Gambit2483
Member
As I think more and more about Gamepass I find myself questioning if this system is truly sustainable moving forward, making enough money to continue such a service...
As gaming technology advances, It is likely that game development costs will also increase, meaning the more subscriptions they MUST have. If they don't gain or worse lose subscriptions then the subscription prices will hike, which may cause further subscription lost.
Then you have some 3rd parties that have or will lose faith in putting games on Xbox (due to anemic software sales) unless they are guaranteed a Gamepass deal, e.g. the Persona games from Atlus most likely only arrived because they got paid a LOT of money. That's even MORE costs adding to the Red.
So, to mitgate this you can cut development budgets to help slow financial bleeding but then you have more Mid-tier "Gamepass games" that, while nice to have, are ultimately not the ones driving up subscription numbers or keeping subscribers on board.
This simply does not feel like a sustainable model for anyone other than a multi billion dollar company that's able to lose millions upon millions in the hopes that things will someday becoming stable and eventually profitable.
How do you accomplish this? Possibly by giving the market little to no choice. Make as many popular IPs entirely exclusive to the service...basically by making an IP as huge as COD exclusively tied to the service.
As we've seen even giants like Netflix have struggled with the subscription service and maintaining profitability. Can this model really work in the AAA home console gaming space?
As gaming technology advances, It is likely that game development costs will also increase, meaning the more subscriptions they MUST have. If they don't gain or worse lose subscriptions then the subscription prices will hike, which may cause further subscription lost.
Then you have some 3rd parties that have or will lose faith in putting games on Xbox (due to anemic software sales) unless they are guaranteed a Gamepass deal, e.g. the Persona games from Atlus most likely only arrived because they got paid a LOT of money. That's even MORE costs adding to the Red.
So, to mitgate this you can cut development budgets to help slow financial bleeding but then you have more Mid-tier "Gamepass games" that, while nice to have, are ultimately not the ones driving up subscription numbers or keeping subscribers on board.
This simply does not feel like a sustainable model for anyone other than a multi billion dollar company that's able to lose millions upon millions in the hopes that things will someday becoming stable and eventually profitable.
How do you accomplish this? Possibly by giving the market little to no choice. Make as many popular IPs entirely exclusive to the service...basically by making an IP as huge as COD exclusively tied to the service.
As we've seen even giants like Netflix have struggled with the subscription service and maintaining profitability. Can this model really work in the AAA home console gaming space?
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