The high difficulty of shooting up.
The high difficulty of shooting up.
He is one of the exiled nowIts incredible how fast everyone had turned on him just because he thought a portion of Metroid was designed badly and he was hyperbolic with his phrasing (not like this is a surprise to anyone who's watched him before).
Talk about a tribe mentality. People need to relax.
The high difficulty of shooting up.
Its incredible how fast everyone had turned on him just because he thought a portion of Metroid was designed badly and he was hyperbolic with his phrasing (not like this is a surprise to anyone who's watched him before).
Talk about a tribe mentality. People need to relax.
This is not what happened at all, or why it happened.Its incredible how fast everyone had turned on him just because he thought a portion of Metroid was designed badly and he was hyperbolic with his phrasing (not like this is a surprise to anyone who's watched him before).
Talk about a tribe mentality. People need to relax.
The high difficulty of shooting up.
The high difficulty of shooting up.
good thing is Metroid only got better with time and now it's accessible to everyone. Try to play metroid 1 or even Super Metroid without a guide or youtube videos and you will have to git gud yes or yes.Never been a fan of games that lock out more causal players like me with no difficulty settings. I’m a 35 year old professional. I dont have oodles of time anymore to “git gud”. theres a bunch of games I’d like to play but don’t cos they’re too hard.
Neither of these games is very hard, maybe you kind of need a map for the first Metroid... But Super Metroid never challenged me seriously, I never felt the need for a guide when I played it the first time, it's made in a way that you barely need to explore (it's always clear where to go next).good thing is Metroid only got better with time and now it's accessible to everyone. Try to play metroid 1 or even Super Metroid without a guide or youtube videos and you will have to git gud yes or yes.
I see posts like this all the time and they never make a lick of sense so I'll try my best to explain. In a well made challenging game, the "git gud" part of the game is the game. It is why people play it, it's what makes it fun and interesting. So to say "I want to play this game about gitting gud, but I don't want to do the part where I git gud" makes no sense. It would be like saying "I'd love to watch comedy's, but I'm really not into the whole laughing thing." Or "I would love to get into more action movies, but they always have these set pieces with explosions, car chases or fist fights!" You might be falling prey to classic fear of missing out. You hear people talk about Dark Souls and how amazing it is. Or how Metroid came back and it's sick. So you naturally think, oh man, I wish I could enjoy those things to! But if you fundamentally don't like these games, asking the devs to have make a version of the game where the whole point of them is removed isn't going to work.Never been a fan of games that lock out more causal players like me with no difficulty settings. I’m a 35 year old professional. I dont have oodles of time anymore to “git gud”. theres a bunch of games I’d like to play but don’t cos they’re too hard.
The thing you dense people cant understand is that we can have bothThe emotion of the player is changed. The dopamine reward from overcoming the challenge has been changed. I don't understand why you dense people don't get this. You view game design as "just make number different!", with zero consideration for how that actually impacts the player's engagement with it.
You view games like a zoo where you go to just gawk slack-jawed at all the funny animals, when it's more like an amusement park - and everyone knows that a good amusement park ride lives or dies by how it makes you feel.
Funnily enough, you get height requirements on rides.. and no one in history has said "I think the Turboraper 5000 should be designed a bit more inclusive so people who don't like scary things can enjoy it too!". Because everyone who enjoys them seems to instinctively understand that doing that would defeat the point.
Everyone else who doesn't like it just steers clear, like the whiners about game difficulty ought to just do.
not hard per se but to a new player the path is not always obvious, I started playing metroid a few months and I was kinda lost sometimes. But the good kind of lost, I felt rewarded every time.Neither of these games is very hard, maybe you kind of need a map for the first Metroid... But Super Metroid never challenged me seriously, I never felt the need for a guide when I played it the first time, it's made in a way that you barely need to explore (it's always clear where to go next).
Hip Hop should have more Guitars.Is this another "I hate David Jaffe" stealth thread? Cause people here seem to never get enough of this guy
I disagree with him, we get so few challenging games every year, they're welcome. Give me more.
I don't get the entitlement. The game is not for you. I don't complain that hip hop should have more guitars, I don't listen to it.
Some games can more easily work with difficulty selection than others. Some games are better as hard games while others make more sense as easy games. I prefer harder games on average, but when me and a friend played Resident Evil 6, we quickly realized the game simply isn't a good game when made to be hard. We had more fun with it on a normal mode despite it not being our ideal preference. The fact that the game had difficulty selection didn't do anything for us. In fact, I probably would have enjoyed it more if it had one single difficulty mode that the developers had time to focus on. But we just stopped playing the game, because it clearly wasn't for us. I didn't have meltdown on twitter complaining about it.The thing you dense people cant understand is that we can have both
It can be a rollercoaster FOR YOU, just play on Hard mode or whatever, if you want your "true gamer experience" .
Or it could be a carousel for people that just want to enjoy the story, the art, whatever.
In Mass Effect 3 there was an easier than easy mode called Story Mode that was basicaly "just watch the goddamn thing"
Did I play it? Hell no.
But I bet your ass that there were some people that played that way and enjoyed it.
And you could still play the game on Normal/Hard. Didnt affect shit on your experience.
So no, I cant understand how options are bad, since by doing so it doesnt affect your enjoyment.
"Oh but in Sekiro the enjoyment comes from dying many times and finally succeeding", FOR YOU, you dumbass. Maybe some people just want to die a little less, experience the story, the different environments.
Gatekeeping HOW someone should enjoy the game is so fucking pretentious
There you go, no need for a map.not hard per se but to a new player the path is not always obvious, I started playing metroid a few months and I was kinda lost sometimes. But the good kind of lost, I felt rewarded every time.
The fact Kena has a easy difficulty (Story Mode difficulty) yet still has people complaining about "high difficulty" shows this.The idea that any game can simply slap on different difficulty selections and magically fix the issue of player skill and game design is absurd.
The game is considered a masterpiece because it asks as much from you as you do from it. That's what makes it good.
Or ya know not experience it if it isn’t the way the artist meant it to be….I agree
Not offering options due to budget restrictions is understandable.
But saying your game "should only be experienced on Hard mode" makes my eyes roll.
Thats like Christopher Nolan saying that Tenet should only be seen on IMAX, or someone saying that some music can only be listened to on FLAC format.
Art is subjective so let people experience it how they want it.
Which is, again, pretentious as fuckOr ya know not experience it if it isn’t the way the artist meant it to be….
Yeah I just got lost at a part before this and regrettably looked it up and it was a blaster block I’m missing.not hard per se but to a new player the path is not always obvious, I started playing metroid a few months and I was kinda lost sometimes. But the good kind of lost, I felt rewarded every time.
Do you listen to classical music?Which is, again, pretentious as fuck
Havent encountered a game where the difficulty is the only reason why its good.
And if it was, then it would be a shitty game
Every game should be made with the artist’s vision and intent.Every game should give you the opportunity to choose the difficulty level.
And every devs should have the freedom to make what they want to make.Every game should give you the opportunity to choose the difficulty level.