frankie_baby
Member
The only one i see hitting that is street fighter, monhun maybe the bottom end at a push
While I would disagree with D.Lo in simply calling the PS3 internally a PC box, it is still a rather unattractive product to your average Japanese consumer who has been trending towards mobility over power when it comes to computing in general.
The CELL's use in the PS3 is also not very close to Kutaragi's dream, and had to be supplemented in the end by a PC graphics card to remain competitive. (I don't think many people would have found that product attractive anyway though, so I suppose it doesn't matter that it turned out different.)
The PS3's CELL was pretty much just an exotic CPU, which there is nothing wrong with that, nor is there anything wrong with going x86 as the Japanese are concerned, it's the packaging and how the power is used where the xbox and PlayStation fall short.
if 1.5m for mhw is worldwide estimate from Capcom, it's kinda hilarious imo
if 1.5m for mhw is worldwide estimate from Capcom, it's kinda hilarious imo after considering all kind of narratives exist until this day
1.5 m world wide sounds about right monster hunter at it's best just passes 1m in the west doubt it will hit 2m or more even with the multiple versions and on 2 consoles and pc.
Or well 1.5m for west only sounds about right.with japan it will be more.
Whilst it's fishy, 1.5 million is reasonable if the game launches late in March.
BGC Partners Anvarzadeh: Ultra Street Fighter II for Switch sold as many as 450,000 copies, way above the Capcom's target of 200,000 copies.
BGC Partners Anvarzadeh: For USF II, MH XX and RE Revelations on Switch, Capcom has estimated sales at around 300,000-500,000 copies each.
BGC Partners Anvarzadeh: Marvel vs Capcom Infinite (2mn copies) and MH World (with a very cautious estimate of 1.5mn units);
BGC Partners Anvarzadeh: it is not aggressively increasing development of VR titles. That's it from his letter: Capcom Visit: Buy reiterated
Yeah, but that's another story.
Original idea was to use that chip also in medicine, science, etc. The main point is that Cell wasn't designed just for PS3.
For the battle planners, they are also looking for those with an interest in medieval fantasy and understanding of western entertainment trends.
Uh Something must be missing in context, surely Capcom is not expecting MHW at 1.5m. Why bother moving from handheld at that expectation.
XX launched late March and had a 2m target.Whilst it's fishy, 1.5 million is reasonable if the game launches late in March.
2 platforms (and, let's be honest, effectively 1 platform). Still, a project like World cannot be financed by 1.5 million users, ie MHXX sales. It would need excessive legs in that case, something even the PC version won't allow imo.If they had a 2 million goal for XX on 3DS at the latter half of March, why would they only expect 1.5 million worldwide on 3 platforms in, speculatively, the same span.
If they had a 2 million goal for XX on 3DS at the latter half of March, why would they only expect 1.5 million worldwide on 3 platforms in, speculatively, the same span.
Because thats realistic, given the fact that MH had been always much more successful on handhelds.
I doubt 1.5 mil is the correct number but sales aren't the only reason they moved away from 3DS with World.
Bandai-Namco bringing the big guns for Nintendo Switch this year. They're bringing 2017 GOTY, the Dark Souls of party-game... Gotouji Tetsudou for Nintendo Switch!!
No, it's not me beign super excited, they really did put !! in the title
https://www.gamer.ne.jp/news/201708210070/
(Port of the Wii U version of the game with extra content, but missing features like Miiverse)
Then why spend so much money developing this new game in this new direction if they see even less return on it than on the 3DS?
Lack of growth as is lackluster sales are exactly the reason why they moved from 3DS to HD consoles.
Dont think MHW would be a thing if they didnt expect higher sales from that market sooner or later.
Thanks for backing up my general point. Whatever other plans there were, in the end PS3 was philosophically identical to the XB/360 model - HD before that was affordable (or indeed feasible in a small, quiet, reliable, well priced box - aka what a console used to be, including PS1/2). PS3 bled from both ends (it cost too much AND still lost money AND ran so hot internally that using it essentially killed it slowly). It was a journey down the power over elegance money hole. Even stuff like the Spider-Man font on the original model is a western focused choice.What the CELL's design was intended for has little to do with how the PS3 turned out (the consumer facing product, not the developer driven platform). The PS3 barely offered anything over the xbox 360 save for Sony's support and reputation. And while they hadn't completely abandoned the Japanese consumer at that time and did make some effort to appeal the best they could, but they were going in a different direction than what your average consumer wanted by that time. After that experience they doubled down on the PC route for PS4.
Anyway, Sony has all the resources (although with a slightly bruised brand image) to make another successful product in Japan if they wanted to, but they don't. They are happy at the moment with getting Japanese developers to focus on exporting their products than trying to address what Japan wants (whatever that is).
2 platforms (and, let's be honest, effectively 1 platform). Still, a project like World cannot be financed by 1.5 million users, ie MHXX sales. It would need excessive legs in that case, something even the PC version won't allow imo.
I didn't say sales weren't a huge factor, just that they weren't the only reason. A part of it is not being stuck on developing on outdated hardware as a means of compromising game design and vision.
But then again, I'm fully expecting World to hit Switch. And the only reason it hasn't been announced yet is because Switch wasn't a thing when World started development and it's sort of hard to develop for something you don't know yet exists.
Wasn't Zelda able to break even with only 2 million copies sold. Since when is this new era capcom known for big budget games. Just look at what they did with RE7.
Capcom doesn't need over 300 devs for a game, unlike Nintendo with Zelda.Nintendo doesn't have to pay licensing fees for the games it sells on their own consoles unlike Capcom.
Okay, so? There are many factors that affect sales targets and I was pointing out that licensing fees is one of them.
Capcom doesn't need over 300 devs for a game, unlike Nintendo with Zelda.
PSP - Wii - 3DS - WiiU ....being stuck on older hardware was never an issue for them - the number one reason they are jumping ship are that that they expect higher sales - which is pretty much the reason every publishers develops AAA games for the HD twins + PC. Capcom is no outlier.
Yeah, Switch will likely get another MH game down the line.....but lets see how MHW performs first.
Exactly, there are many factors. So why single out licenses as a counterpoint for a budget not being massive?
Capcom doesn't need over 300 devs for a game, unlike Nintendo with Zelda.
Exactly, there are many factors. So why single out licenses as a counterpoint for a budget not being massive?
Monster Hunter isn't a 'break even' franchise for Capcom. It's their golden goose. Or at least it was.Wasn't Zelda able to break even with only 2 million copies sold. Since when is this new era capcom known for big budget games. Just look at what they did with RE7.
MH4U had over 300 development staff credited. That swells to over 500 when you include CGI, localization, marketing, QA, etc.Capcom doesn't need over 300 devs for a game, unlike Nintendo with Zelda.
MH4U had over 300 development staff credited. That swells to over 500 when you include CGI, localization, marketing, QA, etc.
Resident Evil 6 had a development staff of more than 600, making it Capcom's largest production to date.
Didn't MH4 have a massive development team despite being a 3DS game?
I very much doubt MH World is a small production by any means.
You just said "number one reason". I have not disagreed with that or said anything to the contrary.
And never being an issue before doesn't mean it's not an issue now? They've said in interviews that certain aspects of World have been features they've wanted to include in the past but were unable to do due to hardware limitations.
The next tweet has MHW at 1.5 million.
Asset creation alone is going to swell manpower needs not to mention multiplatform development. Do you think FFXV had the same amount of staff as FFX? The MH team will have to grow.So then why are we talking about increased dev costs?
the missconception of 'looking good' = 'more money' is always missguided here. 300 devs working on a 3ds game for 3 years costs the same than those 300 devs working on a ps4/x1/pc game. there is no indication of MHteam suddenly growing to insane size
So then why are we talking about increased dev costs?
the missconception of 'looking good' = 'more money' is always missguided here. 300 devs working on a 3ds game for 3 years costs the same than those 300 devs working on a ps4/x1/pc game. there is no indication of MHteam suddenly growing to insane size