Rentahamster
Rodent Whores
A lot of criticism I'm hearing (mostly from people who haven't played the game or the demo) is that the battle system in FF7 Remake is button mashy or brain dead. That it's like Kingdom Hearts or Final Fantasy 15. I don't agree with either of those opinions. While I've only played the demo, there is a lot of depth to the combat, and you do have to make a lot of tactical decisions during combat in order to min/max your damage output.
There are a lot of opinions: https://www.neogaf.com/search/10244...er_than]=2018-03-10&c[nodes][0]=2&o=relevance
This video breaks it down well:
Now, I know that both KH and FF15 are full games and we've experienced end game combat in those games. It's entirely possible that at max level and with certain OP materia combinations, combat in FF7 Remake might become braindead too. But philosophically, that would also be in line, design-wise, with the original FF7 too. In FF7, with high stats and specific materia setups, you could faceroll basically anything in the game. But that is a progression goal actively worked on by the player and should be held to a different standard than games that have brain-dead combat from the very beginning.
To give you an example of the kind of complexity the combat has, here is a speedrun of the demo.
If you played the demo, how fast can you beat it? How fast can you kill Guard Scorpion? Other thoughts?
There are a lot of opinions: https://www.neogaf.com/search/10244...er_than]=2018-03-10&c[nodes][0]=2&o=relevance
This video breaks it down well:
Now, I know that both KH and FF15 are full games and we've experienced end game combat in those games. It's entirely possible that at max level and with certain OP materia combinations, combat in FF7 Remake might become braindead too. But philosophically, that would also be in line, design-wise, with the original FF7 too. In FF7, with high stats and specific materia setups, you could faceroll basically anything in the game. But that is a progression goal actively worked on by the player and should be held to a different standard than games that have brain-dead combat from the very beginning.
To give you an example of the kind of complexity the combat has, here is a speedrun of the demo.
If you played the demo, how fast can you beat it? How fast can you kill Guard Scorpion? Other thoughts?
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