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Graphical Fidelity I Expect This Gen

TaterPop1980

Neo Member
Started Jedi Survivor this morning on the XSX and will say I was impressed by the visuals and performance (quality mode).
Only an hour in but it’s easily the best looking game I’ve played since Dead Space. It’s on Game pass via EA Play for anyone interested. What is GAF’s consensus on the Jedi Survivor‘s visuals?
 

SlimySnake

Flashless at the Golden Globes
Started Jedi Survivor this morning on the XSX and will say I was impressed by the visuals and performance (quality mode).
Only an hour in but it’s easily the best looking game I’ve played since Dead Space. It’s on Game pass via EA Play for anyone interested. What is GAF’s consensus on the Jedi Survivor‘s visuals?
Impossible to get gaf’s consensus of on anything but i personally think it looks amazing at times. Fantastic asset quality and lighting. The open world doesn’t look as good but the enemy bases have great lighting, reflections and model quality.
 
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H . R . 2

Member
Is it just me or does Stalker have a very last gen Metro exodus look to it?

Doesnt look anywhere close to unrecord and other UE5 bodycam shooter games we have seen from indie devs with similar settings. This is supposed to be a UE5 game with nanite and lumen.


still, it doesn't look bad at all, the atmosphere is there
but
yes, it has definitely got worse over the past few trailers

STALKER-2-new-screenshots-4.jpg


STALKER-2-new-screenshots-8.jpg


STALKER-2-new-screenshots-7.jpg

STALKER-2-new-screenshots-5.jpg


STALKER-2-new-screenshots-6.jpg

STALKER-2-new-screenshots-3.jpg

STALKER-2-new-screenshots-2.jpg


STALKER-2-new-screenshots-1.jpg
 
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miklonus

Member
So, what do you guys think? Has anything wowed you yet this generation?
I hate the PS5. I hate this generation. I've told you this before. The PS5 pales in comparison to the PS4 a decade ago, or a generation ago, in terms of games specifically designed for it which take advantage of it. Fuck Spider-Man 2 fuck that wack-ass game. PS4 and Sony's practices regarding it were far from perfect, but the PS5's output, and Sony's strategy for the PS5, are so inferior that I'd be lying to myself if I said that I was satisfied with it.
 
I don't have high hopes for RED in terms of visuals. it's reportedly another pseudo-RPG that will probably only build slightly on their already outdated engine.

Tom Henderson already leaked that the AC engine has been substantially upgraded for AC Red, I have high expectations personally.

The most means that moving forward, Assassin’s Creed will benefit visually from the lines of ray-traced global illumination and virtual geometry. The move to the Anvil Pipeline has meant that the teams have had to completely overhaul everything in the series, too, including animations, its parkour system, dynamic weather, and more.

 

SlimySnake

Flashless at the Golden Globes
Tom Henderson already leaked that the AC engine has been substantially upgraded for AC Red, I have high expectations personally.

great to hear about rtgi and virtual geometry. lets see how their solution compares to nanite and snowdrop's microdetail system.


animations getting an overhaul is very exciting. i would love to see for honor's motion matching in this.
 
I dont like how the FF16 DLC doesnt have a lot of expensive looking cutscenes. The budget has clearly been cut but there are still moments where it looks damn near CG in cutscenes. Granted FF7 Rebirth also looks amazing in cutscenes thanks to incredibly high quality hero lighting on every character, but there is just something about how FF16 lights its scenes. They also use hero lighting which goes away after the cutscene ends, but its not overly bright like in FF7 Rebirth, and it just adds this very moody look you would see in a ridley scott or a david fincher movie.

This is one game that has incredible art direction while also pushing visual fidelity.

GL4OMy-XMAA6FX0


GL4OMy9XMAAklXf


This scene reminded me of this gorgeously lit scene at night from the base game. So many other games would just hero lighting everywhere and while these guys also added hero lighting, they made sure to use the light from that lamp instead of artificial lighting with the moon doubling as a sun. What a beautiful looking game.

F2An-WsWUAIU6UO
I love this lighting, gives it a CGI look.
 
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I hate the PS5. I hate this generation. I've told you this before. The PS5 pales in comparison to the PS4 a decade ago, or a generation ago, in terms of games specifically designed for it which take advantage of it. Fuck Spider-Man 2 fuck that wack-ass game. PS4 and Sony's practices regarding it were far from perfect, but the PS5's output, and Sony's strategy for the PS5, are so inferior that I'd be lying to myself if I said that I was satisfied with it.

I'm holding on to hope until Sony and MS show their next wave of games. If the big and well funded studios fail to impress than I'll consider this gen a total flop tech wise.
 
Another day another thread on gaf about next gen. They are all as obsessed with next gen graphics as we are lol.


So, what do you guys think? Has anything wowed you yet this generation?

  • Returnal was the first moment for me. Mostly because of the audio design and dual sense implementation mixed with the insane atmosphere. Just thick with fog and particle effects. At least the first couple of levels, the rest felt comfortably last gen.
  • Ratchet had some wow moments. The first city, the portal setpieces and blizar prime.
  • Aloy in horizon FW still blows me away every time i go back to it. The way she's lit is so beautiful. the clouds in the DLC were a legit wow moment.
  • Spiderman 2 when sandman throws you half way across the city.
  • The zipping setpiece in Star Wars jedi survivor was very holy shit worthy.
  • Every single Eikon Fight in FF16. Especially the titan and bahamut fights.
  • Lastly, Avatar's opening shot when you first enter pandora. Probably the only time ive said wow out loud instead of just thinking it. it was my KZSF moment of this gen. So glad they kept it till the game's release. Amazing to experience it in 4k hdr instead of youtube compressed feeds.
Ratchet was the first game to really wow me, horizons character models look great - alan wake had its moments of wowing (specifically certain scenes that I thought were pre-rendered then realized I could play it).

Nothing has wowed me the way I’d hoped TBH. Seems I expected too much. The best looking games have some great stuff, but they always have something they don’t do - IE: lighting in horizon, shimmering in Alan wake, various problems with Avatar
 
Holy shit. Dragons Dogma 2 with path tracing mod looks amazing. its crazy how materials look better just because the lighting is better.



I don't understand something
Doesn't this game have RT gi on PS5? RT gi is supposed to do amazing things for materials too. DF has demonstrated this before in their analysis of Control and CB 2077. Why isn't DD2's RT gi impactful like those games?
 
I don't understand something
Doesn't this game have RT gi on PS5? RT gi is supposed to do amazing things for materials too. DF has demonstrated this before in their analysis of Control and CB 2077. Why isn't DD2's RT gi impactful like those games?


OK the answe is more samples per pixel in Path Tracing, shadows are ray traced, and specular detail and reflections all come with path tracing and don't with rt gi
 

Xtib81

Member
Should’ve had floating islands a la zelda up there. But GG don’t have any real imagination. At least compared to Nintendo.

Yep, I'd argue that we'll get that in Hz3 and that they wanted to test their tech. It could also allow us to cover long distances much faster thanks to wind speed, take cover from enemies, recharge our sungwing's batteries faster etc.. but GG are clearly limited when it comes to innovative gameplay, so we'll see.
 
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Hunnybun

Member
Ratchet was the first game to really wow me, horizons character models look great - alan wake had its moments of wowing (specifically certain scenes that I thought were pre-rendered then realized I could play it).

Nothing has wowed me the way I’d hoped TBH. Seems I expected too much. The best looking games have some great stuff, but they always have something they don’t do - IE: lighting in horizon, shimmering in Alan wake, various problems with Avatar

Honestly pretty much every current gen game I play wows me to some extent - they almost all look fantastic in their own right. But then I take this stuff pretty seriously and never buy any of those games with really terrible sounding performance modes like Jedi Survivor.

So stuff like TLOU P1, Spider-Man 2, and RE4 Remake look amazingly good imo, despite their clear last gen roots. But the fact remains that STILL - even after nearly 4 years since its reveal - the one game that feels like a true generational leap over anything on PS4 is Ratchet & Clank. IMO it's still the best looking game on console ever made - and by a distance (big caveat: haven't played Avatar or Alan Wake 2 yet as refuse to play the compromised performance modes).

So I do still think we'll finally see a big step when we actually get other big (especially first party) games releasing that have been designed from the ground up for next gen, on proper next gen engines. We're already seeing that from the glimpses at GTA V, Death Stranding 2, and of course from Avatar and AW2.

The true next gen games ARE coming. They're just painfully slow.
 

Hunnybun

Member
Should’ve had floating islands a la zelda up there. But GG don’t have any real imagination. At least compared to Nintendo.

It's mad how that statement can both sound ridiculous and yet still be true.

How can Nintendo, a company, be so madly creative, even long after Miyamoto has stopped being a driving force? And how can the reverse be true of another huge company like Guerrilla? And yet it is. Every time I play a Nintendo game the sheer creativity just bursts off the screen. And I don't think I've ever really seen a single innovative idea in a Guerrilla game. The most imaginative thing in Horizon is clearly the setting and central twist of robotic animals/dinosaurs - which is clearly pretty cool. But beyond that everything's just totally by the numbers. It's crazy how companies can have personalities like that.
 

xxDeadlockxx

Neo Member
I've been following this thread for quite some time without participating in it. I play on a console but I am one of those who gives a lot of importance to the technical section, graphical fidelity, although always considering the context of each game and where it is going to be played. I am one of those people who say "Give me all the graphics you can even if they are at 30 fps stable" although as I said without asking for impossible things and knowing the limitations of each platform.

It has been many years since I left the PC behind to play, basically since when I bought the X360 at the outset, my step in the next generation was the PS4 and in the current generation I am with a Series S. If that console is so "hated" on the one hand of the community in which it is little less than a mixture between shit and antichrist. But the TV where I use the console is not 4k and really with the Series S I have plenty. I ask for quality but so little I ask for the most to play.

Having given an idea of what I am looking for today with respect to graphics, I wanted to ask a few things because people with much more knowledge than me write around here.


I don't know if you are aware of the disaster that Ark Ascended is being, at least in regards to its console version. I have always had the impression that the game's developer studio is quite incompetent. I played the original Ark quite a bit on PS4 and the performance and resolution were pitiful. With the inclusion of Ark Ascended in the Gamepass I decided to download it to see how it looked with Unreal Enginge 5.

I tried it the same day it was available on the service and the truth is that I was quite surprised because there was undoubtedly a leap in quality with its original version. And above all for lighting, blessed Lumen. Above all the new techniques that are used today, without a doubt, my favorite in a global illumination system to notice those contrasts between well-lit sites and sites in the shade.

Well, just the next day they released an update to include a new map. With this update they have broken the game. There is no lighting per Lumen, worse quality of leftovers, no reflections in the water per Lumen, worse resolution in Series S. Worse quality in general.

I'm going to leave some screenshots before the patch and after the patch. Please do not criticize for the sake of criticizing, as I said at the beginning, understand the context and keep in mind that it is in a Series. Obviously the game looks much better on other platforms but what I want to show here is not that but the exaggerated downgrade that has been done in general because it also affects Series X and PS5

Before

Gij84i7.png

7XBCovK.png

M7EPsl9.png

FVkzwmT.png

pCOCVCe.png

1LI3YKI.png

bFckMEF.png

OOy0bRO.png

y60J0kT.png


After

1Yj9ImG.png

Zb4A2if.png

mhB1srG.png

w1O4zOA.png

m5PsLeP.png


The images after the patch even look a little better than they originally were because the game allows you to modify various graphic settings through the console, but there are things that are hidden and it is the best I could do.

I also wanted to comment on an f2p called Deceit 2 and that uses UE 5, in principle according to its developers it uses Lumen:

sm625db.png

ze6u1o9.png

tpCvOey.png

f1sLIUM.png

y4EWXOm.png

JIAwfEZ.png

48O8p0v.png

CjFweqS.png

0BvpFoi.png



And finally, what do you think about kingdom come deliverance 2 and what version of Cryengine could it be using? I still have the first one to play but reviewing videos of the game, the landscapes still look really good today. And in general the game I think could look worse for the years that have passed.
 

SlimySnake

Flashless at the Golden Globes
I've been following this thread for quite some time without participating in it. I play on a console but I am one of those who gives a lot of importance to the technical section, graphical fidelity, although always considering the context of each game and where it is going to be played. I am one of those people who say "Give me all the graphics you can even if they are at 30 fps stable" although as I said without asking for impossible things and knowing the limitations of each platform.

And finally, what do you think about kingdom come deliverance 2 and what version of Cryengine could it be using? I still have the first one to play but reviewing videos of the game, the landscapes still look really good today. And in general the game I think could look worse for the years that have passed.
From what i understand, the series s and series x console performance was absolutely awful and they might have made some cutbacks to the lumen lighting. xsx was already 900p with way lower quality nanite implementation while the series s was under 600p. with awful framerate dips to the 20s. if you are seeing a downgrade its likely because they brought the framerate up to 30 fps locked.
 

ChiefDada

Gold Member
holy crap.

693-1713926321-11025238.jpeg


693-1713926321-1403240196.jpeg

now if i could only get this to work.

Some Path tracing gifs from the DF review. I couldnt really get it to run on my PC at a decent framerate with denoising set to max. 15 fps at 4k dlss performance and 7 rays gets rid of the noise but obviously is unplayable but maybe in the future we can run it.

mfQIQ15.gif


4EiskCE.gif


yN0zPwK.gif


VciabGp.gif

Diminishing returns my ass. As Cerny said, ray tracing is the 3rd era of gaming graphics and we are in the middle of the transition.
 
I've been following this thread for quite some time without participating in it. I play on a console but I am one of those who gives a lot of importance to the technical section, graphical fidelity, although always considering the context of each game and where it is going to be played. I am one of those people who say "Give me all the graphics you can even if they are at 30 fps stable" although as I said without asking for impossible things and knowing the limitations of each platform.

It has been many years since I left the PC behind to play, basically since when I bought the X360 at the outset, my step in the next generation was the PS4 and in the current generation I am with a Series S. If that console is so "hated" on the one hand of the community in which it is little less than a mixture between shit and antichrist. But the TV where I use the console is not 4k and really with the Series S I have plenty. I ask for quality but so little I ask for the most to play.

Having given an idea of what I am looking for today with respect to graphics, I wanted to ask a few things because people with much more knowledge than me write around here.


I don't know if you are aware of the disaster that Ark Ascended is being, at least in regards to its console version. I have always had the impression that the game's developer studio is quite incompetent. I played the original Ark quite a bit on PS4 and the performance and resolution were pitiful. With the inclusion of Ark Ascended in the Gamepass I decided to download it to see how it looked with Unreal Enginge 5.

I tried it the same day it was available on the service and the truth is that I was quite surprised because there was undoubtedly a leap in quality with its original version. And above all for lighting, blessed Lumen. Above all the new techniques that are used today, without a doubt, my favorite in a global illumination system to notice those contrasts between well-lit sites and sites in the shade.

Well, just the next day they released an update to include a new map. With this update they have broken the game. There is no lighting per Lumen, worse quality of leftovers, no reflections in the water per Lumen, worse resolution in Series S. Worse quality in general.

I'm going to leave some screenshots before the patch and after the patch. Please do not criticize for the sake of criticizing, as I said at the beginning, understand the context and keep in mind that it is in a Series. Obviously the game looks much better on other platforms but what I want to show here is not that but the exaggerated downgrade that has been done in general because it also affects Series X and PS5

Before

Gij84i7.png

7XBCovK.png

M7EPsl9.png

FVkzwmT.png

pCOCVCe.png

1LI3YKI.png

bFckMEF.png

OOy0bRO.png

y60J0kT.png


After

1Yj9ImG.png

Zb4A2if.png

mhB1srG.png

w1O4zOA.png

m5PsLeP.png


The images after the patch even look a little better than they originally were because the game allows you to modify various graphic settings through the console, but there are things that are hidden and it is the best I could do.

I also wanted to comment on an f2p called Deceit 2 and that uses UE 5, in principle according to its developers it uses Lumen:

sm625db.png

ze6u1o9.png

tpCvOey.png

f1sLIUM.png

y4EWXOm.png

JIAwfEZ.png

48O8p0v.png

CjFweqS.png

0BvpFoi.png



And finally, what do you think about kingdom come deliverance 2 and what version of Cryengine could it be using? I still have the first one to play but reviewing videos of the game, the landscapes still look really good today. And in general the game I think could look worse for the years that have passed.

What I've learned is that yes, some developers are forever incompetent. They will always be patching and breaking stuff. Ark devs are one of them.

Also, since you value tech, you really need to get a ps5 or sx and get a 4k tv
 

xxDeadlockxx

Neo Member
Thanks to both for the answers.

In the case of Ark Ascended I think the company had two fairly easy options:

- Lock it at 30 fps with the quality at which I tried it the first time.

- Leave the two options for the end user to decide which one they prefer. Pre-patch quality locked at 30 fps, post-patch quality with the downgrade they applied.

Obviously it is impossible for me to play with the horrible version that currently exists. It's definitely that at times I even see the original version of the Ark better.

Before they released this Remaster, a Remaster that by the way no one asked them for but I think they were running out of money for the development of Ark 2, I wanted to see what they would be able to do in Ark 2 but seeing what they have done in the Ark Ascended....

Ark 2, which in principle should look better, if they don't even know how to optimize the remaster.

As for changing to a higher console and a 4k TV. Well, the truth is that right now I am very well as I am. Yes I like graphics, but hey, I have always been a person who as long as you have a minimum of quality is happy without having to have the highest quality.

The next important stop is Hellblade 2.
 

CGNoire

Member
Some Path tracing gifs from the DF review. I couldnt really get it to run on my PC at a decent framerate with denoising set to max. 15 fps at 4k dlss performance and 7 rays gets rid of the noise but obviously is unplayable but maybe in the future we can run it.

mfQIQ15.gif


4EiskCE.gif


yN0zPwK.gif


VciabGp.gif
PT looks great but its a pity how Monochromatic this game is :/
 

GymWolf

Member
Should’ve had floating islands a la zelda up there. But GG don’t have any real imagination. At least compared to Nintendo.
It's a plot thing, they can't justify floating islands, don't be silly.

The floating isles in tokt are ubersimple and a big letdown, it's not like they are particularly good except the starting one.

Horizon has much more imagination where it count like the cast of enemies.
 

SlimySnake

Flashless at the Golden Globes
It's a plot thing, they can't justify floating islands, don't be silly.

The floating isles in tokt are ubersimple and a big letdown, it's not like they are particularly good except the starting one.

Horizon has much more imagination where it count like the cast of enemies.
The game is set like 1,300 years in the future. you have aliens in the game. plus people who are 1,300 years old and can fly. I think flying islands make sense or maybe have a few space ships up there you have to fly around. it kind of makes no sense to put in that much effort into the cloud system and not use it for anything.

agreed on the first island being the best.
 

GymWolf

Member
The game is set like 1,300 years in the future. you have aliens in the game. plus people who are 1,300 years old and can fly. I think flying islands make sense or maybe have a few space ships up there you have to fly around. it kind of makes no sense to put in that much effort into the cloud system and not use it for anything.

agreed on the first island being the best.
That's just like saying that no game where you can't fight and explore a lot underwater should have good water tech because why wasting time...

People take screens, you fly up there, inside them, there is a sidequest related to the thuderstorm, it's enough to make good looking clouds.

The bigger question is, why wasting resources on fucking clouds to begin with when you have low res texture in front of the player eyes all the time and you should fix that first :lollipop_squinting:
 
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ChiefDada

Gold Member
Imagine horizon getting that path traced upgrade tho...

Oh, so now lighting is important to you hmmmm???

But yeah, you’re right it would be best looking game of all time. Same with Ragnarok and TLOU. Sony games have the geometry and materials locked in, they're just missing/behind the curve on the lighting piece.
 

SlimySnake

Flashless at the Golden Globes
Imagine horizon getting that path traced upgrade tho...
It would be amazing because it would likely handle the distant shadows and foliage way better. I was playing it the other day and everything in front of you looks fantastic but just incomplete just around a 25-50 yards away as they simply unload all the lighting data baked into the texture and load it in as you get closer. It would do wonders for the game's draw distance.

the rest though. im not too sure about. i guess we will never know. horizon is super saturated, overly bright and contrast to oblivion. I dont know if having a more accurate lighting model would take away from any of the other lighting they might have faked.

For example, this shot is perfect. i dont know how accurate shadows and light bounce would help this scene aside from removing the fog in the distance and letting us see more of the horizon.

F90Rx6OWIAEaZrP


However, something like this for draw distance or indoor areas like this might benefit a lot of accurate lighting.

FyjcrQDXoAY1muX

FyjcrxyXoAYVOq5
 

GymWolf

Member
Oh, so now lighting is important to you hmmmm???

But yeah, you’re right it would be best looking game of all time. Same with Ragnarok and TLOU. Sony games have the geometry and materials locked in, they're just missing/behind the curve on the lighting piece.
I mean, we are talking about the best of the best implementation here, i didn't noticed such a big difference in cyberpunk (ingame, gifs and cherry picked screens have no value for me) and in many games with lesser form of raytracing, but in dogma 2 it's pretty evident (but then again, i should play the thing because gifs can be tricky to judge), maybe because the game looks like a bit turdish and not like cyberpunk that even without rt still looks top 5 graphic out there.

I think sony can definitely improve their materials buddy, we are FAR from photorealism with everything.

I replayed hfw on pc recently and the wood material that guerrilla use in some bulding is disgustingly bad, a lot of rocks are bad etc.
Insomniac has the best clothes tech (at least morales got it, sp2 was a downgrade) but they lack other things
sucker punch texture work was very sketchy in sushima
santa monica are pretty shit at making human faces, even kratos that is the best, still look inferior to a random npc in horizon, let's not even talk about all the other character not named angrboda (and even her, is not even on the level of detroit ps4)

basically all sony teams have some flaws and i always ask myself wtf is the ICE team doing if they can't even share the tech and make everyone on the same level, i know it's more complicated than that, but still...
 
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GymWolf

Member
It would be amazing because it would likely handle the distant shadows and foliage way better. I was playing it the other day and everything in front of you looks fantastic but just incomplete just around a 25-50 yards away as they simply unload all the lighting data baked into the texture and load it in as you get closer. It would do wonders for the game's draw distance.

the rest though. im not too sure about. i guess we will never know. horizon is super saturated, overly bright and contrast to oblivion. I dont know if having a more accurate lighting model would take away from any of the other lighting they might have faked.

For example, this shot is perfect. i dont know how accurate shadows and light bounce would help this scene aside from removing the fog in the distance and letting us see more of the horizon.

F90Rx6OWIAEaZrP


However, something like this for draw distance or indoor areas like this might benefit a lot of accurate lighting.

FyjcrQDXoAY1muX

FyjcrxyXoAYVOq5
I can't be the only one that notice the terrible textures in the last screen way before noticing something wrong with the lights...
 
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SlimySnake

Flashless at the Golden Globes
Oh no I'm talking about the games as is. I have no doubt games like Horizon and GoW will be receiving insane RT upgrades for PS5 Pro. And if not idk wtf Sony is doing. Even a deep, comprehensive implementation of RT shadows for HFW/BS will be enough to propel the game to top 5 status.
lol these games are not getting rt anything. the PC version was your last hope. if nixxes isnt adding it despite having a lot of experience with rt in ratchet and spiderman games then lets face it, GG isnt either.

At best, you will get RT reflections in gameplay for Gran Turismo 7. And maybe rt shadows on top of rt reflections in Spiderman 2 or Ratchet. one of the leaked slides also mentioned something that looked to me like Demon Souls since it had rt taken out at the very end. but thats also rt shadows.

you have too much faith in these studios. they are not going back to add RT from scratch in these titles.

I can't be the only one that notice the terrible texture in the last screen way before noticing something wrong with the lights...
its atrocious.
 
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GymWolf

Member
lol these games are not getting rt anything. the PC version was your last hope. if nixxes isnt adding it despite having a lot of experience with rt in ratchet and spiderman games then lets face it, GG isnt either.

At best, you will get RT reflections in gameplay for Gran Turismo 7. And maybe rt shadows on top of rt reflections in Spiderman 2 or Ratchet. one of the leaked slides also mentioned something that looked to me like Demon Souls since it had rt taken out at the very end. but thats also rt shadows.

you have too much faith in these studios. they are not going back to add RT from scratch in these titles.


its atrocious.
What is atrocious?
 

SlimySnake

Flashless at the Golden Globes
I mean, we are talking about the best of the best implementation here, i didn't noticed such a big difference in cyberpunk (ingame, gifs and cherry picked screens have no value for me) and in many games with lesser form of raytracing, but in dogma 2 (but then again, i should play the thing because gifs can be tricky to judge), maybe because the game looks like a bit turdish and not like cyberpunk that even without rt still looks top 5 graphic out there.

I think sony can definitely improve their materials buddy, we are FAR from photorealism with everything.

I replayed hfw on pc recently and the wood material that guerrilla use in some bulding is disgustingly bad.
Insomniac has the best clothes tech (at least morales got it, sp2 was a downgrade) but they lack other things
sucker punch texture work was very sketchy in sushima
santa monica are pretty shit at making human faces, even kratos that is the best, still look inferior to a random npc in horizon, let's not even talk about all the other character not named angrboda (and even her, is not even on the level of detroit ps4)

basically all sony teams have some flaws and i always ask myself wtf is the ICE team doing if they can't even share the tech and make everyone on the same level, i know it's more complicated than that, but still...
yeah, the days of sony studios being the best at anything have long passed. Maybe RT reflections in Spiderman 2. Maybe character models in TLOU1 cutscenes and maybe cinematography in HFW. Maybe.

I think Callisto has all of sony studios beat in character models (ingame or cutscenes), cinematography and materail/asset/texture quality. Alan Wake in lighting and texture quality. Avatar has them beat in lighting, foliage, and a host of other new tech like RTGI, reflections and shadows ND, SSM, GG, and Bluepoint didnt even bother experimenting with. Insomniac couldve used RTGI or even software based solutions like Lumen but chose not to in the same year Respawn, Bethesda, Turn10, Massive and a host of C tier studios using UE5 did just that. Again, no mesh shader support or virtualized geometry support in ANY Sony game. is it really a surprise that they cant compete with other studios in texture detail?

honestly, TLOU1, GOW, GT7 are incredibly disappointing from a tech perspective. id rate them behind pretty much every game that released last year. At least insomniac is doing something with the ssd and reflections and GG improved from HZD, ND, SSM and PD didnt even try. I am surprised GAF is so high on GT7 especially when compared to Forza 8. Forza despite its issues at least looks next gen at times. gt7 just looks flat as fuck and DF gave it the win lol

It's disappointing because i can look at uneven games like FF16, star wars, starfield, forza, dragons dogma 2, spiderman 2, and remnant 2, and point out exactly the next gen things about them. aside from ratchet, spiderman 2, and demon souls, i cant think of anything sony first party games are doing that is next gen and couldnt be done on last gen hardware. Aside from the clouds in horizon burning whores of course.

I am still hoping this is a phase and they will finally turn up this E3 and blow me away but after literally waiting 4 E3s this gen, I am wondering if they have bought into the whole 60 fps nonsense.

P.S Since Ass Creed's Anvil engine is adding support for RTGI and virtualized geometry, pretty much all major third party engines now support rtgi, or mesh/primitive shaders/nanite/virtualized geometry or both. i guess its not too hard and maybe sony studios are just late to the party.
 
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