Well, I still don't think they are.Yes, several PS ports had technical issues, but they have been improved a lot.
But the point is we are making is that you are wrong saying these ports are not a success. When in reality they are a huge success.
For example, Spider-man. It took an investment of 2.3 million US$, to get a profit of over 60 million. This is a 26 times return on investment.
In no industry, anywhere on the planet, would this be a failure.
Your premise that Playstation ports on PC are not successful is very wrong.
And even games like Returnal and Sackboy were probably profitable, because porting a game to PC, when it uses UE4 is a lot easier and cheaper.
Gears 5 ran well, but the real issue was the skillcap for me in the multiplayer; Gears 4 was so much more competitive (the pro scene in this was criminally underrated). Singleplayer experience for both titles I wouldn’t know I have no interest in playing them.Some of them maybe, Naughty Dog in particular however have been a complete shitshow on PC and the efforts to port their Engine on PC has been all but minimal. It effectly impacted their future approach on game development as a whole as well.
Flagship First-Party Naughty Dog Will Develop for PS5 and PC Moving Forwards
One of these things is not like the otherwww.pushsquare.com
And for what, less than 500k copies and unlimited amount of memes/mocking all over the web?
This doesn't exactly seem to be the case though:
Are these PC ports by the competition orders of magnitude worse than the PS ones? Wasn't Gears 5 considered by DF as "One Of The All-Time Greatest PC Ports"?
According to Steam, when it comes to third person single player games, your statement "SHITTONS of games with 80-90% range of user reviews" doesn't really seem accurate. Looks like a really small percentage.
Well, I still don't think they are.
Keep in mind I'm one of those considering 10M for TLOU Part II a colossal flop, because making profit doesn't equate being successful.
Wouldn't you agree the games should ideally sell much, much, much more than a little fraction of what they do on platforms with a smaller userbase? Considering especially they're costing PlayStation the only element that saved them during the 360 era, and huge portion of what makes Nintendo as successful?
Those are all excellent games.Because they don't give us the games we actually want. Can any of you justify Returnal, Sackboy, or Ratchet & Clank getting a PC port before Demon's Souls.
Those are all excellent games.
Go play your scavenger Lethal Company, Apex Legends, Ready or Not and all the other free to play paraphernalia while you wait for the next Sony port you don’t want.
You know it's all subjective right? So your high horse viewpoint just makes ya look like a bit of a wanker.Those are all excellent games.
Go play your scavenger Lethal Company, Apex Legends, Ready or Not and all the other free to play paraphernalia while you wait for the next Sony port you don’t want.
Love wanking, man. There’s nothing subjective about my top-tier wanking.You know it's all subjective right? So your high horse viewpoint just makes ya look like a bit of a wanker.
Deep Rock Galactic > Risk of Rain 2 >>>>>>>>>>>>> ReturnalThose are all excellent games.
Go play your scavenger Lethal Company, Apex Legends, Ready or Not and all the other free to play paraphernalia while you wait for the next Sony port you don’t want.
The recent leaks painted a pretty underwelming picture for an initiative many would have considered, just a few years ago, impossibile, and that unquestionably transformed PlayStation as a brand to the eyes of many gamers.
It wouldn't be appropriate to call all of these releases flops, but I believe it would be fair to conclude most underperformed compared to expectations.
What would you identify as the main culprit behind these games not being nearly as successful as they were on PlayStation platforms? By far the most shared opinion in the other Thread was that those kind of games are overrated by PS fans and therefore not appreaciated by the more objective PC users, which is however something the slightest scrutiny reveals as pure platform warring of the lowest order:
As the games are very obviously appreciated by the audience, despite usually being underwhelming ports. What is the reason then?
Is it the full price? Is it the games being "old"? Is it the amount of piracy due to no DRM? The game requirements not meeting a considerable portion of the audience? An actual bias against PlayStation rooted in some PC gamers even?
On this last point, let's try to make sense of it all without falling into cheap warring.
Omg amazing. Such own. >>>>>!!!!!>>>>> zzzzzzz.Deep Rock Galactic > Risk of Rain 2 >>>>>>>>>>>>> Returnal
Love wanking, man. There’s nothing subjective about my top-tier wanking.
It's like talking to brick walls lolLiterally the only people salty about this are PlayStation warriors who are mad PC gamers can play the games as well.
Smart PlayStation gamers realize that Sony making an extra billion dollars over a console generation means more money for Sony to invest into PlayStation, making it a better platform.
Literally the only people salty about this are PlayStation warriors who are mad PC gamers can play the games as well.
Smart PlayStation gamers realize that Sony making an extra billion dollars over a console generation means more money for Sony to invest into PlayStation, making it a better platform.
No resources or development time is being wasted on ports going forward. Sony bought a top tier porting studio that is going to do the porting work for them, so the main studios just have to worry about developing the games.Keep the games exclusive. Instead of wasting development time and resources on ports, focus on creating more exclusive, high quality content that give gamers an overwhelming desire to own a PS5.
By the way, we knew what you thought about Returnal even before it came out:Deep Rock Galactic > Risk of Rain 2 >>>>>>>>>>>>> Returnal
Get away from me with that tasteless disgusting art direction, by the way.
And lo and behold, i was correct.By the way, we knew what you thought about Returnal even before it came out:
You think returnal looks next gen? Play Alan Wake 2, Avatar or something my manBy the way, we knew what you thought about Returnal even before it came out:
You Returnal hate-boner is infamous around the block.
???You think returnal looks next gen? Play Alan Wake 2, Avatar or something my man
I see your point, just let's not pretend this is "my" point of view now.Whether you like it or not, the main metric for success for a product, is profit.
Of course a port of a port of a 3 year old game is never going to sell as many copies, as the original on the Playstation.
But when all it takes is a couple million dollars, to make more than 50 million in profits, then it's well worth the effort.
Such a return on investment is huge. And this is why Sony is doubling down on this strategy.
Just consider Callisto Protocol. A game that sold over 2 million units, more than some of these PS ports. But it cost 160 million dollars to make.
So it was a huge failure. Because profit is king.
Or:Literally the only people salty about this are PlayStation warriors who are mad PC gamers can play the games as well.
I liked this post but only based on hopes and dreams.
I wish I could share your optimism about the bolded, and when you wish you had @SlimySnake optimism you know something's fucking wrong.
In Part I they finally added PCSS-like shadows, and better shadows were the only noticeable visual element in need for a serious upgrade.
They also used a really, really good DoF in Part I.. I think they simply took advantage of PS5 extra power to fix their weaknesses and are now satisfied about how their games can look and run, also at 60fps.
I mean Druckmann literally just said about Part I "At times I'm thinking -I can't believe what I'm playing-".. just shut the fuck up Neil, have you missed UE5 on PS5?
And then there's the major thing: Naughty Dog engine has been just ported to PC after more than a decade. And we know it must have been a nightmare (partially confirmed by the consistent delay of the Legacy of Thieves collection), I can easily see them keep using it for the rest of the Gen. Especially considering the need for PC ports this time which is something they'll 100% keep in mind when designing new games.
A new Engine made specifically for the PS5 using "fancy tech like Lumens, nanite and ray tracing", later to be ported all over again on PC? I just don't see it at all.
And that's the same for every single Sony First Party with engines just landed on PC.
That's the main reason I haven't been over the moon about all this PC support, not because of the retarded "You just don't want others to enjoy the toys you enjoy" which if anything has been a blessing to read less salty trolling and constant downplaying of masterpieces by sad individuals, but because Sony focus on PC instead of a single, custom machine with single specs would have obviously led to this scenario.
I don't know, I hope I'm wrong of course. But not a single PS5 "exclusive" managed to impress me as much as launch or close to launch PS4 exclusives. Those were the best available at the time and then some, and that's not the case this time because we know more can be achieved on Cerny's machine.
Again, good for Sony maybe (not even sure all things considered), for sure not for PS hardware owners deprived of complete closed architecture optimization/devotion.PS on PC is good for PS.
Why aren't PlayStation games successful on PC?
Even so, you can't convince a Stan...
And lo and behold, i was correct.
What else am I meant to take, wtf is next gen "feel"???
Read the screenshot again. I know it’s hard to read, but you can do it. I have faith.
I didn’t write that. I was exposing some people’s hate boner for my baby Returnal which is god’s greatest gift to humanity.What else am I meant to take, wtf is next gen "feel"
Ok I mistook the context, my bad. I don't know what next gen feel is either lol.I didn’t write that. I was exposing some people’s hate boner for my baby Returnal which is god’s greatest gift to humanity.
I don't hate it, among the ps releases on PC its still among the few ones i'd buy.I didn’t write that. I was exposing some people’s hate boner for my baby Returnal which is god’s greatest gift to humanity.
Haptics™ and Adaptive Triggers™ obviously.Ok I mistook the context, my bad. I don't know what next gen feel is either lol.
Some context tommib conveniently left out.Ok I mistook the context, my bad. I don't know what next gen feel is either lol.
I’ll agree with this. At the time, having a third person shooter with that particle orgy and fluid simulations at 60 fps was new (for a console). Also, 0 loading times.Haptics™ and Adaptive Triggers™ obviously.
And 60fps. Something PC gamers only had access for the last 3+ generations..
Again, good for Sony maybe (not even sure all things considered), for sure not for PS hardware owners deprived of complete closed architecture optimization/devotion.
But I'm sure some will find a way to disprove exclusive optimization have been a thing for decades.
I would have agreed with this in the past but Sony uses a standard x86 CPU and AMD GPU now. There is no more bespoke hardware to customize for, the only thing left is the I/O stack and that can be replicated on the PC side by just using the GPU to brute force it. Even the APIs are getting similar, with all of them having low level hardware access.Or:
There's actually a different kind of consequences directly impacting the software.
Again, good for Sony maybe (not even sure all things considered), for sure not for PS hardware owners deprived of complete closed architecture optimization/devotion.
But I'm sure some will find a way to disprove exclusive optimization have been a thing for decades.
There's a thread about it right here which is strangely (lol) very inactiveI dont think people here realize how cheap it is to port these games.
I see your point, just let's not pretend this is "my" point of view now.
Why So Many PlayStation Games Struggle When Ported to PC
Despite being some of the most critically-acclaimed console games of all time, some PlayStation exclusives just aren't a hit when they come to PC.gamerant.com
You love me that much? Sorry but i can't accept your feelings. Promised myself i wouldn't date stalkers anymore.Later tonight I’ll a make a spreadsheet with all your hate boner Returnal posts going back to its reveal. Prepare your troops.