On one hand, Ubisoft and Bethesda are assholes for blacklisting a site necause they don't like what the site produces. Fine, don't send them games, but refusing to answer questions for articles is petty and obnoxious. And frankly, Ubisoft and Bethesda deserve whatever blowback that creates.
On the other hand, I'm not a fan of the incestuous nature of the existing structure of video game journalism. Sites are tied too closely to publishers, and publishers have way too much power to cripple sites by blacklisting them. I'd prefer less friendly and more advwrsarial contact. The press isn't supposed to be friends with the people they're covering. Their goals are not aligned. Publishers want to obfuscate the truth for financial reasons, and journalists should be trying to reveal the truth, regardless of the desires of the publishers.
If the video game journalism industry had any balls at all -- and I don't believe they do -- this would be a call to arms to join Kotaku in solidarity, by refusing to accept games and press releases from any publisher that thinks it can punish a site into silence. Keep covering the games, just sever your insider ties with publishers and let us know you've done it. For me, that would be a clear indicator that games journalism involving existing projects is worth reading. I currently ignore most real-time stuff, because it's so deeply infected by the rules publishers force on those reporting, that they've turned most sites into marketing arms of the publishers. It would be nice to find more sites that refuse to act as press agents for the publishers.