That's surprising. MGSV is the best game for people who haven't played MGS. The original fans don't care that much for it though.
I havent played 5 yet, is it that bad compared to the rest?
The prologue is actually (in my opinion) one of the best things from the game. That shit got me so fucking hyped for the rest of the game, a shame the story didn't hold up, but man, the gameplay is glorious, it was definitely worth it just for that.
I agree. I like the game, but the prologue was some cinematic and automated Naughy Dog shit and a huge chore to replay.It's modern "gaming" at it's absolute worst, imo. Great game, atrociously bad intro.
That's surprising. MGSV is the best game for people who haven't played MGS. The original fans don't care that much for it though.
It's not, the gameplay is best in the series. But people hate it because of the lack luster story.
The rest of the game doesn't play that way, but it never gets less dumb. It's a Kojima game.
Amazing gameplay, though. Some of the best.
(Just after the prologue)
If only MGSV have a story presentation like in MGS3, that would be my GOAT for sure.
It's modern "gaming" at it's absolute worst, imo. Great game, atrociously bad intro.
True it's definitely even more linear than the others... MGS 1 and 2 had great balance. That said, I actually think the TPP prologue and MGS 3 prologue are pretty similar in terms of player control.
I've replayed MGS 3 twice now since MGS V (and I've done the intro god knows how many times lol). And the first hour of MGS 3 is actually pretty similar in terms of how much gameplay you really get. I mean, very different themes and mood but the first hour (maybe even hour and a half) of MGS 3 is basically just cutscenes and codec calls. You get maybe 3 minutes of gameplay going to the house through the small swamp and across the bridge, and then maybe 5 minutes to infiltrate the house.for the S++ soldiers bonus for replaying it
It gives you a much better gameplay representative 'sample' than MGS V's prologue, which is a big distinction... the few minutes of gameplay represent the broader game (e.g. shooting the beehive; eating a croc), whereas TPP's is just like a on-rails game that has zero to do with the TPP gameplay. So the 'type' of gameplay is much better. But the 'amount' is similar IMO... You probably control the character just as little as the TPP prologue. Maybe 10 minutes, 15 minutes tops, for the first 90 minutes of MGS3. It's basically just cutscenes and codecs.
Which isn't bad per se because it's still an awesome prologue. MGS3 in general is the GOAT action-story game IMO. One of the best prologues around, and basically the best 'action movie final act' (the last 2 hours or so) in a game. So in general, it does no wrong in my eyes.
I just meant, even as a MGS 3 fan, sometimes I forget how little gameplay the first 1-2 hours of MGS3 has, and TPP isn't all that unlike it. Different themes and type of gameplay, but a similar amount of time spent not really playing the game.
On PS2 (though I forgot to do so on the PS3 collection) I even kept a save file usually right after the first Ocelot/EVA encounter exactly because when I wanted Snake Eater gameplay, I didn't want to have to deal with the first two hours again.
I agree. I like the game, but the prologue was some cinematic and automated Naughy Dog shit and a huge chore to replay.
1. Why are you whining just after the prologue?
2. Why didn't you play GZ first like a sane person?
3. Why did you pick up the last game of a series with a 20 years legacy and expect to understand everything?
I agree. I like the game, but the prologue was some cinematic and automated Naughy Dog shit and a huge chore to replay.
Hey now, ND's games are a lot better executed than that and have a better sense of pacing.
Nah, its the same shit. Limp around here, trip over that box and watch that explosion trigger. Actually U4's opening hours might be even worse. You just bumb into a bunch of speed boats before being treated to an exciting crate searching scuba diving section!Uncharted definitely doesn't do that, but uh nice misinformed troll post I guess
MGSV has extremely good gameplay, but is void of pretty much everything else that makes a MGS game. .
Nah, its the same shit. Limp around here, trip over that box and watch that explosion trigger. Actually U4's opening hours might be even worse. You just bumb into a bunch of speed boats before being treated to an exciting crate searching scuba diving section!
This is me right now too. I absolutely loved first 20 hours, was somewhat fed with the game by the end of Chapter 1, and now I just want to finally beat last 10 missions and move on. The game has amazing potential, but it's all just wasted. The underlying concepts are interesting, but they are underutilized, some events should be rewritten and rearranged. The game feels really big and really small at the same time.60% done, not sure how much more I can take. It was so fun in the beginning, but now I can't even do the side ops because they never change, too bored to replay missions(because you can only play a mission differently so many times until you get sick of it). The only thing that gives me joy anymore is putting on an infinity bandana and just traveling aimlessly in Afghanistan or developing weapons I'll never use(gives me a sense of completion). Coupled with a disappointing, mismarketed, incomplete story that's useless in the end, Mgs5 is truly a unique game:
First 10 hours - "Holy shit, the gameplay is incredible! Best stealth game ever!
30 hours+ - "There's a whole nother CHAPTER?! Cool beans! *Opens iDroid* Oh...
60 hours+ - "Was I drunk when I bought this?..."
Holy shit this got me good hahahahOh boy you will love the rest of the game then. Just wait for the parasites and cassette tapes.
MGSV is like the RE4 of Metal Gear games. It's a really good game but it strays so far that it's disappointing as a follow up to a series of games you love.
So you choose the worst metal gear solid for your first one damn I feel sorry for you.
I havent played 5 yet, is it that bad compared to the rest?
I havent played 5 yet, is it that bad compared to the rest?
Recently I got my hands on a cheap copy of MGS V. My first Metal Gear. I expected some kind of serious espionage stealth game with some comedy elements , since I knew about side kicks like the carton box.
After playing the prologue, my only reaction was, what the f did I just watch and "play"?
Seriously, it is like someone threw all cliche actions things together and made a bad b-movie out of it. The music is great, the camera directing is great, but everything else? Why are the soldiers that dumb? Why do they stop the execution right before shooting the main character and his buddy? It is ridiculously designed in my opinion, not serious at all. On top of that there is this fire demon which does not fit into my expectations at all. And why is this so long with so little control? Why am I forced to crawl for like 10 minutes until I finally get up "magically" because my meds kick in like instantly after being nearly disabled.
And why the hell did I create a character to throw it away immediately?!
Is the prologue only enjoyable for MGS veterans? Will it be explained soon or do I have to complete the game for it?
Actually the beginning upset me so much that I finally googled what exactly LTTP means and decided this would be appropriate as first topic of this kind lol