Next year will be 4 years since they started porting on PC.
PS5 is breaking records, Sony is releasing exclusives every years and their games still look gorgeous and run beautifully on console.
How many more years will you use this broken argument?
Ps5 is only breaking records because Xbox sucks ass and everyone got a switch already. Sony barely doing anything well.Next year will be 4 years since they started porting on PC.
PS5 is breaking records, Sony is releasing exclusives every years and their games still look gorgeous and run beautifully on console.
How many more years will you use this broken argument?
The porting costs of these are negligible and much of the work is done along side the PS version. Nvidia often uses these titles to showcase their tech, which helps offset the very minor porting costs. They’re clearly making profit as they just announced Forbidden West is coming to PC, so there’s your fucking answer as to opportunity cost.So what are the budgets of these ports? The resources it takes away from playstation projects. We do know what santa monica did a good part of the port themselve almost 2 for almost 2 years. Does it delay other games on Playstation which might sell like 10 to 15m? It seems you don't know anything about opportunity costs but don't worry I met alot of pc gamers who are financially uneducated.
It might be worth it for sony but we don't know what their actual plan is they might just set up the framework for a time where consoles aint "worth it" anymore who knows.
@me again pls
So you're saying Switch 2 and the Activision acquisition are causes for concern?Ps5 is only breaking records because Xbox sucks ass and everyone got a switch already. Sony barely doing anything well.
Oh they’re clearly barely anything well. Outselling the competition by 3:1 and exceeding previous sales records. Just released an audience and critically acclaimed AAA game. Yeah..,they’re clearly doing barely anything well which is pretty funny coming from a guy with a Gears of War avatar, a brand associated with a company who only knows how to run things into the ground and buy up studios.Ps5 is only breaking records because Xbox sucks ass and everyone got a switch already. Sony barely doing anything well.
If they start releasing day and date, I'd be willing to wait for long term effect, though even there I don't think it would impact console sales one bit. PC gamer and console gamer are 2 different market, with current GPU prices I can't see a mass exodus of console players going PC happening. Even if PC was cheap, console players like their console experience, you won't see them jump ship unless Sony completely fucked up like Xbox did.Pls do you think every decision has an immediate effect on the market. They are pretty safe in this generation. If there is no shift of console sales, game sales and subs by the time the next generation comes out than you might have a point.
One of my friend only played God of war for 5hrs but he got 200hrs into don't starve. I played don't starve and it gets better every single day when you learn new ways to survive. My point is cinematic games don't provide any new experiences nowadays.Alot of my steamfriends play literally nothing else but unfinished unoptimized survival games which are also mostly the same. So sadly sales and quality don't always go hand in hand.
But you seem to ignore the fact these games would sell a lot better if they weren't full price.Well I'm not seeing the point if the consensus is that sales are low and a bunch of unfinished Survival-Craft games are "more interesting experiences".
Might as well leave the games on a platform where they will get purchased and appreciated.
In my view, when it comes to games, nothing has changed.Ps5 is only breaking records because Xbox sucks ass and everyone got a switch already. Sony barely doing anything well.
1- I doubt that's typically the case when these freaks whine about it, generally speaking. It's just fanboy-ish behavior.You do know that some here will also be shareholders right?
Don't even bother with those half-brains stuck in 2006 gamefaqs landAnd somehow this seems to apply just to Sony games, with a statistical incidence completely out of the ordinary compared to the rest of the market!
Yeah a typo. It's Feb 2023. You can tell by the dates they give for the games that they're using that date format. (And they state 6 months of sales for Spiderman)That graph is strange.
It states that tracked period is until june 2022, but several of those games launched after that period.
It's probably typo and they meant june 2023.
Pre-order numbers maybe? Expected sales?That graph is strange.
It states that tracked period is until june 2022, but several of those games launched after that period.
It's probably typo and they meant june 2023.
PC wants good games like soulsNot surprising, PC is a completely different audience
But you seem to ignore the fact these games would sell a lot better if they weren't full price.
Not surprising, PC is a completely different audience
The games are also on EGS and probably not included here.
We also know that games have longer legs on PC, they'll keep selling their entire catalogue 10 years from now. On console, they'll just sell you another remaster for 80 USD.
Like I said, they've released 10 games so far and probably made close to half a billion in profit without hurting the PS5 numbers one bit.
Basically funding 2 AAA games with low effort and late releases that nobody buys anymore on console. Easy money.
Forbidden West is coming and we know Demon's Souls and Tsushima are on the way, so yeah, not gonna stop anytime soon.
Edit: Saw this on the other place. LOL
2.6m to port Ratchet.
Just an email to get funded.
Day one sales or don't bother.
But they are intertwined, the price makes them not as worth a punt to the average PC gamer who doesn't play these type of games. My opinion on HZD as a game is irrelevant I don't enjoy survival games either but they sell like hotcakes for a reason. The reason for the low sales numbers are a mix of a foreign audience and bad pricing. You have to entice a new audience in, not make them roll their eyes at full price ports.They go on sale, frequently. They are also available on 3rd party key stores (which isn't included in this data).
But I don't understand why you're now turning to price when you were previously making the suggestion that the games aren't really worth it.
Digital Foundry: When did the porting process begin? And who is working on it, Sony Santa Monica, as well as Jetpack?
So, we've actually been working on this for a while, but it started kind of slow to begin with. It just started as like, "Hey, can we even do this? Do we have the technical expertise? How do we work together? blah, blah, blah." So, there's a lot of interstitial work that needs to happen just to figure that out. It's probably been about two years of total work, but with a very small crew - there's a team of four at Jetpack that have been doing the primary engineering efforts. And they're almost all engineering efforts, there's been a little bit of assistance from internal, just where things are,
People are used to seeing PS4/5 numbers, they don't realise or care how little these ports cost to make. But they DO care about brand devaluation or whatever other fanboy drivel they spout. The profit margins are huge at full price indeed.Are people joking? These sales figures are pretty damn good.
3.3M for HZD, a game that was over 3-years old when it came to PC. 2.7M for GOW?
A team of four guys ported GOW over 2 years with a little help. The port likely cost them less than 3M and they probably brought in close over $50M. What the fuck were people expecting lol?
Sony was assessing the interest with those ports. They'll continue porting GOW, Horizon, Spider-Man, and whatever Sony Bend does next. Ghost of Tsushima will also do very well I would guess. Sackboy was bound to be a flop so no surprise there. Uncharted 4 is meh but 4th entry in the series. You either port 1-3 or don't bother.
Were you expecting those old games to sell 10M?
I'm surprised how utterly retarded some of these comments are. Sony's strategy is to squeeze out the last couple of sales available on PC because they know (and want) 90% of them will be on Playstation...hence why they wait 2 years to release them on PC. I was actually expecting worse numbers for most of them. Well, except for Sackboy but this also flopped on Playstation and there was no way it was doing well on PC.People are used to seeing PS4/5 numbers, they don't realise or care how little these ports cost to make. But they DO care about brand devaluation or whatever other fanboy drive they spout. The profit margins are huge at full price indeed.
1- I doubt that's typically the case when these freaks whine about it, generally speaking. It's just fanboy-ish behavior.
2- I wouldn't give a fuck, regardless.
3- "Diminishing the pull of the console" doesn't necessarily mean Sony making less money, to begin with. In fact. the more these PC releases would manage to grow and "diminish the pull of the console", the more it would implicitly mean that Sony is making MORE money on the platform.
One of my friend only played God of war for 5hrs but he got 200hrs into don't starve. I played don't starve and it gets better every single day when you learn new ways to survive. My point is cinematic games don't provide any new experiences nowadays.
If they start releasing day and date, I'd be willing to wait for long term effect, though even there I don't think it would impact console sales one bit. PC gamer and Console gamer are 2 different market, with current GPU prices I can't see a mass exodus of console players going PC happening. Even if PC was cheap, console players like their console experience, you won't see them jump ship unless Sony completely fucked up like Xbox did.
But here, porting 2 years old games that already exhausted their sale power on console have literally zero effect on their console market. Not now, not in 10 years. They prioritize the console and use PC for easy extra money. Look, as popular and as beautiful Sony's first party games are, some of them still have low sales on console (Sackboy, Returnal, Ratchet). And these games aren't cheap to make.
The extra money they get from PC is welcome, easy and will actually push some impatient PC gamer to go grab a PS5 to play the latest sequel if they enjoyed the previous game on PC.
It's all good.
As someone on Neogaf once wrote eloquently - the most beautiful girl in a small town moved to a big city and wondered why no-one noticed her.
I think that releasing their games on console first is the correct strategy for them. A Sony first party game release is an event, sell a ton and drive people toward the console so I'm not mad at it.Well to say that day and date won't have any effect on consoles shoes you aint arguing in good faith here. Sony definitely disagree with you here or else they would announce all future exclusives coming day and date like Microsoft did a few years back.
It's hard to say if current strategy will have a longlasting impact but to say it has to be in the first 4 years isnt right.
People are used to seeing PS4/5 numbers, they don't realise or care how little these ports cost to make. But they DO care about brand devaluation or whatever other fanboy drivel they spout. The profit margins are huge at full price indeed.
Initially:Haven't most of the ports been pretty terrible?
Not sure if fake or not, the format isn't a standard one seen in other documents.Looks... Fake? Date range is wrong. Why write all over it with pointers? Why would Insomniac have this?
Well in that case I guess they can stop porting the games to PC and nobody will complain right?
It was a stupid strategy. These games don’t sell on pc. Stop wasting time and resources. Move on.
They've been a porting studio for 23 years, that's what they do.Looks like waste of resources, Nixxes is probably capable do their own game.
In 2023, Nixxes confirmed that it would start working on more remasters while also continuing their work on PC ports.
Nope, but Sony wouldn't continue to make these ports if they didn't turn a nice profit. It's win win for Sony, only it's hardcore fans have a problem with it, for whatever reason.Do you have a source for the port costs including QA?
Nope, but Sony wouldn't continue to make these ports if they didn't turn a nice profit. It's win win for Sony, only it's hardcore fans have a problem with it, for whatever reason.
That's how I did it as well. Enabled me to get around some regional pricing bullshit.I bought all sony PC games on third party stores (mostly GMG and fanatical) so my purchases are not even counted in this, smh
They really should have ported Bloodborne instead of a bunch of games only the five or so PC gamers who hang out on console boards asked for.