Meanwhile... http://www.neogaf.com/forum/showthread.php?t=1143005
Exactly. This is what it looks like when game journalists serve publishers over readers.
On one hand, Ubisoft and Bethesda are assholes for blacklisting a site necause they don't like what the site produces. Fine, don't send them games, but refusing to answer questions for articles is petty and obnoxious. And frankly, Ubisoft and Bethesda deserve whatever blowback that creates.
On the other hand, I'm not a fan of the incestuous nature of the existing structure of video game journalism. Sites are tied too closely to publishers, and publishers have way too much power to cripple sites by blacklisting them. I'd prefer less friendly and more advwrsarial contact. The press isn't supposed to be friends with the people they're covering. Their goals are not aligned. Publishers want to obfuscate the truth for financial reasons, and journalists should be trying to reveal the truth, regardless of the desires of the publishers.
If the video game journalism industry had any balls at all -- and I don't believe they do -- this would be a call to arms to join Kotaku in solidarity, by refusing to accept games and press releases from any publisher that thinks it can punish a site into silence. Keep covering the games, just sever your insider ties with publishers and let us know you've done it. For me, that would be a clear indicator that games journalism involving existing projects is worth reading. I currently ignore most real-time stuff, because it's so deeply infected by the rules publishers force on those reporting, that they've turned most sites into marketing arms of the publishers. It would be nice to find more sites that refuse to act as press agents for the publishers.
You do have a point.This is a really important distinction between journalism/investigating/reporting and just...ruining a company's marketing plan to be the guy screaming "first!" and having the most hits and referrals from piggybacking sites reporting on their leak. YMMV, but pick your battles, I guess?
This makes more sense than when Rockstar used to blacklist sites for low review scores.
Man, people passively defending this practises is just... sad.
On one hand, Ubisoft and Bethesda are assholes for blacklisting a site necause they don't like what the site produces. Fine, don't send them games, but refusing to answer questions for articles is petty and obnoxious. And frankly, Ubisoft and Bethesda deserve whatever blowback that creates.
On the other hand, I'm not a fan of the incestuous nature of the existing structure of video game journalism. Sites are tied too closely to publishers, and publishers have way too much power to cripple sites by blacklisting them. I'd prefer less friendly and more advwrsarial contact. The press isn't supposed to be friends with the people they're covering. Their goals are not aligned. Publishers want to obfuscate the truth for financial reasons, and journalists should be trying to reveal the truth, regardless of the desires of the publishers.
If the video game journalism industry had any balls at all -- and I don't believe they do -- this would be a call to arms to join Kotaku in solidarity, by refusing to accept games and press releases from any publisher that thinks it can punish a site into silence. Keep covering the games, just sever your insider ties with publishers and let us know you've done it. For me, that would be a clear indicator that games journalism involving existing projects is worth reading. I currently ignore most real-time stuff, because it's so deeply infected by the rules publishers force on those reporting, that they've turned most sites into marketing arms of the publishers. It would be nice to find more sites that refuse to act as press agents for the publishers.
What looks like one thing to one party, looks like another to the other. Case in point: the leaked box art to Far Cry 4.Tough one this. If gaming journos wish to be treated in the same way as political or social ones, they should exercise good judgement. For example, revealing the exploitation of gamers or devs is in the public interest and should be encouraged, but publishing leaked images/concept art of new games or alpha footage of as yet developed games is just publishing things the public are interested in. That's just the gaming equivalent of publishing sex stories about footballers. Gossip and just people wanting to be the first to reveal stuff.
Not saying Kotaku have done it on this occasion but sometimes developers might not want to reveal a game because, well, it's better as a surprise? I hate it when e3 reveals get spoiled for example.
Tough one this. If gaming journos wish to be treated in the same way as political or social ones, they should exercise good judgement. For example, revealing the exploitation of gamers or devs is in the public interest and should be encouraged, but publishing leaked images/concept art of new games or alpha footage of as yet developed games is just publishing things the public are interested in. That's just the gaming equivalent of publishing sex stories about footballers. Gossip and just people wanting to be the first to reveal stuff.
Not saying Kotaku have done it on this occasion but sometimes developers might not want to reveal a game because, well, it's better as a surprise? I hate it when e3 reveals get spoiled for example.
I'm personally not a huge fan of leaks at this point, because yeah it can fuck the team over. But at the same time, its not on Kotaku to keep the companies secrets. If they have a source giving them info, or even unsolicited info, that is news that they have the right to report on.
On one hand, Ubisoft and Bethesda are assholes for blacklisting a site necause they don't like what the site produces. Fine, don't send them games, but refusing to answer questions for articles is petty and obnoxious. And frankly, Ubisoft and Bethesda deserve whatever blowback that creates.
On the other hand, I'm not a fan of the incestuous nature of the existing structure of video game journalism. Sites are tied too closely to publishers, and publishers have way too much power to cripple sites by blacklisting them. I'd prefer less friendly and more advwrsarial contact. The press isn't supposed to be friends with the people they're covering. Their goals are not aligned. Publishers want to obfuscate the truth for financial reasons, and journalists should be trying to reveal the truth, regardless of the desires of the publishers.
If the video game journalism industry had any balls at all -- and I don't believe they do -- this would be a call to arms to join Kotaku in solidarity, by refusing to accept games and press releases from any publisher that thinks it can punish a site into silence. Keep covering the games, just sever your insider ties with publishers and let us know you've done it. For me, that would be a clear indicator that games journalism involving existing projects is worth reading. I currently ignore most real-time stuff, because it's so deeply infected by the rules publishers force on those reporting, that they've turned most sites into marketing arms of the publishers. It would be nice to find more sites that refuse to act as press agents for the publishers.
I'm personally not a huge fan of leaks at this point, because yeah it can fuck the team over. But at the same time, its not on Kotaku to keep the companies secrets. If they have a source giving them info, or even unsolicited info, that is news that they have the right to report on.
It feels like game sites these days are just an extension of marketing, with their early live gameplay feeds and positive news about the game and features before the review embargoes are lifted. I still find it hilarious how reviewers acknowledge bugs in Fallout 4, but don't dock the game for more points due to the lack of technical polish.
Hilarious that THIS is the publication Gamergate wears as a badge of corruption.
I feel the same way. I'm not a Kotaku reader at all so I haven't followed any of these developments, but this seems a little shady. If Kotaku apparently has plenty of buckets to catch these leaks then these companies need to do a better job of controlling their own employees.
This isn't anything new though; every game preview PC Gamer did in the 90s was glowing with praise (didn't read console magazines back then.)
Like the poster you quoted said; it's all insestuous. And it's demanded by the gaming public.
What is the alternative? Gaming sites get copies of games after launch, and accurately report on / review the game as it runs "in the wild." But that's not what the gaming sites want to do, they want review copies.. they want to be invited to marketing events, they want to be part of the marketing.
I'm not a fan of the incestuous nature of the existing structure of video game journalism. Sites are tied too closely to publishers, and publishers have way too much power to cripple sites by blacklisting them. I'd prefer less friendly and more adversarial contact. The press isn't supposed to be friends with the people they're covering. Their goals are not aligned. Publishers want to obfuscate the truth for financial reasons, and journalists should be trying to reveal the truth, regardless of the desires of the publishers.
If the video game journalism industry had any balls at all -- and I don't believe they do -- this would be a call to arms to join Kotaku in solidarity, by refusing to accept games and press releases from any publisher that thinks it can punish a site into silence. Keep covering the games, just sever your insider ties with publishers and let us know you've done it. For me, that would be a clear indicator that games journalism involving existing projects is worth reading. I currently ignore most real-time stuff, because it's so deeply infected by the rules publishers force on those reporting, that they've turned most sites into marketing arms of the publishers. It would be nice to find more sites that refuse to act as press agents for the publishers.
Hilarious that THIS is the publication Gamergate wears as a badge of corruption.
On one hand, Ubisoft and Bethesda are assholes for blacklisting a site necause they don't like what the site produces. Fine, don't send them games, but refusing to answer questions for articles is petty and obnoxious. And frankly, Ubisoft and Bethesda deserve whatever blowback that creates.
On the other hand, I'm not a fan of the incestuous nature of the existing structure of video game journalism. Sites are tied too closely to publishers, and publishers have way too much power to cripple sites by blacklisting them. I'd prefer less friendly and more advwrsarial contact. The press isn't supposed to be friends with the people they're covering. Their goals are not aligned. Publishers want to obfuscate the truth for financial reasons, and journalists should be trying to reveal the truth, regardless of the desires of the publishers.
If the video game journalism industry had any balls at all -- and I don't believe they do -- this would be a call to arms to join Kotaku in solidarity, by refusing to accept games and press releases from any publisher that thinks it can punish a site into silence. Keep covering the games, just sever your insider ties with publishers and let us know you've done it. For me, that would be a clear indicator that games journalism involving existing projects is worth reading. I currently ignore most real-time stuff, because it's so deeply infected by the rules publishers force on those reporting, that they've turned most sites into marketing arms of the publishers. It would be nice to find more sites that refuse to act as press agents for the publishers.
What looks like one thing to one party, looks like another to the other. Case in point: the leaked box art to Far Cry 4.
I've always said that Stephen Totilo guy was nothing but trouble.
Well said. These major publishers are in the business to sell lots and lots of games. That's basically it, which doesn't have anything to do with gaming sites. I don't love the blacklisting, but it doesn't shock me one bit to be honest. I'm actually surprised this isn't more widespread.On one hand, Ubisoft and Bethesda are assholes for blacklisting a site necause they don't like what the site produces. Fine, don't send them games, but refusing to answer questions for articles is petty and obnoxious. And frankly, Ubisoft and Bethesda deserve whatever blowback that creates.
On the other hand, I'm not a fan of the incestuous nature of the existing structure of video game journalism. Sites are tied too closely to publishers, and publishers have way too much power to cripple sites by blacklisting them. I'd prefer less friendly and more advwrsarial contact. The press isn't supposed to be friends with the people they're covering. Their goals are not aligned. Publishers want to obfuscate the truth for financial reasons, and journalists should be trying to reveal the truth, regardless of the desires of the publishers.
If the video game journalism industry had any balls at all -- and I don't believe they do -- this would be a call to arms to join Kotaku in solidarity, by refusing to accept games and press releases from any publisher that thinks it can punish a site into silence. Keep covering the games, just sever your insider ties with publishers and let us know you've done it. For me, that would be a clear indicator that games journalism involving existing projects is worth reading. I currently ignore most real-time stuff, because it's so deeply infected by the rules publishers force on those reporting, that they've turned most sites into marketing arms of the publishers. It would be nice to find more sites that refuse to act as press agents for the publishers.
I can understand the feeling some posters have that revealing a new AC game right before Ubisoft themselves do is dumb, just serves as a quick and easy 'first' article and it's not particularly surprising that they'd eventually blacklist Kotaku over doing it more than once.And that GAF is siding with the publishers. It's like Opposite Day up in this piece.
To be clear, we've been blacklisted by both companies. Because we do real reporting and refuse to act as publishers' marketing arms. If anyone has any questions, let me know.
BTW, our Fallout 4 review, which was published yesterday, eight days after the game's release, based on a copy we bought ourselves, is already at a quarter million pageviews. And growing.
Sarcasm right?I'm very happy about this. Good for Bethesda and Ubisoft. They shouldn't have to play ball with scummy investigators who don't respect them in return.
Sarcasm right?
If reviewers were so wholly and completely tainted by receiving product to review, then why aren't essentially all reviews positive? Not just of video games, but of theatrically released movies, DVDs, Blu-ray discs, music, books, etc.?
Reviews are also a rather small percentage of what sites like Kotaku publish anyway.
Explain.
Dat blacklist cred
Sarcasm right?
...but there are tons of negative reviews out there! More indifferent/negative reviews than positive ones, even. You've arrived at a conclusion without any data to support it.Of course they won't go 100% positive despite getting freebies. How else are you gonna sell the review as reviews without peppering some negative words?
I'll take that as a no. So uh... can you explain what is scummy about Kotaku?Sarcasm, right?
That has precisely been Kotaku's M.O. since it was established.
I really don't understand why there's such an intense focus on Kotaku here.
The issue here is that publishers are essentially demonstrating their ability to pick winners and losers within games journalism and media. That's wrong, and the only way that it changes is for consumers to hold those companies accountable. The only way for that to occur is for the issue to be raised.
Set aside your feelings on Kotaku and know that it could happen to any gaming publication that offers genuine and critical content.
And that GAF is siding with the publishers. It's like Opposite Day up in this piece.
I'm very happy about this. Good for Bethesda and Ubisoft. They shouldn't have to play ball with scummy investigators who don't respect them in return.
I'll take that as a no. So uh... can you explain what is scummy about Kotaku?
Fucking over publishers and marketing representatives. It's already been explained a dozen times in this thread by people far more eloquent than me. Kotaku wants to have their cake and eat it too.
I'm glad that that's not the case anymore. I'm glad that things have come to a head and now you either support a mutually beneficial relationship with publishers or you go for truth at all costs, not some weird ass middle road.
I think a new game announcement is pretty important. I'm a reader. So it serves me. And it's cool to find out the existence of something before it's officially announced.
I work for Microsoft. I'm bummed when the existence and details of a product I'm working on or know about get leaked. It can wreck a lot of work by Marketing and PR or misrepresent the product due to incomplete or inaccurate information.
But it's not the prerogative of the journalist to consider my feelings. It's up to the employees to respect their employer's wishes and not fuck up the marketing plan.
Jason is being a responsible journalist by telling his readers about something his readers will be interested in. It's not his responsibility to respect Bethesda's marketing and PR teams.
When an employee is a piece of shit,
(and let's be perfectly clear here, any employee who deliberately and maliciously leaks information about upcoming product announcements is a really awful piece of shit with no regard for their coworker's hard work, and is just an egotistic self-serving fame-starved person who is probably missing something important from their lives)
and wants to ruin a lot of his coworker's work, he or she will find a way to do it regardless of outlet. If he or she didn't leak it to Kotaku, it would've gone to somewhere else. And then Jason would have been an idiot for squandering what could have been a major financial boon to his site and a major interest of his readers.
Let the employers deal with the employees, and let Jason and Kotaku do their job.
I don't think Kotaku said they were blacklisted for writing negative reviews.Well this helps explain why their games keep getting positive reviews despite being full of bugs.