The point of this move is clearly intended to silence future leaks. If IGN learns ahead of time that Rainbow Six is fucked - they'll be more hesitant now knowing that Ubisoft is completely willing to blacklist them for unapproved coverage.Publishers don't owe them anything. There's probably loads of news sites and blogs that would love to be able to get previews, review copies, and interviews but don't. They aren't trying to silence them or anything, they're just not inviting them to play ball
The point would be to expose how shitty some publishers are. It's quite informative, and therefore, responsible journalism.
CG trailers are good at communicating the underlying "theme" and message that the game is trying to go for. And I don't necessarily mean "story." Really they're good at illustrating a concept, so that later, they can show how the gameplay backs up that concept.Internal promo images?
http://kotaku.com/next-years-big-assassins-creed-is-set-in-victorian-lond-1665343788
Those images are screengrab from that video which don't look much better or worse than the final game.
Secondly, how does a promotional CG trailer with way less connections to actual gameplay help?
Conferences always have been giant ads with a lot of promo-gibberish-fat around them, and I rather have a good, streamlined press release about new announced games than CG trailers. Hollywood just drops infos on upcoming movies as well even if there is no script page written yet, stop the dumb secrecy and this whole "ruin the surprise" mentality, we are adults and not kids on Christmas.
The point of this move is clearly intended to silence future leaks. If IGN learns ahead of time that Rainbow Six is fucked - they'll be more hesitant now knowing that Ubisoft is completely willing to blacklist them for unapproved coverage.
I don't know what Assassin's Creed Liberty is, but assuming you're talking about Victory, I believe this is one of the false rumors Ubisoft sent around to dissuade their employees from leaking. The person who leaked me the Victory video is doing just fine.
I've also heard that a manager at one of Bethesda's studios told the devs there that he had a friend in Kotaku upper management who would tell him the names of anyone who talked to us about anything. This is nonsense, of course. Typical video game industry scare tactics.
I don't think it's wrong for the companies whose info was published to be radio silent to Kotaku. I think it's dumb that they won't answer questions or speak to them, but I don't see it as any sort of ethical or moral failure.
I'm a little confused what being sent review copies of videogames even has to do with jouralism though.
Yes it's removing a privelledge; likely done as a response to the site's articles. Petty for sure; but in what normal siutations is a major aspect of a "journalists" job to "review entertainment."?
While the "This isn't political journalism" response can't be used to sweep this entire thing under the rug, it should be taken into acccount what we are talking about here. These journalists aren't being sent marketing materials anymore...
It's the Publishers business to do that, their business to complain, and a gamers business to either care or not care. The world at large is barely affected so I have trouble drumming up any anger towards this.
The fact is I find major review journalism pretty much worthless.. I hate video reviews, and many big sites focus a lot on those.. and I always feel the write ups from smaller sites that I doubt even got a review copy to be the most detailed.
Can you blame them? If only they would do the same thing to hellholes like Rock Paper Shotgun.
I just don't like their kotaku east shitty posts.Some of the responses in this thread are really embarrassing. The hate for Kotaku is strong for some reason.
You know good for them for having this to use as a brag but man the shit article to good article ratio in that site is of. I recommend hiring a editor (someone reviews your article before you post it) so we don't get as many terrible articles .
From what I can tell the argument here is:
Kotaku
We are not in business for game publishers, we're here to inform consumers.
Bethesda/Ubi
We are not in business to help game journalists, we're here to sell videogames.
Now certainly helping game journalists at times can lead to selling more games. But if a media outlet has specifically said they don't care about your organization's success, reputation,etc. then it's understandable that said organization is not interested in helping that media outlet with review copies, access to developers, etc. Both parties are acting in their own interests.
Well fuck Bethesda and Ubisoft then. Trust it to be them, the ones who often release shoddy ass buggy games.
How would leaking Fallout 4 even hurt Bethesda? That game is selling gangbusters, and everyone and their mother knew it was coming eventually anyway.
But obviously reviewing games is a huge part of games journalism. I mean, just look at it. This sort of thing is actually pretty standard for an enthusiast press. The main thing consumers want out of this sort of journalism is to know about new stuff as soon as possible. In a vacuum, this gives companies a lot of power over the press because they can control which press outlets can actually deliver the content that consumers of journalism want. A lot of the serious journalism type stuff these press outlets do would not be nearly as profitable (and I'd guess not at all profitable in most cases) without that. Having access to preview events, getting review copies, etc., is all really helpful for being a significant player in video games journalism.
Sure, it's just video games. But that applies to the publishers too. I mean, I kind of get not caring if video game journalists can afford to be actual journalists with luxuries like integrity, but I think then you've got to equally not care if Ubisoft's precious marketing plans work out exactly as intended. And I don't think that justifies telling other people not to care.
I'd say the fact we are having this conversation is proof that we totally can't. What do you expect from the company, seriously? Here, read this leak piece we just did against your wishes, give us free copies of your games to review and insider access to stories.
Kotaku can't bitch about not getting access from a company that they are leaking shit about. The companies obviously concluded, correctly, that Kotaku needs them more than the companies need Kotaku, so they ended that relationship. Kotaku made the decision to publish the leak, the companies made the decision to end the relationship.
Let's slow the whole "journalism" thing. Publishing some leaked information that was emailed to them doesn't make them Woodward and Bernstein. That is entertainment news, just like TMZ or Variety, and you need the other side to play ball somewhat. Kotaku chose not to play ball, so the companies stopped playing altogether. This isn't like exposing the Konami working conditions.
You can't fault either of them for what they did.
Sure you can. I feel like the "what did you expect to happen?" position here is talking like the only actors are publishers and journalists. The idea is something like that publishers should only cooperate with journalists to the extent that the journalists give them friendly coverage, and so journalists should give publishers friendly coverage so that they can get access which gets them clicks.
That's not the way that most journalism works. Consumers of journalism and customers/constituents of the people the journalists are covering also matter, here. An important check on companies' or governments' ability to require friendly coverage from journalists is that, most everywhere else, people don't like it when organizations try to punish journalists for inconvenient-but-true reporting. Organizations have an incentive to be somewhat cooperative with journalists even if they don't trust those journalists to give them friendly coverage, just because it hurts those organizations more to be seen to be uncooperative. Or because then the journalists will go out of their way to be unfriendly and this will hurt the organizations more, or whatever - the point is that this sort of feedback depends on people siding with journalists against the uncooperative people they're covering.
I mean, I don't really consume games journalism myself, but it's kind of ridiculous for people who care about games journalism or care about knowing what's going on in the industry to not be annoyed at the publishers involved and supportive of what Kotaku's doing here.
You know good for them for having this to use as a brag but man the shit article to good article ratio in that site is of. I recommend hiring a editor (someone reviews your article before you post it) so we don't get as many terrible articles .
Posting leaked screenshots is not journalism. Schreier writes some great stuff, but other than that? Come on, Kotaku. You pay Mike Fahey to make amateur videos on toys for children.
The product providers give you their stuff to get coverage. If you derail their marketing plan, they're going to pull the plug. Whatever high and mighty stance you want to take after that is up to you, but using the tone of "we tell the truth!" when you're talking about leaking a video game of all things is ridiculous.
Let me simplify it even more:
Kotaku
We want clicks.
Bethesda/Ubi
We want to sell copies.
Kotaku is totally within their rights to publish whatever the fuck they want within the limits of the law, including leaked shit, to garner clicks which generate revenue for them.
Publishers are totally within their rights to not work directly, or have buddy-buddy preferential "relationships" with outlets that they believe have damaged their ability to sell copies of games which generate revenue for them.
The difference is that Kotaku is trying to paint the publisher's right to not work with people they don't believe will have a benefit to them as somehow "strong-arming," "blacklisting," and "hampering independent journalism."
Like you said, BOTH parties are ACTING IN THEIR OWN INTERESTS, no matter how hard Kotaku tries to wrap themselves of the flag of "we serve the gamers/the public."
This is not how even "entertainment news" works in the real world. The wider entertainment press do not get blacklisted by entertainment companies for reporting news that does not coincide with their marketing plans. The entertainment industry at large simply accepts that if a leak happens, the first journalistic entity that gets access to that leaked information will of course publish it, since if they don't the next guy inevitably will and reap the rewards. This is a fact of life when you have a free press.
The rest of your post is nonsense that tries to downplay the work of others' who should seemingly know their place in "gutter" journalism and fall in line. Any journalist, in any field, would publish this kind of information without hesitation.
There only parties at fault are Bethesda/Ubisoft. This is yet another petty overreaction from an industry that by now is so used to having a symbiotic relationship with the press that they believe they can police individual publications to keep the others in line.
why should the publishers play ball with them?
It's in the public's best interest that companies answer inquiries about their products - specially those from vehicles that are prone to end up getting blackmailed due to serving their public more than the companies themselves (AKA their job).
If a company is ignoring questions from a specific website, they're effectively ignoring their own consumers. It's unprofessional, petty and, yes, unethical.
It's within their legal rights, sure - but that doesn't make them right.
We have a warrior here.
For those interested, no the location of ubisoft's next stabbing simulator is not a trade secret because a fundamental requirement of a trade secret is that it provide a competitive advantage. New stabbing tech that gets players aroused? Trade secret. Setting a game in London? Not so much.
Sure you can. I feel like the "what did you expect to happen?" position here is talking like the only actors are publishers and journalists. The idea is something like that publishers should only cooperate with journalists to the extent that the journalists give them friendly coverage, and so journalists should give publishers friendly coverage so that they can get access which gets them clicks.
That's not the way that most journalism works. Consumers of journalism and customers/constituents of the people the journalists are covering also matter, here. An important check on companies' or governments' ability to require friendly coverage from journalists is that, most everywhere else, people don't like it when organizations try to punish journalists for inconvenient-but-true reporting. Organizations have an incentive to be somewhat cooperative with journalists even if they don't trust those journalists to give them friendly coverage, just because it hurts those organizations more to be seen to be uncooperative. Or because then the journalists will go out of their way to be unfriendly and this will hurt the organizations more, or whatever - the point is that this sort of feedback depends on people siding with journalists against the uncooperative people they're covering.
I mean, I don't really consume games journalism myself, but it's kind of ridiculous for people who care about games journalism or care about knowing what's going on in the industry to not be annoyed at the publishers involved and supportive of what Kotaku's doing here.
You know, I've always wondered about the weird secrecy the video game industry has compared to other entertainment industries. They lock shit down pretty tight. I mean Fallout 4 was announced like 6 months ago. Have you ever heard of a movie doing that? Box office numbers are pretty open as well as TV show ratings but we have to stealthily leak video game sales numbers and people could get fired over it. What the hell is that about? I'll stand behind good reporting any day since Kotaku seems to be the only site that actually reports stuff instead of parroting PR releases and GAF threads. Quite the turnaround from the past I have to say. It's a difficult stigma to get away from but I think Kotaku does the 'realest' journalism in the entire gaming press, a term used extremely loosely for most outlets. The industry needs to smell some of it's own bullshit.
I'll slightly alter a quote and say a room full of journalist and game industry members should be uncomfortable because the journalists should have pissed off more than a few of them.
Do I get paid to write on gaf genius?You could use an editor for your post... -_-
Because if not then any story that paints them in a bad light (ie bad working conditions, employee fired without cause, etc), the story will still be published but by refusing to even read e-mails from them, they won't get to put their side of the story across and thus will look worse than if they had put their side across.
This. I'm going to agree with this... when they're leaking plot details and stuff before the game. If they aren't playing ball with the publishers, why should the publishers play ball with them?
On one hand I'll click those Kotaku articles, but on the other hand, I am totally fine with publishers not being happy with them and not giving them early access. (sigh, I guess they'll just have to wait like the rest of us)
Do I get paid to write on gaf genius?
Sorry, but I don't think you read my updated post... there's cases where I agree that publishers shouldn't play ball (like leaking a script 2 years in advance) but where I side with Kotaku not wanting to play ball (like a bad review or exposing poor working conditions)
But obviously reviewing games is a huge part of games journalism.
*snip*
And I don't think that justifies telling other people not to care.
Nintendo do it as well. All publishers do.
Have to laugh at the "quit defending these major corporations" folks when everyone involved is part of a major corporation. And the major corporation Kotaku is a part of (Gawker), is bottom of the barrel, when it comes to journalistic integrity.
Oh no, their PR and Marketing department is affecting our advertising and sales department. Quick, to the bat-mobile.
Because it is penalizing them for doing what they need to do for staying competitive, which is finding news.
You don't see any possible negatives to publishers giving preferential treatment to all the outlets that only publish what they want them to publish? Hell, it sounds almost like a bribe that way.