Bartski
Gold Member
About damn time. After over a 1000 hrs of other souls games combined. At the final boss now and slowly getting PTSD grinding for that 0.7% drop rate pure Bladestone for the plat, before going NG+!
Bought a second-hand PS3 real cheap just to play this game. The controller I got with it is broken AF, randomly producing D-Pad inputs switching spells and weapons while moving the left stick or pressing circle, pain in the ass and the main cause of me dying 3 out of 4 times.
Still loving it. A 10-year-old game and there was nothing I'd much rather be doing all this week. Sadly played it spoiled real hard, seen 75% of bosses and areas on youtube already.
Went for a Royalty class & felt quite OP real fast investing into magic and magic scaling weapons. Bosses felt easy, levels felt hard. The worst enemy is gravity, as usual.
loved:
- The origin story of so many things I know and love in later FROM games! So cool to see certain ideas introduced here for the first time knowing how they evolved and were iterated on in later games.
So many items and to see their "debut"... like a strange, reversed easter egg kind of experience!
- Very distinct areas with a really good layout and awesome vibes! As a seasoned Blight Town tour guide, I was really surprised to see how much of a downgrade is actually is as compared to Leachmonger village and the surrounding swamp. Disgusting!
- The Nexus.
- More intricate weapon upgrade system with multiple resource types like in Dark Souls 1. Sounds crazy but IMO it somehow makes upgrading feel much more meaningful.
Hope to see sth like this in Elden Ring, not necessarily having 10+ different resources but 3-5 would be nice. With top tier really making a difference and hard to get. Hard by challenge, not by RNG, more on that later.
hated:
- How easy you can cheese bosses and black phantom encounters with ranged attacks and magic. Swore I'm not gonna do it, ended up doing it anyway
I wish I started the game with a 100% melee class and stuck to that. More difficult and more fun.
How would certain fights work then I have no idea as they are clearly designed with ranged attacks in mind. The storm king boss fight was dope tho!
- Bullshit RNG grindfest trophies. Some give you a choice between save-scumming at cristal lizards or NG+.
Now that the servers are down and the game is 100% offline - some much less 'cause having the world tendency shift against your efforts must have sucked. I looked it all up reaching endgame and I am getting that plat!
- Not sure if clunky controls or just broken controller
- In some parts of Stonefang Tunnel, the game drops to like 10 FPS
Bonus mind-blower: the game is called Demon's Souls, not Demon Souls as I thought all this time.
Praise the sun!
Bought a second-hand PS3 real cheap just to play this game. The controller I got with it is broken AF, randomly producing D-Pad inputs switching spells and weapons while moving the left stick or pressing circle, pain in the ass and the main cause of me dying 3 out of 4 times.
Still loving it. A 10-year-old game and there was nothing I'd much rather be doing all this week. Sadly played it spoiled real hard, seen 75% of bosses and areas on youtube already.
Went for a Royalty class & felt quite OP real fast investing into magic and magic scaling weapons. Bosses felt easy, levels felt hard. The worst enemy is gravity, as usual.
loved:
- The origin story of so many things I know and love in later FROM games! So cool to see certain ideas introduced here for the first time knowing how they evolved and were iterated on in later games.
So many items and to see their "debut"... like a strange, reversed easter egg kind of experience!
- Very distinct areas with a really good layout and awesome vibes! As a seasoned Blight Town tour guide, I was really surprised to see how much of a downgrade is actually is as compared to Leachmonger village and the surrounding swamp. Disgusting!
- The Nexus.
- More intricate weapon upgrade system with multiple resource types like in Dark Souls 1. Sounds crazy but IMO it somehow makes upgrading feel much more meaningful.
Hope to see sth like this in Elden Ring, not necessarily having 10+ different resources but 3-5 would be nice. With top tier really making a difference and hard to get. Hard by challenge, not by RNG, more on that later.
hated:
- How easy you can cheese bosses and black phantom encounters with ranged attacks and magic. Swore I'm not gonna do it, ended up doing it anyway
I wish I started the game with a 100% melee class and stuck to that. More difficult and more fun.
How would certain fights work then I have no idea as they are clearly designed with ranged attacks in mind. The storm king boss fight was dope tho!
- Bullshit RNG grindfest trophies. Some give you a choice between save-scumming at cristal lizards or NG+.
Now that the servers are down and the game is 100% offline - some much less 'cause having the world tendency shift against your efforts must have sucked. I looked it all up reaching endgame and I am getting that plat!
- Not sure if clunky controls or just broken controller
- In some parts of Stonefang Tunnel, the game drops to like 10 FPS
Bonus mind-blower: the game is called Demon's Souls, not Demon Souls as I thought all this time.
Praise the sun!