What's wrong with You? It's like you are projectingLol no man, no. You can install and play days gone on a hdd/apu and also on a 3090. This tech is scalable and y'all being brainwashed by pretty words. The ps5 will use the magical ssd while the ps4 version will use the old hardware. Sony has people thinking the ssd is more important than the cpu/igpu and to me that's fucking crazy.
Yep. Richard from DF ran some tests calculating the processing power of Jaguar equivalent Athlon cores and Zen 2 cores and found that they had 6.7x more performance thanks to 2x more threads and IPC gains from Jaguar to Zen and from Zen to Zen 2.“"I think that the big delta between these two consoles, apart from the 3D audio, quick loading and DualSense of course, is on the graphical side of things.”
Seriously though… Jaguar at 1.6 GHz -> 3.5 GHz Ryzen 2?!?
Clock for clock at 2.3GHz, Cinebench delivers a 2.24x improvement in single-thread erformance, and across four cores, it's a 3.4 times boost to performance compared to Jaguar. Factor in the mooted 3.2GHz frequency of Zen 2, and we're getting a 4.7 times improvement. Remember this is just one workload and limited one too, one that doesn't tap into the new architectural features of the Zen 2 core. Stacking up our projected octo-core Jaguar results against the 3700X with all cores and threads enabled and we retain the 4.7 times improvement to performance against our surrogate Xbox One X score, rising to 6.7 against our stand-in PlayStation 4.
It is a very very large delta, fixed my post as I had a punctuation/grammar mess there .Yep. Richard from DF ran some tests calculating the processing power of Jaguar equivalent Athlon cores and Zen 2 cores and found that they had 6.7x more performance thanks to 2x more threads and IPC gains from Jaguar to Zen and from Zen to Zen 2.
And this is back when they were looking at the gonzalo leaks and assumed PS5 would only be at 3.2 ghz. At 3.5 ghz, the performance boost should be well over 7x compared to the base PS4.
We built a 'next-gen' Zen 2/Navi-based PC - how much faster is it than current-gen consoles?
Development kits are out, game makers are briefed. Sony's PlayStation 5 and Xbox Project Scarlett projects are under wa…www.eurogamer.net
Watch the road to ps5 video. Cerny explains it allI honestly don't think people understand hardware, why would it be limited? You can play the witcher 3 with 1050 ti and with a 3090. Graphics and engines are scalable these days and the jump from ps4 to ps5 is not the "impossible jump" like ps2 to ps3 or n64 to gamecube.
When people mention why the ps5 games should not be able to run on last gen they always mention the ssd and how the integrated io cause an "impossible port" when that's not true at all (so far). The ssd will do a difference and will make the ps5 better even on crossgen games, but doesn't mean the games are impossible to run on ps4.What's wrong with You? It's like you are projecting
Who claimed the ssd is more important than cpu and gpu?
But it's been half a year, where are the games (not just the playable games, I'll settle for announcement trailers of games to come in the far-off future) on either console that make use the new CPU processor speed? Heck, where are the games on PC that have been able to shoot for way more than 1.6GHz Jag specs (which has been possible for a long time now) and push incredible physics and AI?“"I think that the big delta between these two consoles, apart from the 3D audio, quick loading and DualSense of course, is on the graphical side of things.”
Seriously though… Jaguar at 1.6 GHz -> 3.5 GHz Ryzen 2?!?
To know that you need games targeting the ssd speed.When people mention why the ps5 games should not be able to run on last gen they always mention the ssd and how the integrated io cause an "impossible port" when that's not true at all (so far). The ssd will do a difference and will make the ps5 better even on crossgen games, but doesn't mean the games are impossible to run on ps4.
I am not crazy upset they are not using the PS5 to its fullest potential, but more about pissing on me and telling me it is raining. Sorry for the crude exaggeration, but the glossing over the CPU delta the game director did there is worth mentioning.But it's been half a year, where are the games (not just the playable games, I'll settle for announcement trailers of games to come in the far-off future) on either console that make use the new CPU processor speed? Heck, where are the games on PC that have been able to shoot for way more than 1.6GHz Jag specs (which has been possible for a long time now) and push incredible physics and AI?
If Sony and Microsoft's cross-gen titles have still been industry-leading technological showcases (and if Sony's 5 next-gen exclusive games are still not drawing a hard line in the sand to push cross-gen off a cliff,) why is everybody so angry that the resources you're imagining they're wasting aren't being utilized? Something will come along (Rift Apart is already doing a nice job of exploiting the SSD's abilities,) but Horizon and assumedly GoW and hopefully Halo (when we see it again, I'm praying it's way more in line with the Slipspace Engine trailer) are where game production technology is right now.
I'm saying the ps5 version will be better thanks to the better hardware and ps4 version will run according to the ps4 hardware. Just like pc game run on gpu/cpu from 8 years ago but looks and perform better on new hardware. Pretty easy concept so I honestly can't comprehend all the drama.To know that you need games targeting the ssd speed.
I mean a system needs everything to work together. All the things needs to be balanced. There isn't one thing Is better than the other. And if you do, you got a bottleneck
You will comprehend once you see a proper next gen game in front of you. Some things you need to see with your own eyesI'm saying the ps5 version will be better thanks to the better hardware and ps4 version will run according to the ps4 hardware. Just like pc game run on gpu/cpu from 8 years ago but looks and perform better on new hardware. Pretty easy concept so I honestly can't comprehend all the drama.
Again, take some time to do some research on what Sony and MS did with the I/O. GPUs are scalable. CPUs less so, but the gap between the I/O (not just SSD) is so large it completely changes game design possibilities.Ps5 and xbox series x are scalable. It's all AMD, if they want they can make the games crossgen the whole generation. Obviously the ps4 versions would run at 720p and at some point they need to stop but it's all marketing bs. You'll see with God Of War.
Booom, over reacting central here .Arragoant Sony is Back Baby!
PS3 circa 2006 days once again... weeeee!
Watch the road to ps5 video. Cerny explains it all
I can't see how waiting for loading makes it a different game.Yeah, NX Gamer says otherwise. The IO difference is far too massive for it to be possible. It wouldn't be the same game.
So does ID Software not understand hardware?I honestly don't think people understand hardware, why would it be limited? You can play the witcher 3 with 1050 ti and with a 3090. Graphics and engines are scalable these days and the jump from ps4 to ps5 is not the "impossible jump" like ps2 to ps3 or n64 to gamecube.
This. There is no good reason for this to be happening, especially with Gran Turismo and God of War. I could understand if they planned to release Forbidden West at the end of the PS4's life like Ghost and TLOU II but development took a little longer than planned but we have no indication that was what happened. Once it became clear they were not going to make the end of that window (especially since they only had 3 years from ZD's release before the PS5 dropped) they should have scrapped the PS4 plans and built it from the ground up for PS5. Gran Turismo and God of War have 0 excuse, they knew full well those would come out a year+ into PS5's life.Sony diehards still wondering why the constant damage control by the devs now? If only Sony would’ve been clear from the beginning...sucks the devs have to be doing this now...
The major difference is that in 3 years (10 year life cycle) Sony will stop making games for the PS4 and based on previous gens those final games will probably be small PSN games and The Show. Even now they have the ability to ignore it (Rift Apart). On the other hand, multiplats and Microsoft Studios specifically will be shackled to the Series S for the rest of the gen.I'm still waiting for all the posters who flamed the series S alive for "crippling" next gen to retract thier statements and join in with Sony here. You can't have it both ways.....
What gameplay concepts are possible with the PS5 that aren't with a PS4, PS3, or PS2? Once 3D graphics had matured, there wasn't much limiting the gameplay other than imagination. You can restrict the graphics to overcome any technical hurdles involved. The only thing the SSD unlocks is warping as a game mechanic, which we see with R&C. Even that is possible if you cram everything in RAM, but the SSD does allow for more flexible use of the mechanic. I don't see how that would have fit into the world of Horizon though.
The point is that tic-tac-toe will play the same on a 2600, as it will on the highest-end PC rig you can imagine. There's no evidence that HFW would have any elements in it that required an SSD. The increase in visuals is already possible, and something we've seen in the gameplay demo, as well as for decades on the PC.
Oh boy, a bunch of quotes to get through:
So does ID Software not understand hardware?
PS4 has half the RAM, a significantly weaker CPU, a 5x weaker GPU and 1/100 the peak I/O bandwidth. There is no way a game designed to run on both platforms, especially with the PS4 as lead, could come close to taking advantage of the new hardware outside of a little extra shiny and a higher framerate/resolution.
This. There is no good reason for this to be happening, especially with Gran Turismo and God of War. I could understand if they planned to release Forbidden West at the end of the PS4's life like Ghost and TLOU II but development took a little longer than planned but we have no indication that was what happened. Once it became clear they were not going to make the end of that window (especially since they only had 3 years from ZD's release before the PS5 dropped) they should have scrapped the PS4 plans and built it from the ground up for PS5. Gran Turismo and God of War have 0 excuse, they knew full well those would come out a year+ into PS5's life/
The major difference is that in 3 years (10 year life cycle) Sony will stop making games for the PS4 and based on previous gens those final games will probably be small PSN games and The Show. Even now they have the ability to ignore it (Rift Apart). On the other hand, multiplats and Microsoft Studios specifically will be shackled to the Series for the rest of the gen.
That being said, PS4 is holding these cross gen games back, period.
Honestly it's like some people here hate progress.
It’s less that, and more that people either can’t admit that Sony have fucked up with this cross gen strategy from a creative standpoint, or they’re PC gaming fans who don’t want to admit some things aren’t scalable.
And it is in the best interest of game development that the minimum spec is as high as possible. The Series S' existence does not help in that regard. Imagine if there was no Series S and a MS studio had an idea for a game that would have the Series X's RAM, GPU, and I/O bandwidth equivalents on PC as minimum spec and Phil Spencer by some miracle green lit it. Do not bother because the Series S' existence ensures that that will never happen.Except you have to keep in mind 2 things, series s is far more powerfull than a ps4, and min pc spec will still drag down most games anyhow.
Of course he would say that. Still looks amazing.
Where are you getting this? Nearly everyone in this thread is calling bullshit and Jim Ryan has been branded a liar on this forum. People may be still be excited for the game but that is different from saying crossgen is "fine." Am I missing something?Reading Neogaf is lots of fun, since the next generation was announced and after reading several threads about several tech demos and games releases the conclusion I get is.
UE 5 lumen and nanite are not possible on Xbox because the SSD is not fast enough.
I/O speed is more important than GPU and CPU power.
Series S will hold back the next generation.
We believe in generations.
Then Sony switchs ship and all of a sudden everyone is fine with crossgen games and everything developed for PS5 can run on PS4 without holding back the PS5 capabilities because reasons... Lol.
I agree it’s pr talk. That’s also what I told people about the UE5 ps5 demo. Sweeney turned himself into a pretzel trying to avoid talking about that demo and Xbox in the same sentence.this. context is important. just pr talk.
From the console speculation and the UE5 ps5 demo thread. He is spot on.Where are you getting this? Nearly everyone in this thread is calling bullshit and Jim Ryan has been branded a liar on this forum. People may be still be excited for the game but that is different from saying crossgen is "fine." Am I missing something?
I am not crazy upset they are not using the PS5 to its fullest potential, but more about passing on me and telling me it is raining.
CPU delta is massive between the two consoles and the biggest factor that would prevent a cross generation title…
I also think a lot of PC titles be the consoles as baseline and generation jumps is where you see memory and CPU specs spikes as developers target the new console HW.
You know something that is possible ? that next decade practices are not the exact same of the previous one....crazy i know.
What's flying hot to do with it? There's loads of games with flying in it, that's hardly a next gen yardstick is it?What about flying mounts then? If not, then yea, cross-gen was limiting in some sort of way.
You know something that is possible ? that next decade practices are not the exact same of the previous one....crazy i know.