maquiladora
Member
33,376 vs 35
dat gap
dat gap
Sun and Moon already broke 4 million in the US in December.
Yet Japan gets all the merchandise and in-game distributions.
Is there any title that bombed in UK and not is US?
Most Nintendo games?Is there any title that bombed in UK and not is US?
None of the Japanese series with multiple game entries on Steam sold as many as Valkyria Chronicles did. Price isn't the factor alone that have carried it to 1 million mark on PC. Many of those games with "first to be there" syndrome suffered from being old title where people much less enthusiastic. If those second entry was something more recent, something newer rather than a continuation of an old games, I predict people will be more likely to buy it.
Also we have to take account that most of these sales numbers we seen on PC are LTD. Directly comparing the sales between first and second entry isn't enough to gauge interest of the Steam audience whether or not they have genuine following on that series because legs play huge factor on PC.
Price isn't the factor alone that have carried it to 1 million mark on PC.
Most Nintendo games?
+-------+------------+------------+------------+------------+------------+-------------+
|System | This Week | Last Week | Last Year | YTD | Last YTD | LTD |
+-------+------------+------------+------------+------------+------------+-------------+
| PS4 # | 36.413 | 49.274 | 24.825 | 268.177 | 160.365 | 4.189.793 |
| 3DS # | 34.278 | 46.381 | 29.966 | 321.926 | 235.306 | 22.233.339 |
| PSV # | 12.286 | 16.689 | 15.462 | 105.551 | 146.342 | 5.352.970 |
| WIU | 1.070 | 1.332 | 9.086 | 9.199 | 105.412 | 3.288.937 |
| PS3 | 388 | 465 | 1.377 | 2.273 | 9.543 | 10.259.992 |
| XB1 # | 350 | 306 | 115 | 1.802 | 775 | 74.750 |
+-------+------------+------------+------------+------------+------------+-------------+
| ALL | 84.785 | 114.447 | 80.831 | 708.928 | 657.743 | 45.399.781 |
+-------+------------+------------+------------+------------+------------+-------------+
| XB1 S | 237 | 244 | | 1.311 | | 3.029 |
| XB1 | 113 | 62 | 115 | 491 | 775 | 71.721 |
|PS4 Pro| 8.852 | 7.048 | | 28.887 | | 145.937 |
| PS4 | 27.561 | 42.226 | 24.825 | 239.290 | 160.365 | 4.043.856 |
| PSV | 12.286 | 16.689 | 15.462 | 105.551 | 146.342 | 5.352.970 |
| 2DS | 8.904 | 13.452 | | 102.139 | | 399.286 |
| n-3DS | 25.374 | 32.929 | 28.696 | 219.787 | 210.772 | 4.913.776 |
+-------+------------+------------+------------+------------+------------+-------------+
Pokemon Sun and moon is the biggest bomba.
From the looks of it, we can say Sun and moon will be lowest selling gen in Japan. Seems will also have a hard time reaching 4m.
I was right from the beginning.
Do people in the West even know GR2 released? Marketing for the game is non-existent. Sony just basically threw the game out to die in the West with just couple YouTube videos.
Considering the glut of Japanese games in Q1 in the West is anyone surprised? At least it seems with Yakuza 0 both Sony and Sega are doing a bit more promotion.
No time to read this thread so apologies if posted already but Final Fantasy XV digital estimates up to 25 December is 88,553.
Pokemon Sun and moon is the biggest bomba.
From the looks of it, we can say Sun and moon will be lowest selling gen in Japan. Seems will also have a hard time reaching 4m.
I was right from the beginning.
Huh, so both GR2 and Yakuza Zero have that? Retailers must be very conservative with their estimates. That kind of goes back though to the whole marketing or lack thereof for the game and low preorders.The game is apparently a limited release in Canada. A bunch of people in the game deals thread have reported stock issues, and a few places actually ran out in the first few days. This on top of the remaster's Amazon exclusitivity (which was a US-only thing, so we didn't get that either) is so frustrating.
Media Create combines XB1 and XB1 S.
What does this mean? How is selling 3 million more significant then selling 4 million?! What is clear though is that Nintendo is not capitalizing on the game popularity by promoting mercy sales which is weird. If this was say Disney you would have merch everywhere.Well, 3 million in Japan is a more significant total than 4 million in the US.
Better believe it!
Does Pokemon Stars/3rd version sales count towards this "gen"?
What does this mean? How is selling 3 million more significant then selling 4 million?! What is clear though is that Nintendo is not capitalizing on the game popularity by promoting mercy sales which is weird. If this was say Disney you would have merch everywhere.
Yes because GameStop or Amazon do not exist. I am fairly certain that those two wouldn't have minded helping to distribute. Or hell, Walmart is around too.It's much easier to produce and distribute the merchandise in Japan than the US and stuff like Pokemon Centres make much more sense when there is a much higher density of customers.
Well I think we both agree, it's just that with one post it's hard to cover the whole situation and it doesn't make for an easy read (when in MC threads many occasional posters just don't bother reading 1 line posts)
A topic to bookmark on the subject
We have an interesting case in a few days with Tales of Berseria coming after Zestiria, the first simultaneous console PC release on western markets for the series, it's currently sitting at ~300k after reaching 100k in a matter of days/hours.
Though we're getting kinda off topic my point was just to say we can't compare as is PC sales to console sales, for example Sega as a whole barely made more gross sales with the PC release than they did with the PS3 release in Japan only (with a much lower investment in the product that is)
The question is if they were to release Valkyria Chronicles 4 in let's say Fall 2017 worldwide PS4/PC at 60$ what could they realistically expect for PC?
That's a given that they always are multiple factors explaining the success or failure of a product in any market, but when your product enter in the "impulse purchase" price territory it's clearly a huge part of it.
I do wonder if the type of ps4 owner that Gravity Rush appeals to is also the type of gamer that doesnt need games marketed to them because they follow gaming closely online.
21./24. [PS4] Tom Clancy's Rainbow Six: Siege <ACT> (Ubisoft) {2015.12.10} (¥8.400) - 3.351 / 164.425 <80-100%> (-6%)
Yes because GameStop or Amazon do not exist. I am fairly certain that those two wouldn't have minded helping to distribute. Or hell, Walmart is around too.
This is just a result of the usual inward facing nature of a lot of Japanese gaming companies, IMO. Nintendo, Sega, Altus, etc... and then everyone wonders how come profits are not higher in the West.
I do wonder if the type of ps4 owner that Gravity Rush appeals to is also the type of gamer that doesnt need games marketed to them because they follow gaming closely online.
It rather showing from their choice of artist tbh. Raita with his fetish go wild? Tony Taka and his acute syndrome of same face? Really now Sega? There's a better artist for the picking and either you pick the wrong guy or you direct them to the wrong way.
I do wonder if the type of ps4 owner that Gravity Rush appeals to is also the type of gamer that doesnt need games marketed to them because they follow gaming closely online.
Madden
If you want to sell 30-50K in he West and 70K in Japan, sure. If you actually want the game to succeed then no, it needs marketing.I do wonder if the type of ps4 owner that Gravity Rush appeals to is also the type of gamer that doesnt need games marketed to them because they follow gaming closely online.
I think the potential is there for certain franchises to benefit from expanded marketing but I do think selling to a crowd applies as well. Some series are going to stay capped regardless.That's been mentioned before by some industry guys.
Guess it comes down to perception. Some people firmly believe that games with more marketing would do better, while others think that a game is capped by its potential fanbase and extra marketing dollars are a waste of money.
Persona 5's western marketing probably being the biggest flash point in the debate.
If you want to sell 30-50K in he West and 70K in Japan, sure. If you actually want the game to succeed then no, it needs marketing.
GR2 is somewhat open world, has a very cool "flight" mechanic, great art and works design that go back to French comic book and animation designs, has interesting combat and a strong and fun female lead. Remind me why this would such an anathema to most Western gamers?
The vast majority of the West doesn't know the game exists. Sony couldn't even bother to sub the fairly awesome live action Gravity cat video.
That's been mentioned before by some industry guys.
Guess it comes down to perception. Some people firmly believe that games with more marketing would do better, while others think that a game is capped by its potential fanbase and extra marketing dollars are a waste of money.
Persona 5's western marketing probably being the biggest flash point in the debate.
I don't know, I just wonder how much of a bump would come from it. It would obviously help but would it really cause significant change?If you want to sell 30-50K in he West and 70K in Japan, sure. If you actually want the game to succeed then no, it needs marketing.
GR2 is somewhat open world, has a very cool "flight" mechanic, great art and works design that go back to French comic book and animation designs, has interesting combat and a strong and fun female lead. Remind me why this would such an anathema to most Western gamers?
The vast majority of the West doesn't know the game exists. Sony couldn't even bother to sub the fairly awesome live action Gravity cat video.
If you sell 1 million or more copies (4 mil is just NA I think) it means that he revenue from them (plus likely higher digital revenue too) will outweigh the price differential.Games in Japan are relatively more expensive than in the West. For example, Pokemon SunMoon was sold at 4980 yen which roughly equal to $43 with the current exchange rate. That $3 extra can really added up when we talking on number of millions.
On the retail stuffs,, retailer in Japan must have different policy than the likes of GameStop or Walmar that might have affect on the difficulty for (merchandising) companies to stock them with their merchandise. So yeah, probably it's not wrong to say that Japanese gaming companies are inward looking for this thing when the other market retailer posed prohibitive entry to sell their merchandise
I'll quote this post in the future.
Because 20 million people will buy Switch in 2017/2018 in Japan? Sure it will have legs. Nobody is going to be buying kids Switch till price drops.In what context?, that I was right from the beginning?
There is no way that Sun & moon will have better legs than X/Y especially that Nintendo Switch is coming and also Pokemon Stars is expected to come out this year.
Gravity Rush 2 needed TLG type marketing and exposure.
Gravity Rush Remastered was the one with the Amazon-exclusive physical release, which is now out of print at this point. Sales for GR2 likely will be underwhelming in the West thanks to Sony not giving the same consideration to actually marketing the game as they did with TLG for its US release, but as mentioned by others in the thread, GR2 was going to be the last one for a while anyway.To expand on Gravity Rush. I don't actually think GR2 game is overall that particularly niche. It's open world (to an extent), it has an interesting cast of characters and great MC. World and character design is quite good and if anything recalls Gibli or French animation. There are no weird sexual innuendos. It has pretty good combat and cool enemy designs.
Again, there is nothing inherently niche here. Ni no Kuni sold over 1 mil on Gibli motive alone. With right marketing why couldn't GR2 sell as well as say Last Guardian?
But you have 0 marketing, exclusive physical in Amazon, no GR1 sales before GR2 (hell throw in that for free for GR2 pre-orders like Namco has done). And here we are with terrible Western sales and most likely death of the IP.
That's not how GR has been marketed though. It's a game that has it's roots on the Vita the Otaku black hole of consoles and is seen as some as having a "waifu" protagonist which you occasionally hear from it's fanbase. These factors alone explain why it's not treated as ghibli movie game. The fact it doesn't have panty shots etc doesn't matter too much to a more casual consumer they don't research to that depth. If you were to ask random gamers with a cursory awareness of gravity rush but have not actually played the game ghibli would not be particularly high on it's set of description.To expand on Gravity Rush. I don't actually think GR2 game is overall that particularly niche. It's open world (to an extent), it has an interesting cast of characters and great MC. World and character design is quite good and if anything recalls Gibli or French animation. There are no weird sexual innuendos. It has pretty good combat and cool enemy designs.
Again, there is nothing inherently niche here. Ni no Kuni sold over 1 mil on Gibli motive alone. With right marketing why couldn't GR2 sell as well as say Last Guardian?
But you have 0 marketing, exclusive physical in Amazon, no GR1 sales before GR2 (hell throw in that for free for GR2 pre-orders like Namco has done). And here we are with terrible Western sales and most likely death of the IP.