Let's be clear about a few things. For one, the stories I'm most proud of writing are not stories about leaked Fallout 4 scripts or even the Prey 2 "press sneak fuck" e-mails. The stories I'm most proud of writing are real investigations, the type that reveal information nobody would have learned otherwise, whether it involves
horrible working conditions, behind-the-scenes stories of
how a game like Destiny turned out the way it did, or an explanation about
what a highly-anticipated cancelled game like Titan actually was. You've all seen and hopefully appreciated those stories, so you know where I'm coming from here.
All that said, it is my responsibility as a reporter to serve my readers by reporting news about the gaming world, whether or not that's news that game companies are ready to announce. Kotaku does not work around publisher marketing plans. If someone sends me a tip that a studio has been shut down, I will investigate, assess the news value, and report. If someone sends me a leaked video, I will investigate, assess the news value, and report. Same with a script, screenshots, or whatever else people decide to pass my way, whether it's because they're mad at their employers or because they believe, as I do, that the video game industry's obsession with secrecy is irrational and misguided.
That doesn't mean I have or will publish every piece of information I get. But if something has news value, it's my responsibility to share it. The Fallout 4 scripts, for example, had news value in the wake of the Survivor 2299 hoax and frantic questioning about what Bethesda was actually working on. In the interest of serving readers, we chose not to post the pages that spoil what happens at the beginning of Fallout 4, and instead we just shared the two or three that we felt told the complete story -- that amidst all the hoaxes and rumors, it's true: Fallout 4 is real.
Other bits and pieces of information I've heard over the years, I've decided not to share, usually because it didn't have enough news value in our eyes. We have no interest in reporting on leaked games just for the sake of reporting on leaked games.
When publishers like Bethesda and Ubisoft decide to blacklist us for how we report, that's totally their prerogative. They have the right to work with whichever outlets they prefer, and I think it's been clear to anyone who reads Kotaku that their decisions have not affected our coverage of them or their games over the past two years. Nor will those decisions affect how we approach reporting on leaks in the future.