Clevinger said:
What exactly makes a silent hero good? All of the ones I've seen in RPGs seem equally bland and uninteresting, and likewise an inanimate vehicle for the story, except visually.
A strong blend of narrative that inspires you to delve into his lack dialouge as one would a short story perceiving intent or meaning, and the use of other forms of interaction, such as facial expressions or animated emotions, to still convey the personal narative of that character in order to better guide that delving of unspoken dialouge.
Too often silent heroes, in an attempt to make you feel like you're the character, are lifeless shells. Instead of encouraging the gamer to fill in the blanks, it actually further distances them. Especially with console RPGs where many expect very direct and blatant handholding narrative. Furthermore, they act is if dialouge is the only form of interaction.
A good silent hero not only conveys emotion through visual elements, but inspires you to consider what must be on his mind instead of forcing you to figure out what may or may not be on his mind. It's less about the discovery of what's on his mind, and more about the simple of act of even considering it at all.