This is just fkn AWESOME
r/GTA6
I’ve read over the patent post from yesterday, and I noticed a lot of people missed the most exciting information in it. I’ll sum it up in non technical language:
It’s essentially a method to improve vehicle AI when driving
Currently, when NPCs drive on the road, they can sense a few cars around them to determine crashes or other things to drive around. This is “dumb” AI as it has very few factors to take into account, and requires a lot of computational resources. This is why vehicles despawn when far away, to free up the CPU.
Here’s a quote from the patent:
Rockstar's patent describes a system that primarily will change this and give NPCs more situational awareness. They will essentially have an objective of navigating from one location to another (simplified, but is essential in making routines similar to rdr2) and be able to take into account other external factors. Coolest of all,
NPCS will still exist when your game isn’t rendering them in this implementation.
Specific examples mentioned by Rockstar state they will be able to use weather conditions, traffic, and crashes to determine where to go. Some areas might be dangerous in the rain, they might avoid it. If an area has too much traffic, they will avoid it. Possibly destructible environmental areas could be reacted to (similar to bridges in Just Cause, this point is speculation however ). Cars will also be able to take into account # of lanes and speed in their decisions. NPCs will be also able to take into account high speed chases, and be able to navigate if they themselves are speeding.
There will also be other reactions that are mentioned specifically, such as changing lanes before a highway exit appears, and as Rockstar puts it
The large part they also mention is this implementation uses a lot less processing power. The NPC schedules can be relayed by a central server (they could possibly use the console itself as well) and it doesn’t require the same constant surrounding analysis as previous AI. Rockstar mentions this will allow them to have denser traffic with the same resources.
A large aim also seems to be “realism.” Rockstar's patent mentions realistic reactions to various factors as being the main intent. For example, NPCs will each have different driving ability levels, based on the driver and the car:
Essentially each driver will have its own profile, and have unique driving characteristics as well as skill level. Some might speed, others might not. Each vehicle will also affect the driving of these drivers.
Personally I find this very exciting. It builds an image of a denser world, with many variable environmental conditions. It remains to be seen to what degree this will be implemented, either way it’s a great find!
This also seems to give the idea that weather and changing conditions will have a large impact on the Gameworld. As the
other patent posted today mentioned as well, response and varying environments are heavily emphasized. IMO this is biggest takeaway from this, and will be important even if it is not incorporated into GTA 6.
Keep in mind though, patents do not mean this tech will be used, or used to the full extent described. Companies often patent stuff that they might use and then decide not to use them due to lack of feasibility, or go for a broad patent and use it a lot more limitedly.
https://uspto.report/patent/app/20200338450 patent
Credit to
/u/ElementNo28 for finding the patent