Interesting promo. At least it shows interest in boosting PS4 games. Let’s hope for more focused commitment going forward.
GOW on ps5, you can choose 30fps or 60fps at 4k checkerboard resolution.Very nice, isn't GoW already patched tho?
Came here to comment this.A couple of weeks ago, a Twitter leaker claimed that something Shadow of the Colossus related was being worked on for the PS5. I reached out to him but he couldn't explain to me what was all about, as he wasn't told any specifics other than "it won't be another remake" when he first heard about it.
It probably was just this, a next-gen patch for the game.
Is it this one?A couple of weeks ago, a Twitter leaker claimed that something Shadow of the Colossus related was being worked on for the PS5. I reached out to him but he couldn't explain to me what was all about, as he wasn't told any specifics other than "it won't be another remake" when he first heard about it.
It probably was just this, a next-gen patch for the game.
Is it this one?
Is it this one?
These are his other tweets:
I think he's trying to say that it won't be a "re-remake built from the ground up for PS5".So Shadow of the Colossus PS5 would be a port of the remake of the HD version of the PS2 game?
I mean, it’s a good game but I find it difficult to believe.
Their first-party studios have certainly been knocking out of the park lately.Still a pretty lame attempt from Sony compared to what MS is doing over on the Xbox.
Their first-party studios have certainly been knocking out of the park lately.
No doubt about it. This promo shows they are paying attention at least. First step to moving forward is acknowledging the situation.Still a pretty lame attempt from Sony compared to what MS is doing over on the Xbox.
Many thanks, find your cheque in the mailJimbossus is a more apt name![]()
No doubt about it. This promo shows they are paying attention at least. First step to moving forward is acknowledging the situation.
Sure, but no 60 on Uncharted? Horizon? We need to draw the line of decency somewhere.Sony are steadily releasing new content for PS5. Why take the shine off that by promoting re-issues that generate more goodwill than income during a time of severe supply constraint on the hardware?
It should be noted that Playstation 5 and Xbox Series are in different positions generally as evolving offerings, and as such demanding one match the other makes little sense. MS are pushing hard on game boosts because it serves their business model at a time when their first party output isn't ready for primetime.
Now isn't the time for Sony to move on this, because they will need to counter when the first-wave of new product gets revealed by MS.
Ooh, I know this! It's the next E3, right? Or failing that, the next.they will need to counter when the first-wave of new product gets revealed by MS
Yet the majority of PS4 games see no benefit running on PS5.
Sure, but no 60 on Uncharted? Horizon? We need to draw the line of decency somewhere.
These all run even better on PS5, especially when they have unstable framerates or dynamic resolution-scaling:
I don’t buy for 1 second a framerate unlock is intensive engineering work. Sure there could be exceptions where logic is framerate dependent, but then I also don’t buy it in the context of modern engines. User hacks to to e.g bloodborne demonstrate this all too well.You simply cannot assume an equal degree of time/cost and opportunity to expend it.
Bothe Guerrilla and ND have projects deep in development, meaning that pulling engine-level staff off of them to patch old titles will potentially delay these more important ongoing games.
MS can do this because all their stuff is being done at driver level. That they can do this is a benefit of the virtualized approach they have taken historically with the OS design. Sony on the other hand have employed a hardware-level approach which means that changes of this nature are more intrusive, and with intrusion comes time/cost for additional engineering and validation work.
I don’t buy for 1 second a framerate unlock is intensive engineering work. Sure there could be exceptions where logic is framerate dependent, but then I also don’t buy it in the context of modern engines. User hacks to to e.g bloodborne demonstrate this all too well.
The only thing left here for me to consider is shady deals being planned to milk customers on bullshit remasters that should be free upgrades to existing users, or not even exist. Seen it with Spideman.
Prove me wrong Jimmy boy!
The more I hear about QoL enhancements for older games, the more it makes me think we are not going to get many proper next-gen games for a while..
I don’t disagree with you, but I also believe that a good majority of titles fall into nothing more onerous than essentially a config setting with an immediate bug free outcome. Even with the QA, etc. on balance it all amounts to practically nothing in comparison to the effort of developing a complete title.Dude, Nier Replicant came out last month and still had problems when framerates exceed 60fps!
It simply cannot be assumed that any code will work under different conditions than it was originally QA'd without additional validation passes. If the game was only ever released on PS4 then those are the conditions under which it was validated, even with PRO -which has a relatively small delta performance wise- Sony hedged their bets with the boost function just in case of unexpected issues presenting themselves.
The duration of *any* test cycle is a product of the title's content, an RPG is going to take longer to check than a simple linear title like a fighting game or a track-bound racer. QA bandwidth is not unlimited, and until that test cycle has been completed successfully staffing on projects assigned cannot be safely reallocated in case faults are found and need to be remediated.
Its not a small thing from a management/HR perspective.
And as I've said repeatedly before, any corporate entity has nowhere close to the freedom (to only partially succeed) that is enjoyed by independent and community modders. At best you get embarrassing roll-backs as has just occurred with Returnal, at worst you get platform security issues and potential for legal action.
Good for people who buy new consoles to play old games. To me, no fucks given.
Play old games? there are a ton of games will release this and next year exclusively in older gen with no PS5/XSX version. That is because Sony is moneyhatting PS5 ports to offer PSN+ like Wreckfest.
Came in here just to say, “The Last Guardian Where?”Last guardian would be a bigger priority, but oh well.
Good for people who buy new consoles to play old games. To me, no fucks given.
I don’t disagree with you, but I also believe that a good majority of titles fall into nothing more onerous than essentially a config setting with an immediate bug free outcome. Even with the QA, etc. on balance it all amounts to practically nothing in comparison to the effort of developing a complete title.
One thing Xbox has demonstrated, even with a system level hack, countless modern games just get on with it. The fragility of execution under this scenario must be increased, yet results are positive.
I will not concede in cutting Sony any slack here.
It's never the games you want. Ever!Last guardian would be a bigger priority, but oh well.
If you're able to get a disc copy and don't patch it, apparently it's pretty much rock-solid 60fps, the initial release came with an unlocked frame rate. Perhaps not helpful if you already have a digital copy, but just in case.It's never the games you want. Ever!
Really pisses me off!