samoilaaa
Member
I see alot o people talking about how either gaming hasnt evolved , gaming isnt fun anymore stuff like that , so im thinking that this has something to do with level design
when you play a game the thing that keeps you hooked on the screen is gameplay ( here it depends on what kind of game it is , if its action how good the combat is , if its adventure how good the puzzles are etc. ) and level design ( how well is the game world build , what activities can i do in that world that can make my time worth spending ) , in no way is graphics the thing that keeps us playing because if that were true games like the order 1886 would be one of the best games of all time but luckily its not
So the world structure can be improved all it takes is imagination and not be afraid to make a complex game because it wont sell tens of millions , we see games like dishonored , elden ring , prey , divinity original sin 2 that give the player the freedom to aproach everything the way he wants , let say i need to get into a building to steal an item , i can go brute force and kill everyone , i can go stealthy and use a non lethal takedowns , i can find a secret entrance and avoid everyone or in divinity original sin 2 i can talk my way into the building if i built my character that way
But in terms of questing and activities its pretty hard to make something out of the ordinary because no matter how you slice it quests will always be about go there , do that , rescue x , help x go there , gather x amount , so how can this be improved ? One way i can think of is make x a likeable and believeable person , that way helping x might not be such a dull experience
what do you think ? if you were a dev how would you improve questing and side activites ?
when you play a game the thing that keeps you hooked on the screen is gameplay ( here it depends on what kind of game it is , if its action how good the combat is , if its adventure how good the puzzles are etc. ) and level design ( how well is the game world build , what activities can i do in that world that can make my time worth spending ) , in no way is graphics the thing that keeps us playing because if that were true games like the order 1886 would be one of the best games of all time but luckily its not
So the world structure can be improved all it takes is imagination and not be afraid to make a complex game because it wont sell tens of millions , we see games like dishonored , elden ring , prey , divinity original sin 2 that give the player the freedom to aproach everything the way he wants , let say i need to get into a building to steal an item , i can go brute force and kill everyone , i can go stealthy and use a non lethal takedowns , i can find a secret entrance and avoid everyone or in divinity original sin 2 i can talk my way into the building if i built my character that way
But in terms of questing and activities its pretty hard to make something out of the ordinary because no matter how you slice it quests will always be about go there , do that , rescue x , help x go there , gather x amount , so how can this be improved ? One way i can think of is make x a likeable and believeable person , that way helping x might not be such a dull experience
what do you think ? if you were a dev how would you improve questing and side activites ?