kicker
Banned
Valid negative* criticism. Look back at any of your favourite games, and point out some flaws, even if they personally didn't bother too much. I'll start with two of mine:
Pillars of Eternity: too focused on pushing worldbuilding/lore during conversations which detracts from the plot, some fights get repetitive after a while, few characters are interesting, goals aren't straightforward, scale felt too small for an adventure
Elden Ring: boss design too focused on forcing openings through means other than physical combat (summons, mimic, spells, throwables, ashes of war) when those other means just plain aren't as fun as a normal fight, quest design is too disjointed, music is too forgettable, world design becomes dull on a second playthrough
I chose relatively recent games because I don't really replay games much, and the flaws are more apparent when the game experience is fresh in your mind
Pillars of Eternity: too focused on pushing worldbuilding/lore during conversations which detracts from the plot, some fights get repetitive after a while, few characters are interesting, goals aren't straightforward, scale felt too small for an adventure
Elden Ring: boss design too focused on forcing openings through means other than physical combat (summons, mimic, spells, throwables, ashes of war) when those other means just plain aren't as fun as a normal fight, quest design is too disjointed, music is too forgettable, world design becomes dull on a second playthrough
I chose relatively recent games because I don't really replay games much, and the flaws are more apparent when the game experience is fresh in your mind
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