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I played 3 hours of Mass Effect: Andromeda - Thoughts so far

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Freeman76

Member
I remember this being a huge flaw in DA:I. All areas lacked a background music, only having a few seconds rarely happen. It made everything feel so... soulless. Background music is superimportant.

What rubbish. The Witness has none for example, and is very atmospheric. I swear people will find ANY excuse to complain about this game and its not even out yet.

On topic: Thanks for the great impressions, nice to read some down to earth thoughts.
 
The Andromeda initiative was started in 2171 which is like 12 years before the event of Mass Effect in 2183, no one even believed Reapers were real until like the end of Mass Effect 2/start of Mass Effect 3 which was year 2186. It doesn't really make sense to launch a project as big, costly and ambitious as that to get away from Reapers when barely anyone even believed their existence.

And they launched the Andromeda initiative just a year before ME3 ended, they might as well have called them all back if reapers were the reason for them to leave lol.

That's... actually a damn good point. That would be wierd having the project started 15 years prior to the events of ME3 as it doesn't feel like there was 15 years between that and ME1. This and thing like this is why I will always want Drew back.
 

Remmy2112

Member
The Andromeda initiative was started in 2171 which is like 12 years before the event of Mass Effect in 2183, no one even believed Reapers were real until like the end of Mass Effect 2/start of Mass Effect 3 which was year 2186. It doesn't really make sense to launch a project as big, costly and ambitious as that to get away from Reapers when barely anyone even believed their existence.

And they launched the Andromeda initiative just a year before ME3 ended, they might as well have called them all back if reapers were the reason for them to leave lol.

Like other posters have said the Initiative was launched prior to the events of ME3. I believe, in fact, it was launched around or shortly after the Arrival DLC concluded. Between the end of Arrival and the beginning of ME3 there was a six month gap. The Initiative was launched around the beginning of this six month gap, using mass relays while escorted by fighters to approach the edge of the galaxy and leave it.

While the process of leaving the galaxy was not immediate there were many in the Systems Alliance military structure who did -not- believe in the existence of the Reapers, which is why Shepherd at the beginning of ME3 is still grounded and going through hearing after hearing when the invasion begins.

Now maybe some in the Alliance believed in the Reapers and saw the Initiative as a lifeboat, and maybe some of that will play into Andromeda. I hope it does. But the fact remains that the Initiative was started as a bold leap forward for exploration, not as a lifeboat away from a galaxy about to be on fire.
 

nOoblet16

Member
Like other posters have said the Initiative was launched prior to the events of ME3. I believe, in fact, it was launched around or shortly after the Arrival DLC concluded. Between the end of Arrival and the beginning of ME3 there was a six month gap. The Initiative was launched around the beginning of this six month gap, using mass relays while escorted by fighters to approach the edge of the galaxy and leave it.

While the process of leaving the galaxy was not immediate there were many in the Systems Alliance military structure who did -not- believe in the existence of the Reapers, which is why Shepherd at the beginning of ME3 is still grounded and going through hearing after hearing when the invasion begins.

Now maybe some in the Alliance believed in the Reapers and saw the Initiative as a lifeboat, and maybe some of that will play into Andromeda. I hope it does. But the fact remains that the Initiative was started as a bold leap forward for exploration, not as a lifeboat away from a galaxy about to be on fire.
I already mention in my post that I am aware it was launched before ME3, my question is (if we are to consider that Reapers were the reason)...why? Few believed Reapers existed when it was actually launched much less believe that they existed when it was being developed. And if Reapers were the reason then why not just call them back rather than risk so much, it's only been a year they couldn't have gone that far.

So now we come back to the point about the initiative being about exploration, which raises the question.....why bother and take a risk so big and spend so much money? Milky way is huge and sustainable as it is in this universe. Now that the reaper threat was gone, that money and those 600 years would have brought about advancements never seen before as nothing would limit their technological advancements. They might even have figured out fast intergalactic travel, making that 600 year long journey redundant. There's this concept whenever someone talks about deep space travel, if you launch too early the ship might get overtaken by something more advanced that was created much later simply because it's much faster. So when you launch you need to be confident that you cannot develop anything faster that will overtake it in the time frame it takes for the ship to make that journey.
 
Why does it make sense to colonise anything? It wouldnt be impossible to send shit back and forth the bigger questiok is how do you plan for 600 year shipments. Humans also breed like rats so colonising if they have the resources shouldn't be all too difficult.

The only thing that really makes no sense is that the humans were barely represented interspecially at the start of the initiative but Andromeda is humongous joint project.
You'd think after that they'd be prepared to pull on one string for the crucible but in ME3 everyone is uncooperative and needy af.
 

Lime

Member
What rubbish. The Witness has none for example, and is very atmospheric. I swear people will find ANY excuse to complain about this game and its not even out yet.

On topic: Thanks for the great impressions, nice to read some down to earth thoughts.

I really enjoyed the music in the CItadel in ME1, that's not about finding an excuse to dislike the game :/
 

Rellik

Member
I'd assume there is no kind of communication available since it's a 1 way trip so they couldn't call them back. But that's just me guessing.
 

Indrid Cold

Unconfirmed Member
So how much tutorializing is in this game? Can Sam be turned off or muted? From watching the opening 45 mins and that loyalty mission the game really seems to talk down to you and hold your hand too much. Are there any options to tone any of that stuff down or not?

Also does the writing pick up at all? Seems rather bland from what I've seen so far. Reminds me of modern Hollywood reboots that are like a greatest hits/scenes of the original with prettier cgi and bander lower tier actors.
 

nOoblet16

Member
Why does it make sense to colonise anything? It wouldnt be impossible to send shit back and forth the bigger questiok is how do you plan for 600 year shipments. Humans also breed like rats so colonising if they have the resources shouldn't be all too difficult.

The only thing that really makes no sense is that the humans were barely represented interspecially at the start of the initiative but Andromeda is humongous joint project.
You'd think after that they'd be prepared to pull on one string for the crucible but in ME3 everyone is uncooperative and needy af.

Colonisation doesn't really mean you have to send shit back home though...that's just the way imperial colonisation worked but that's not the only way. It's basically establishing a settlement elsewhere and appropriating it to the colonist's need. And yep ME lore is kind of fucked right now with discontinuity and things that don't really make sense. I wish Drew was still working on this and did so alone.

I'd assume there is no kind of communication available since it's a 1 way trip so they couldn't call them back. But that's just me guessing.

It is a 1 way trip, but they had only traveled for a year. This is a universe where they can have instantaneous real time communication over hundreds and thousands of lightyear, i.e. much much faster than what the ships can travel. it wouldn't have taken a message that long of a time to catch up to those ships.

I guess I should just give up trying to make sense of it tbh. I've watched and read a fuck ton of sci fi so things like these easily stick out for me. It only makes me realise just how far behind video game writing and continuity is even when compared to weekly TV shows like Stargate and Star Trek.
 

SolVanderlyn

Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
I always thought it was a "normal" colonization project and the reaper invasion made them oh shit out of there real quick. So the reapers are why they left when they did, but not why the project began.
 

SargerusBR

I love Pokken!
The Andromeda initiative was started in 2171 which is like 12 years before the event of Mass Effect in 2183, no one even believed Reapers were real until like the end of Mass Effect 2/start of Mass Effect 3 which was year 2186. It doesn't really make sense to launch a project as big, costly and ambitious as that to get away from Reapers when barely anyone even believed their existence.

And they launched the Andromeda initiative just a year before ME3 ended, they might as well have called them all back if reapers were the reason for them to leave lol.

On top of that by the time the Nexus and Arks launched the Citadel invasion was still thought to be a Geth attack, very few people in the galaxy knew the truth about the Reapers
 
Colonisation doesn't really mean you have to send shit back home though...that's just the way imperial colonisation worked but that's not the only way. It's basically establishing a settlement elsewhere and appropriating it to the colonist's need. And yep ME lore is kind of fucked right now with discontinuity and things that don't really make sense. I wish Drew was still working on this and did so alone.



It is a 1 way trip, but they had only traveled for a year. This is a universe where they can have instantaneous real time communication over hundreds and thousands of lightyear, i.e. much much faster than what the ships can travel. it wouldn't have taken a message that long of a time to catch up to those ships.

I guess I should just give up trying to make sense of it tbh. I've watched and read a fuck ton of sci fi so things like these easily stick out for me. It only makes me realise just how far behind video game writing and continuity is even when compared to weekly TV shows like Stargate and Star Trek.
Yeah it doesn't but it considering the effort and cost it pretty much has to be. This isn't star trek and the Milky Way appears overall capitalistic. Someone had to fund the initiative.

What would be the point in calling the initiative back in lieu of the reaper invasion? I do not understand the disconnect. You argue colonisation for the sake of colonisation is a possibility but the reaper invasion is what throws you off?
 

jtb

Banned
I commented in the Rock, Paper, Shotgun thread and wanted to paste those thoughts here for people wondering a little more about side content too. I like to be fully transparent when I describe things so people don't come back and say I misled them. I haven't done many sidequests personally. I stated that from several reviewers I've spoken to that are deep in the game, more than myself, sidequests come into their own later and some have multiple quest lines that can span multiple areas/planets.

I also described a few side activities on the very first prologue planet that *felt* more fleshed out to me as opposed to DAI's fetch quests because they actually had narration by the characters and you learn/investigate some interesting things that provide neat info vs "Collect 10 ram hides for the soldier" in DAI for example.

Some more examples: I've also been going through a Turian murder mystery on the Nexus that spanned multiple conversations with the Nexus director, then a witness, the suspect's wife, etc and that's now asking me to go to Eos to find and investigate the remains.

Also been following up leads on someone sabotaging electrical grids on the Nexus and now I have to find out what's going on and why.

These things feel more compelling to me than a lot of the junk in DAI lol.

There's still the "tasks" that are simpler in nature. One injured soldier asked if I could place a pendant next to where he lost his brother on a planet, but even that felt more fleshed out than DAI 'sidequests' because he talked a bit about how close he was to his brother. I'm enjoying them personally.

So I can only speak for myself. Hope that helps :)

Is there a "search/Witcher sense" context button to highlight items you can interact with that seems to be all the rage these days?

One of the things I hated about Witcher 2 and Dragon Age: Inquisition was constantly hitting the "search" button. (At least W3 switched to a button you could hold...)
 

Remmy2112

Member
Colonisation doesn't really mean you have to send shit back home though...that's just the way imperial colonisation worked but that's not the only way. It's basically establishing a settlement elsewhere and appropriating it to the colonist's need. And yep ME lore is kind of fucked right now with discontinuity and things that don't really make sense. I wish Drew was still working on this and did so alone.



It is a 1 way trip, but they had only traveled for a year. This is a universe where they can have instantaneous real time communication over hundreds and thousands of lightyear, i.e. much much faster than what the ships can travel. it wouldn't have taken a message that long of a time to catch up to those ships.

I guess I should just give up trying to make sense of it tbh. I've watched and read a fuck ton of sci fi so things like these easily stick out for me. It only makes me realise just how far behind video game writing and continuity is even when compared to weekly TV shows like Stargate and Star Trek.

Just because there is the possibility of inventing faster engines doesn't mean you don't try with what you have. If you wait and wait and wait on what the future MAY bring you deny yourself what could be for what might be. It's about as science fiction as things get.

As for communication in the Mass Effect universe it isn't instantaneous. While you can have real time communication between certain distances that is only possible with extremely powerful transmitters, like the Citadel Council to the Normandy, and that probably has something of a delay. The only truly instantaneous communications in the Mass Effect universe were introduced in Mass Effect 2, with that quantum link between the Illusive Man's office and the Normany SR2. Mass Effect 3 had that technology reverse engineered by the Alliance, which is how you could communicate with Hacket's flagship and Anderson on Earth but it wasn't a network where you could just dial up any number. Each link only connected to -one- other node. The Normandy was unusual in that it had multiple nodes, each one linked to a different one.

The Nexus and Arks probably don't have that. Once they got past a certain point they were out of communications range. Even if they were they aren't officially Systems Alliance military, not all of them. It would be an executive decision on whether to keep going into the unknown or turn back and try to return to Earth.... with a bunch of colonization vessels, not warships.
 
Is there a "search/Witcher sense" context button to highlight items you can interact with that seems to be all the rage these days?

One of the things I hated about Witcher 2 and Dragon Age: Inquisition was constantly hitting the "search" button. (At least W3 switched to a button you could hold...)

Yes, but as you progress in upgrading the planet, you get access to mining abilities for base materials.

Scanning with your Omni-Tool gives you research points in one of three categories, and it seems like scanning isn't a chore, as there is a buttload of non-story related shit to scan.
 
I really believe you're 100% sincere as you've always been, Shinobi. And I was down on ppl ITT trying to bring you down as a liar, and GAF generally being so fucking negative about the game.

But having played it now....man, you've got some rose-tinted glasses on for this one.

This isn't BioWare quality. This is destroying the goodwill built up from Dragon Age Inquisition and will seemingly vindicate those who liked to shit on that game.

Well, they'll be right about Andromeda. It's hot garbage.

None of the earlier game's flair, no sense of visual direction, no sense of drama, no feel for scifi. It's janky like the very worst of Telltale games.

Some of the environments look nice..? And thankfully, there's many moments where people have their helmets on and their subpar models aren't being shoved in your face.

But good grief. This is unworthy of the BioWare name. It's BAD.
 

Schlorgan

Member
The issues that have been brought up (animations, etc.) aren't deal-breakers for me. Game looks fun. Excited to get my hands on it.
 

GHG

Member
I really believe you're 100% sincere as you've always been, Shinobi. And I was down on ppl ITT trying to bring you down as a liar, and GAF generally being so fucking negative about the game.

But having played it now....man, you've got some rose-tinted glasses on for this one.

This isn't BioWare quality. This is destroying the goodwill built up from Dragon Age Inquisition and will seemingly vindicate those who liked to shit on that game.

Well, they'll be right about Andromeda. It's hot garbage.

None of the earlier game's flair, no sense of visual direction, no sense of drama, no feel for scifi. It's janky like the very worst of Telltale games.

Some of the environments look nice..? And thankfully, there's many moments where people have their helmets on and their subpar models aren't being shoved in your face.

But good grief. This is unworthy of the BioWare name. It's BAD.

I don't even know how to respond to the bolded. I just laughed.
 

i-Lo

Member
I think it's time I concede the great possibility that this game will perhaps be really good in a year's time after multiple patches. I'm going to have to cancel the preorder tomorrow.
 

Drewfonse

Member
I really believe you're 100% sincere as you've always been, Shinobi. And I was down on ppl ITT trying to bring you down as a liar, and GAF generally being so fucking negative about the game.

But having played it now....man, you've got some rose-tinted glasses on for this one.

This isn't BioWare quality. This is destroying the goodwill built up from Dragon Age Inquisition and will seemingly vindicate those who liked to shit on that game.

Well, they'll be right about Andromeda. It's hot garbage.

None of the earlier game's flair, no sense of visual direction, no sense of drama, no feel for scifi. It's janky like the very worst of Telltale games.

Some of the environments look nice..? And thankfully, there's many moments where people have their helmets on and their subpar models aren't being shoved in your face.

But good grief. This is unworthy of the BioWare name. It's BAD.


Jesus, how much have you played?
 

Lime

Member
Watching the streams, this was a wake up call for me in whose opinion and critical approach I align with. I just can't understand how the previews can overlook all the massive flaws that I'm seeing in these videos.
 

GHG

Member
Many people really liked it! I did. And after Dragon Age 2, it was a huge step up. But I expected those comments as you can tell from the sentence thereafter ;)

Oh I know but for some of us Inquisition was Bioware's funeral.

I was hoping for a resurrection with this game but all signs point to no.
 
Jesus, how much have you played?
About an hour and a half, which leaves the possibility that it all becomes wholly fantastic later on.

But what I've played is just awful. Like, inexcusable coming from huge companies like EA and BioWare. How is this being released-bad.
 
Watching the streams, this was a wake up call for me in whose opinion and critical approach I align with. I just can't understand how the previews can overlook all the massive flaws that I'm seeing in these videos.

TBF, you see glowing praises on GAF for Obsidian titles, despite being technical disasters in many cases.

Also TBF, there's writing and design elements that make up for those shortcomings. Something that may not be the case for this game.
 

DTKT

Member
TBF, you see glowing praises on GAF for Obsidian titles, despite being technical disasters in many cases.

Also TBF, there's writing and design elements that make up for those shortcomings. Something that may not be the case for this game.

Obsidian games usually outweigh technical shortcomings with good story, writing and design.

This is usually not the case with Bioware games. It's usually okay-ish all around with a few really good spots. It would be the first game since DAII to be really bad though. Shame it had to be Mass Effect though.
 

Schlorgan

Member
TBF, you see glowing praises on GAF for Obsidian titles, despite being technical disasters in many cases.

Also TBF, there's writing and design elements that make up for those shortcomings. Something that may not be the case for this game.
If the moment-to-moment gameplay is engaging and fun, I can look past a lot of things not being as good.
 

VpomRurd

Member
Call me biased but I don't see the issues that everyone is seeing. I see a typical BioWare game that seems to be pretty well optimised and plays as I thought it would. Granted, I'm not even halfway through the first planet yet but I don't understand the complaints.
 
Here's the Giant Bomb stream. Maybe it will answer questions for some.

https://www.youtube.com/watch?v=W9fm_54DboE

lld6j5o.gif
 

Schlorgan

Member
The combat does seem to be the thing that's getting the best reviews so far. Even the RPS preview was vaguely positive about it.
If this is like a reverse Alpha Protocol where the story isn't great but the gameplay is, I don't really see a problem. I'll probably still get a lot of enjoyment out of it.
 

Lime

Member
If this is like a reverse Alpha Protocol where the story isn't great but the gameplay is, I don't really see a problem.

Why not just play multiplayer only then? If it's a narrative heavy RPG, having the narrative presentation be this bad along with eye rolling writing and lots of dumb scanning I don't see much reason to touch single player.
 

Schlorgan

Member
Why not just play multiplayer only then? If it's a narrative heavy RPG, having the narrative presentation be this bad along with eye rolling writing and lots of dumb scanning I don't see much reason to touch single player.
Hey, that stuff didn't affect people's enjoyment of Destiny.

From everything I've seen, this looks like the game I wanted Destiny to be.

We'll see how it shakes out.
 
Many people really liked it! I did. And after Dragon Age 2, it was a huge step up. But I expected those comments as you can tell from the sentence thereafter ;)

Yeah honestly I would've been fine with a sci-fi DA:I. Obviously I expected a lot of improvements since The Witcher 3 happened.

GAF is being extremly negative to the game but it's hard to get hyped about what's being shown. How can it look so awful, and worse than Dragon Age ?

Mass Effect took priority over Nier for me, I'm starting to wonder if that was a mistake.
 
Yeah honestly I would've been fine with a sci-fi DA:I. Obviously I expected a lot of improvements since The Witcher 3 happened.

GAF is being extremly negative to the game but it's hard to get hyped about what's being shown. How can it look so awful, and worse than Dragon Age ?

Mass Effect took priority over Nier for me, I'm starting to wonder if that was a mistake.
I just requested a refund on Mass Effect to get Nier instead. So..
 

nOoblet16

Member
TBF, you see glowing praises on GAF for Obsidian titles, despite being technical disasters in many cases.

Also TBF, there's writing and design elements that make up for those shortcomings. Something that may not be the case for this game.

Obsidian has some of the best writers in the industry, so their characters, quest structure/pathing and world building ends up outweighing everything else
 

bathsalts

Member
The combat does seem to be the thing that's getting the best reviews so far. Even the RPS preview was vaguely positive about it.

Jeff's point on the GB stream kinda sums that up though "If I wanted another average shooter I would just stick with Wildlands"

Why suffer through the juvenile writing if all you're after is moment to moment gameplay, there's better stuff out there.
 

prag16

Banned
Has anybody (are they even allowed to at this point?) commented on the story/writing beyond the first main planet? Even if it's rough early, I have a hard time believing it will be such a dramatic night and day dropoff from the trilogy. Sure the trilogy had a lot of B-level type stuff mixed in throughout, but aside from the final act of ME3, it was overall mostly strong and enjoyable.

I know it's not all the same people working on it, but it seems far fetched that it's really all suddenly awful awful garbage...
 
Has anybody (are they even allowed to at this point?) commented on the story/writing beyond the first main planet? Even if it's rough early, I have a hard time believing it will be such a dramatic night and day dropoff from the trilogy. Sure the trilogy had a lot of B-level type stuff mixed in throughout, but aside from the final act of ME3, it was overall mostly strong and enjoyable.

I know it's not all the same people working on it, but it seems far fetched that it's really all suddenly awful awful garbage...
Maybe. But getting to that point will be a challenge, and I'm not talking difficulty
 

prag16

Banned
Maybe. But getting to that point will be a challenge, and I'm not talking difficulty

I don't know. I watched one of those first 45 minutes videos last night and nothing (outside of a couple tiny nitpicks) about the characters and writing threw up any real red flags for me. You can call me unsophisticated if you like, but I'm not really all that worried, and I don't give too many shits about animation/lipsync jank. YMMV I guess. My ONLY concern is the possibility of a Hinterlands in space type of situation in terms of questing. But those complaining about that aspect seem to be in the minority thus far. I guess I'll just have to play it for myself (almost at 42%, but probably won't be able to fire it up for a couple hours).
 

nOoblet16

Member
I really really hope this game doesn't follow the structure of Inquisition. I HATED that, those MMO fetch quests, the "gain power doing the said MMO quest to progress story" and the really boring cookie cutter levels.


What I truly want from a Mass Effect game is basically Mass Effect 1 with modern mechanics. What I mean from that is the missions, both main and side, are clearly laid out for you to visit and complete and while you have hub areas like the citadel to explore and have missions in as well. That way you frequently go to new areas for missions and get a change in scenery while also being able to relax and have a laid back experience in the hub. But I know Andromeda isn't going to be any of that and it'll have plenty of filler environments.
 

VpomRurd

Member
I don't know. I watched one of those first 45 minutes videos last night and nothing (outside of a couple tiny nitpicks) about the characters and writing threw up any real red flags for me. You can call me unsophisticated if you like, but I'm not really all that worried, and I don't give too many shits about animation/lipsync jank. YMMV I guess. My ONLY concern is the possibility of a Hinterlands in space type of situation in terms of questing. But those complaining about that aspect seem to be in the minority thus far. I guess I'll just have to play it for myself (almost at 42%, but probably won't be able to fire it up for a couple hours).

I'm in the same boat, although I have played it and it's still not throwing up red flags for me. I enjoy it. I just don't want to play all my 10 hours in one go, so I'm resisting for now.
 
Obsidian games usually outweigh technical shortcomings with good story, writing and design.

This is usually not the case with Bioware games. It's usually okay-ish all around with a few really good spots. It would be the first game since DAII to be really bad though. Shame it had to be Mass Effect though.

Obsidian has some of the best writers in the industry, so their characters, quest structure/pathing and world building ends up outweighing everything else

Didn't I say that?

Only brought up Obsidian that technical jank isn't the end of the enjoyment of a game. Followed up by why that's been the case for them.

I think overall ME1 and 2 have done fine with the writing. Don't remember DA: O on that front and haven't played/completed DA2/DA:I.
 

JerkShep

Member
Yeah yeah. Save it for your bitter Inquisition thread :p

For how bad or mediocre Inquisition was in some aspects, it still single-handedly revived any interest I had in the lore of the series. It still managed to close a lot of plot threads left hanging from past games and did mostly a great job with it and with returning characters. Trespasser kept going in that good direction. Patrick Weekes seems to know where to take the series and it seems to be a very interesting place.And I'll still be the first one to tell you that most of the gameplay systems, from the power system to the focus on fetch quests, from the lack of AI costumization for party members to the battle system as a whole, need to be entirely rethinked and rebuilt in a future episode.

Having seen a lot of Andromeda footage, I'm not sure they can manage to accomplish the same thing
 
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