changes for when they jumped into the 7th gen (PS360), and then again for 8th gen and so on.



I agree, and I mentioned that in my post. But the core gameplay loops of FF7-9 are basically the same. I’m just saying that they shouldn’t have tried to reinvent the wheel with every new FF game after FF10. As I mentioned, FF12 for example wouldn’t have been any worse if it had kept FF10’s combat system. Lots of people would’ve probably preferred it.
8-9 are lot larger and different from Vagrant Story, I'm not sure if the PSX can handle some of their complex scenes without sacrificing many details.
In terms of combat when 8 completely scrapped the whole traditional level system, consumable based magic, input based critical strikes and summon boosts and many other that I have left out, the only thing similar between 7 and 8 is pretty much just having an ATB bar. Calling it to have retained 7's formula is a long stretch when evidently many expressed hate towards 8's battle system, it's like comparing Dragon Quest and SMT.

9 is unique in that it scrapped everything from 8 and brought only the equipment system (that is both simple and complex), I guess the simplicity of not having all the subsystems unlike previous entries is where it's identity is, but admittedly I have not replayed the game to comment in depth.
 

Shifty1897

Member
The graphics look great but I was never worried about that. I'm cautiously optimistic about the story, but worried about the combat. The combat looks too much like FF15, I hope I'm wrong.
 

JokerMM

Gay porn is where it's at.
Is this open world like ffxv or open zones like ffxii? Can't find any info on this
 
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Danjin44

The nicest person on this forum
The graphics look great but I was never worried about that. I'm cautiously optimistic about the story, but worried about the combat. The combat looks too much like FF15, I hope I'm wrong.
Tabata is the one makes weird action combat systems, it’s was the same with Crisis Core and FF Type-0.
 
It actually looks like you are switching between active summons that then effect your moveset. They pretty much confirm as much in the blog post.

Game looks like a very linear character driven action adventure rpg, something closer to uncharted/GoW/DMC than a traditional final fantasy. At this point if there was a party I feel like it would have been confirmed, the fan outcry around this has been pretty strong and even in the second trailer there isn't even the hint of a party.

Pretty sure the game is a linear boss rush essentially. We will take down the dominants introduced in that trailer one by one, acquiring there Eidolon power along the way. Game will probably be cool as fuck generally speaking but an absolute mess of an FF game over all.
None of the screenshots or the videos screams “very linear” at all 😂 some of yall just don’t pay attention at all huh
 

jimmypython

Member
I wonder if Jun Akiyama is on this project....I would assume he would be mentioned in the key staff list if he was tho..

I believe he is with Yoshida's team, and last thing he worked on was FF12 TZA.
 

mortal

Gold Member
Everything ? More or less. World design, places, armors, battles, dragons, characters etc...
Game-Thrones-quel-entrepreneur-serait-Jon-Snow--F.jpg

Ciri.jpg

Game of Thrones, The Witcher etc... Pretty much the exact same thing. FF XVI is heavily Westernized in its designs. FF XVI also has characters with "ugly" faces. Game is made to cater to the Western audience first and foremost.
They're drawing much of their inspiration from historical European cultures and western fantasy tropes, yes, but it's not a matter of them making things "westernized"
This is par for the course for Final Fantasy since the very first game in 1987. FFI through FFV, FFIX, FFXI, FFXII, FFXIV, as well as the FF Tactics games.
The Japanese take on western fantasy isn't really the same as what you would find in The Witcher or The Elder Scrolls games.
There's still a Japanese spin on things that often sets them apart, and it is made apparent in the design language.

I think you've just gotten so used to Tetsuya Nomura designing the characters for so long. FFXVI will be the first time Nomura isn't involved in single-player mainline entry since FFXII (2006.)
I'm generally a fan of Nomura as an artist, but after 16+ years of him dominating the creative direction of the franchise, it's time to switch things up and allow in some new blood and fresh eyes imo.
 

Pilgrimzero

Member
Final Fantasy peaked at 6 (though 4 is the best and 1 is iconic).

7, 8, and 10 were pretty good too.

As for 15, had massive issues and one of the worst cases of "Girl in the Refrigerator" I've ever seen.

After 15 being lackluster and Square having lost it's way so badly when it comes to this franchise, I'll wait a while before playing 16, like I should have done with 15 considering how much they added after release.
 

Danjin44

The nicest person on this forum
They're drawing much of their inspiration from historical European cultures and western fantasy tropes, yes, but it's not a matter of them making things "westernized"
This is par for the course for Final Fantasy since the very first game in 1987. FFI through FFV, FFIX, FFXI, FFXII, FFXIV, as well as the FF Tactics games.
The Japanese take on western fantasy isn't really the same as what you would find in The Witcher or The Elder Scrolls games.
There's still a Japanese spin on things that often sets them apart, and it is made apparent in the design language.

I think you've just gotten so used to Tetsuya Nomura designing the characters for so long. FFXVI will be the first time Nomura isn't involved in single-player mainline entry since FFXII (2006.)
I'm generally a fan of Nomura as an artist, but after 16+ years of him dominating the creative direction of the franchise, it's time to switch things up and allow in some new blood and fresh eyes imo.
Exactly, same way both Resident Evil and Metal Gear barrows elements from western movies but still overall very much Japanese game.
 
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